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Previously we just dropped child scenes on the floor. Now we upload them to Mozart. However, we just draw them on top of all the other content and don't apply any clips or blends.
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLOW_LAYERS_CONTAINER_LAYER_H_
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#define FLOW_LAYERS_CONTAINER_LAYER_H_
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#include <vector>
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#include "flow/layers/layer.h"
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namespace flow {
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class ContainerLayer : public Layer {
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public:
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ContainerLayer();
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~ContainerLayer() override;
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void Add(std::unique_ptr<Layer> layer);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void PrerollChildren(PrerollContext* context, const SkMatrix& matrix);
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void PaintChildren(PaintContext::ScopedFrame& frame) const;
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void UpdateScene(mojo::gfx::composition::SceneUpdate* update,
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mojo::gfx::composition::Node* container) override;
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const std::vector<std::unique_ptr<Layer>>& layers() const { return layers_; }
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private:
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std::vector<std::unique_ptr<Layer>> layers_;
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DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
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};
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} // namespace flow
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#endif // FLOW_LAYERS_CONTAINER_LAYER_H_
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