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This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.
For any test that depends on flutter_test:
1. Remove any import of 'package:test/test.dart'.
2. Replace `testWidgets('...', (WidgetTester tester) {`
with `testWidgets('...', (WidgetTester tester) async {`
3. Add an "await" in front of calls to any of the following:
* tap()
* tapAt()
* fling()
* flingFrom()
* scroll()
* scrollAt()
* pump()
* pumpWidget()
4. Replace any calls to `tester.flushMicrotasks()` with calls to
`await tester.idle()`.
There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
98 lines
2.4 KiB
Dart
98 lines
2.4 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/gestures.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/services.dart';
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enum EnginePhase {
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layout,
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compositingBits,
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paint,
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composite,
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flushSemantics,
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sendSemanticsTree
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}
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class TestRenderingFlutterBinding extends BindingBase with SchedulerBinding, ServicesBinding, RendererBinding, GestureBinding {
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EnginePhase phase = EnginePhase.composite;
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@override
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void beginFrame() {
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pipelineOwner.flushLayout();
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if (phase == EnginePhase.layout)
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return;
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pipelineOwner.flushCompositingBits();
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if (phase == EnginePhase.compositingBits)
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return;
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pipelineOwner.flushPaint();
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if (phase == EnginePhase.paint)
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return;
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renderView.compositeFrame();
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if (phase == EnginePhase.composite)
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return;
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if (SemanticsNode.hasListeners) {
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pipelineOwner.flushSemantics();
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if (phase == EnginePhase.flushSemantics)
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return;
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SemanticsNode.sendSemanticsTree();
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}
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}
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}
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TestRenderingFlutterBinding _renderer;
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TestRenderingFlutterBinding get renderer => _renderer;
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void layout(RenderBox box, { BoxConstraints constraints, EnginePhase phase: EnginePhase.layout }) {
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assert(box != null); // if you want to just repump the last box, call pumpFrame().
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_renderer ??= new TestRenderingFlutterBinding();
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renderer.renderView.child = null;
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if (constraints != null) {
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box = new RenderPositionedBox(
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child: new RenderConstrainedBox(
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additionalConstraints: constraints,
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child: box
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)
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);
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}
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renderer.renderView.child = box;
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pumpFrame(phase: phase);
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}
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void pumpFrame({ EnginePhase phase: EnginePhase.layout }) {
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assert(renderer != null);
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renderer.phase = phase;
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renderer.beginFrame();
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}
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class TestCallbackPainter extends CustomPainter {
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const TestCallbackPainter({ this.onPaint });
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final VoidCallback onPaint;
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@override
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void paint(Canvas canvas, Size size) {
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onPaint();
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}
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@override
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bool shouldRepaint(TestCallbackPainter oldPainter) => true;
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}
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class RenderSizedBox extends RenderBox {
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RenderSizedBox(this._size);
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final Size _size;
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@override
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void performLayout() {
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size = constraints.constrain(_size);
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}
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}
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