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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/texture_layer.h"
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#include "flutter/common/graphics/texture.h"
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namespace flutter {
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TextureLayer::TextureLayer(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id,
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bool freeze,
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SkFilterQuality filter_quality)
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: offset_(offset),
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size_(size),
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texture_id_(texture_id),
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freeze_(freeze),
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filter_quality_(filter_quality) {}
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void TextureLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
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TRACE_EVENT0("flutter", "TextureLayer::Preroll");
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#if defined(LEGACY_FUCHSIA_EMBEDDER)
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CheckForChildLayerBelow(context);
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#endif
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set_paint_bounds(SkRect::MakeXYWH(offset_.x(), offset_.y(), size_.width(),
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size_.height()));
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}
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void TextureLayer::Paint(PaintContext& context) const {
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TRACE_EVENT0("flutter", "TextureLayer::Paint");
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FML_DCHECK(needs_painting(context));
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std::shared_ptr<Texture> texture =
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context.texture_registry.GetTexture(texture_id_);
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if (!texture) {
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TRACE_EVENT_INSTANT0("flutter", "null texture");
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return;
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}
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texture->Paint(*context.leaf_nodes_canvas, paint_bounds(), freeze_,
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context.gr_context, filter_quality_);
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}
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} // namespace flutter
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