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Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation: - Custom task scheduling - Support for keyboard modifier keys - Async texture uploads - Correct high DPI handling on Windows versions < 1703 and will be added in subsequent changes.
187 lines
6.3 KiB
C++
187 lines
6.3 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/platform/windows/angle_surface_manager.h"
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namespace flutter {
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AngleSurfaceManager::AngleSurfaceManager()
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: egl_config_(nullptr),
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egl_display_(EGL_NO_DISPLAY),
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egl_context_(EGL_NO_CONTEXT) {
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initialize_succeeded_ = Initialize();
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}
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AngleSurfaceManager::~AngleSurfaceManager() {
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CleanUp();
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}
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bool AngleSurfaceManager::Initialize() {
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const EGLint configAttributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
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EGL_NONE};
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const EGLint display_context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE};
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const EGLint default_display_attributes[] = {
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// These are prefered display attributes and request ANGLE's D3D11
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// renderer. eglInitialize will only succeed with these attributes if the
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// hardware supports D3D11 Feature Level 10_0+.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that will
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// enable ANGLE to automatically call the IDXGIDevice3::Trim method on
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// behalf of the application when it gets suspended.
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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const EGLint fl9_3_display_attributes[] = {
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// These are used to request ANGLE's D3D11 renderer, with D3D11 Feature
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// Level 9_3.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE,
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9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE,
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3,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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const EGLint warp_display_attributes[] = {
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// These attributes request D3D11 WARP (software rendering fallback) as a
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// last resort.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"));
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if (!eglGetPlatformDisplayEXT) {
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OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
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return false;
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}
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// Try to initialize EGL to D3D11 Feature Level 10_0+.
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egl_display_ =
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eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
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default_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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// If above failed, try to initialize EGL to D3D11 Feature Level 9_3, if
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// 10_0+ is unavailable.
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egl_display_ =
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eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY,
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fl9_3_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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// If all else fails, attempt D3D11 Feature Level 11_0 on WARP as a last
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// resort
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egl_display_ = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
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EGL_DEFAULT_DISPLAY,
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warp_display_attributes);
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if (egl_display_ == EGL_NO_DISPLAY) {
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OutputDebugString(L"EGL: Failed to get a compatible EGLdisplay");
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return false;
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}
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if (eglInitialize(egl_display_, nullptr, nullptr) == EGL_FALSE) {
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OutputDebugString(L"EGL: Failed to initialize EGL");
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return false;
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}
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}
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}
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EGLint numConfigs = 0;
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if ((eglChooseConfig(egl_display_, configAttributes, &egl_config_, 1,
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&numConfigs) == EGL_FALSE) ||
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(numConfigs == 0)) {
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OutputDebugString(L"EGL: Failed to choose first context");
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return false;
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}
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egl_context_ = eglCreateContext(egl_display_, egl_config_, EGL_NO_CONTEXT,
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display_context_attributes);
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if (egl_context_ == EGL_NO_CONTEXT) {
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OutputDebugString(L"EGL: Failed to create EGL context");
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return false;
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}
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return true;
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}
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void AngleSurfaceManager::CleanUp() {
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if (egl_display_ != EGL_NO_DISPLAY && egl_context_ != EGL_NO_CONTEXT) {
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eglDestroyContext(egl_display_, egl_context_);
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egl_context_ = EGL_NO_CONTEXT;
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}
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if (egl_display_ != EGL_NO_DISPLAY) {
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eglTerminate(egl_display_);
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egl_display_ = EGL_NO_DISPLAY;
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}
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}
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EGLSurface AngleSurfaceManager::CreateSurface(HWND window) {
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if (!window || !initialize_succeeded_) {
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return EGL_NO_SURFACE;
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}
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EGLSurface surface = EGL_NO_SURFACE;
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const EGLint surfaceAttributes[] = {EGL_NONE};
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surface = eglCreateWindowSurface(egl_display_, egl_config_,
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static_cast<EGLNativeWindowType>(window),
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surfaceAttributes);
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return surface;
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}
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void AngleSurfaceManager::GetSurfaceDimensions(const EGLSurface surface,
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EGLint* width,
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EGLint* height) {
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if (surface == EGL_NO_SURFACE || !initialize_succeeded_) {
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width = 0;
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height = 0;
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return;
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}
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eglQuerySurface(egl_display_, surface, EGL_WIDTH, width);
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eglQuerySurface(egl_display_, surface, EGL_HEIGHT, height);
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}
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void AngleSurfaceManager::DestroySurface(const EGLSurface surface) {
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if (egl_display_ != EGL_NO_DISPLAY && surface != EGL_NO_SURFACE) {
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eglDestroySurface(egl_display_, surface);
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}
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}
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bool AngleSurfaceManager::MakeCurrent(const EGLSurface surface) {
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return (eglMakeCurrent(egl_display_, surface, surface, egl_context_) ==
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EGL_TRUE);
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}
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EGLBoolean AngleSurfaceManager::SwapBuffers(const EGLSurface surface) {
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return (eglSwapBuffers(egl_display_, surface));
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}
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} // namespace flutter
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