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Timer based pointer event resampling This provides two improvements to pointer event resampling: 1. PostFrameCallbacks are used instead of scheduling frames. This avoids unnecessary rendering work when resampling is used. 2. Resampling continues when frames are not produced. I.e. input events keep being delivered at a fixed frequency even if frame production is taking a long time. This fixes #72924 Co-authored-by: David Reveman <reveman@google.com> Co-authored-by: Tong Mu <dkwingsmt@users.noreply.github.com>
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