Ian Hickson 3252701753 Make it possible to run tests live on a device (#3936)
This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.

For any test that depends on flutter_test:

1. Remove any import of 'package:test/test.dart'.

2. Replace `testWidgets('...', (WidgetTester tester) {`
      with `testWidgets('...', (WidgetTester tester) async {`

3. Add an "await" in front of calls to any of the following:
    * tap()
    * tapAt()
    * fling()
    * flingFrom()
    * scroll()
    * scrollAt()
    * pump()
    * pumpWidget()

4. Replace any calls to `tester.flushMicrotasks()` with calls to
   `await tester.idle()`.

There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
2016-05-16 12:53:13 -07:00

98 lines
2.4 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
enum EnginePhase {
layout,
compositingBits,
paint,
composite,
flushSemantics,
sendSemanticsTree
}
class TestRenderingFlutterBinding extends BindingBase with SchedulerBinding, ServicesBinding, RendererBinding, GestureBinding {
EnginePhase phase = EnginePhase.composite;
@override
void beginFrame() {
pipelineOwner.flushLayout();
if (phase == EnginePhase.layout)
return;
pipelineOwner.flushCompositingBits();
if (phase == EnginePhase.compositingBits)
return;
pipelineOwner.flushPaint();
if (phase == EnginePhase.paint)
return;
renderView.compositeFrame();
if (phase == EnginePhase.composite)
return;
if (SemanticsNode.hasListeners) {
pipelineOwner.flushSemantics();
if (phase == EnginePhase.flushSemantics)
return;
SemanticsNode.sendSemanticsTree();
}
}
}
TestRenderingFlutterBinding _renderer;
TestRenderingFlutterBinding get renderer => _renderer;
void layout(RenderBox box, { BoxConstraints constraints, EnginePhase phase: EnginePhase.layout }) {
assert(box != null); // if you want to just repump the last box, call pumpFrame().
_renderer ??= new TestRenderingFlutterBinding();
renderer.renderView.child = null;
if (constraints != null) {
box = new RenderPositionedBox(
child: new RenderConstrainedBox(
additionalConstraints: constraints,
child: box
)
);
}
renderer.renderView.child = box;
pumpFrame(phase: phase);
}
void pumpFrame({ EnginePhase phase: EnginePhase.layout }) {
assert(renderer != null);
renderer.phase = phase;
renderer.beginFrame();
}
class TestCallbackPainter extends CustomPainter {
const TestCallbackPainter({ this.onPaint });
final VoidCallback onPaint;
@override
void paint(Canvas canvas, Size size) {
onPaint();
}
@override
bool shouldRepaint(TestCallbackPainter oldPainter) => true;
}
class RenderSizedBox extends RenderBox {
RenderSizedBox(this._size);
final Size _size;
@override
void performLayout() {
size = constraints.constrain(_size);
}
}