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The earlier limit of 4096u was pessimistically small on some backends and too big on others (like older versions of OpenGL ES). The former would stop glpyhs from rendering when they got sufficiently large or numerous. The latter would cause errors on texture allocation. The full fix is tracked in https://github.com/flutter/flutter/issues/133092
[Impeller] Respect max supported texture size when allocating glyph atlas texture. (flutter/engine#45992)
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