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https://github.com/flutter/flutter.git
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212 lines
7.1 KiB
C++
212 lines
7.1 KiB
C++
/*
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* Copyright (C) 2008 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_WTF_MESSAGEQUEUE_H_
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#define SKY_ENGINE_WTF_MESSAGEQUEUE_H_
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#include <limits>
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#include "sky/engine/wtf/Assertions.h"
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#include "sky/engine/wtf/Deque.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/ThreadingPrimitives.h"
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namespace WTF {
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enum MessageQueueWaitResult {
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MessageQueueTerminated, // Queue was destroyed while waiting for message.
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MessageQueueTimeout, // Timeout was specified and it expired.
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MessageQueueMessageReceived // A message was successfully received and returned.
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};
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// The queue takes ownership of messages and transfer it to the new owner
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// when messages are fetched from the queue.
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// Essentially, MessageQueue acts as a queue of OwnPtr<DataType>.
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template<typename DataType>
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class MessageQueue {
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WTF_MAKE_NONCOPYABLE(MessageQueue);
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public:
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MessageQueue() : m_killed(false) { }
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// Returns true if the queue is still alive, false if the queue has been killed.
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bool append(PassOwnPtr<DataType>);
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void appendAndKill(PassOwnPtr<DataType>);
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bool appendAndCheckEmpty(PassOwnPtr<DataType>);
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void prepend(PassOwnPtr<DataType>);
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PassOwnPtr<DataType> waitForMessage();
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PassOwnPtr<DataType> tryGetMessage();
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PassOwnPtr<DataType> tryGetMessageIgnoringKilled();
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PassOwnPtr<DataType> waitForMessageWithTimeout(MessageQueueWaitResult&, double absoluteTime);
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void kill();
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bool killed() const;
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// The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
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bool isEmpty();
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static double infiniteTime() { return std::numeric_limits<double>::max(); }
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private:
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mutable Mutex m_mutex;
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ThreadCondition m_condition;
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Deque<OwnPtr<DataType> > m_queue;
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bool m_killed;
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};
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template<typename DataType>
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inline bool MessageQueue<DataType>::append(PassOwnPtr<DataType> message)
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{
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MutexLocker lock(m_mutex);
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m_queue.append(message);
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m_condition.signal();
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return !m_killed;
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}
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template<typename DataType>
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inline void MessageQueue<DataType>::appendAndKill(PassOwnPtr<DataType> message)
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{
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MutexLocker lock(m_mutex);
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m_queue.append(message);
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m_killed = true;
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m_condition.broadcast();
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}
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// Returns true if the queue was empty before the item was added.
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template<typename DataType>
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inline bool MessageQueue<DataType>::appendAndCheckEmpty(PassOwnPtr<DataType> message)
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{
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MutexLocker lock(m_mutex);
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bool wasEmpty = m_queue.isEmpty();
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m_queue.append(message);
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m_condition.signal();
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return wasEmpty;
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}
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template<typename DataType>
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inline void MessageQueue<DataType>::prepend(PassOwnPtr<DataType> message)
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{
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MutexLocker lock(m_mutex);
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m_queue.prepend(message);
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m_condition.signal();
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}
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template<typename DataType>
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inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessage()
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{
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MessageQueueWaitResult exitReason;
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OwnPtr<DataType> result = waitForMessageWithTimeout(exitReason, infiniteTime());
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ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived);
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return result.release();
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}
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template<typename DataType>
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inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessageWithTimeout(MessageQueueWaitResult& result, double absoluteTime)
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{
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MutexLocker lock(m_mutex);
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bool timedOut = false;
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while (!m_killed && !timedOut && m_queue.isEmpty())
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timedOut = !m_condition.timedWait(m_mutex, absoluteTime);
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ASSERT(!timedOut || absoluteTime != infiniteTime());
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if (m_killed) {
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result = MessageQueueTerminated;
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return nullptr;
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}
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if (timedOut) {
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result = MessageQueueTimeout;
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return nullptr;
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}
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ASSERT_WITH_SECURITY_IMPLICATION(!m_queue.isEmpty());
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result = MessageQueueMessageReceived;
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return m_queue.takeFirst();
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}
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template<typename DataType>
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inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessage()
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{
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MutexLocker lock(m_mutex);
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if (m_killed)
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return nullptr;
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if (m_queue.isEmpty())
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return nullptr;
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return m_queue.takeFirst();
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}
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template<typename DataType>
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inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessageIgnoringKilled()
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{
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MutexLocker lock(m_mutex);
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if (m_queue.isEmpty())
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return nullptr;
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return m_queue.takeFirst();
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}
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template<typename DataType>
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inline bool MessageQueue<DataType>::isEmpty()
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{
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MutexLocker lock(m_mutex);
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if (m_killed)
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return true;
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return m_queue.isEmpty();
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}
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template<typename DataType>
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inline void MessageQueue<DataType>::kill()
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{
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MutexLocker lock(m_mutex);
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m_killed = true;
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m_condition.broadcast();
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}
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template<typename DataType>
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inline bool MessageQueue<DataType>::killed() const
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{
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MutexLocker lock(m_mutex);
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return m_killed;
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}
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} // namespace WTF
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using WTF::MessageQueue;
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// MessageQueueWaitResult enum and all its values.
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using WTF::MessageQueueWaitResult;
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using WTF::MessageQueueTerminated;
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using WTF::MessageQueueTimeout;
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using WTF::MessageQueueMessageReceived;
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#endif // SKY_ENGINE_WTF_MESSAGEQUEUE_H_
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