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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
221 lines
7.4 KiB
C++
221 lines
7.4 KiB
C++
/*
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* Copyright (C) 2010 Google, Inc. All Rights Reserved.
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* Copyright (C) 2011, 2014 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/html/parser/HTMLTreeBuilder.h"
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#include "gen/sky/core/HTMLNames.h"
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#include "sky/engine/bindings/core/v8/ExceptionStatePlaceholder.h"
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#include "sky/engine/core/dom/DocumentFragment.h"
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#include "sky/engine/core/html/HTMLDocument.h"
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#include "sky/engine/core/html/HTMLTemplateElement.h"
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#include "sky/engine/core/html/parser/AtomicHTMLToken.h"
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#include "sky/engine/core/html/parser/HTMLDocumentParser.h"
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#include "sky/engine/core/html/parser/HTMLParserIdioms.h"
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#include "sky/engine/core/html/parser/HTMLToken.h"
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#include "sky/engine/core/html/parser/HTMLTokenizer.h"
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namespace blink {
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static TextPosition uninitializedPositionValue1()
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{
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return TextPosition(OrdinalNumber::fromOneBasedInt(-1), OrdinalNumber::first());
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}
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HTMLTreeBuilder::HTMLTreeBuilder(HTMLDocumentParser* parser, HTMLDocument* document, bool)
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:
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#if ENABLE(ASSERT)
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m_isAttached(true),
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#endif
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m_tree(document)
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, m_insertionMode(HTMLMode)
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, m_originalInsertionMode(HTMLMode)
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, m_parser(parser)
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, m_scriptToProcessStartPosition(uninitializedPositionValue1())
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{
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m_tree.openElements()->pushRootNode(document);
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}
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HTMLTreeBuilder::~HTMLTreeBuilder()
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{
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}
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void HTMLTreeBuilder::detach()
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{
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#if ENABLE(ASSERT)
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// This call makes little sense in fragment mode, but for consistency
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// DocumentParser expects detach() to always be called before it's destroyed.
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m_isAttached = false;
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#endif
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// HTMLConstructionSite might be on the callstack when detach() is called
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// otherwise we'd just call m_tree.clear() here instead.
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m_tree.detach();
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}
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HTMLTreeBuilder::FragmentParsingContext::FragmentParsingContext()
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: m_fragment(nullptr)
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{
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}
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HTMLTreeBuilder::FragmentParsingContext::FragmentParsingContext(DocumentFragment* fragment, Element* contextElement)
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: m_fragment(fragment)
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{
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ASSERT(!fragment->hasChildren());
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}
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HTMLTreeBuilder::FragmentParsingContext::~FragmentParsingContext()
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{
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}
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PassRefPtr<Element> HTMLTreeBuilder::takeScriptToProcess(TextPosition& scriptStartPosition)
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{
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ASSERT(m_scriptToProcess);
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ASSERT(!m_tree.hasPendingTasks());
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// Unpause ourselves, callers may pause us again when processing the script.
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// The HTML5 spec is written as though scripts are executed inside the tree
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// builder. We pause the parser to exit the tree builder, and then resume
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// before running scripts.
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scriptStartPosition = m_scriptToProcessStartPosition;
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m_scriptToProcessStartPosition = uninitializedPositionValue1();
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return m_scriptToProcess.release();
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}
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void HTMLTreeBuilder::constructTree(AtomicHTMLToken* token)
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{
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const HTMLToken::Type type = token->type();
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if (type == HTMLToken::Character) {
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processCharacter(token);
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return;
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}
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// Any non-character token needs to cause us to flush any pending text immediately.
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// NOTE: flush() can cause any queued tasks to execute, possibly re-entering the parser.
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m_tree.flush();
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if (type == HTMLToken::StartTag) {
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processStartTag(token);
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} else if (type == HTMLToken::EndTag) {
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processEndTag(token);
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} else if (type == HTMLToken::EndOfFile) {
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processEndOfFile(token);
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} else {
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ASSERT_NOT_REACHED();
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}
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m_tree.executeQueuedTasks();
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// We might be detached now.
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}
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void HTMLTreeBuilder::processStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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const AtomicString& name = token->name();
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if (name == HTMLNames::styleTag) {
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processGenericRawTextStartTag(token);
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} else if (name == HTMLNames::scriptTag) {
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processScriptStartTag(token);
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} else if (token->selfClosing()) {
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m_tree.insertSelfClosingHTMLElement(token);
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} else {
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m_tree.insertHTMLElement(token);
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}
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}
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void HTMLTreeBuilder::processEndTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::EndTag);
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const InsertionMode mode = insertionMode();
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if (mode == HTMLMode) {
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HTMLElementStack::ElementRecord* record = m_tree.openElements()->topRecord();
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while (record->next()) {
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RefPtr<Element> element = record->element();
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if (element->hasLocalName(token->name())) {
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m_tree.openElements()->popUntilPopped(element.get());
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ASSERT(m_tree.openElements()->topNode());
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return;
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}
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record = record->next();
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}
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return;
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}
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ASSERT(mode == TextMode);
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if (token->name() == HTMLNames::scriptTag) {
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// Pause ourselves so that parsing stops until the script can be processed by the caller.
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ASSERT(m_tree.currentElement()->hasLocalName(HTMLNames::scriptTag.localName()));
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m_scriptToProcess = m_tree.currentElement();
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m_tree.openElements()->pop();
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setInsertionMode(m_originalInsertionMode);
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return;
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}
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m_tree.openElements()->pop();
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setInsertionMode(m_originalInsertionMode);
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}
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void HTMLTreeBuilder::processCharacter(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::Character);
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m_tree.insertTextNode(token->characters());
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}
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void HTMLTreeBuilder::processEndOfFile(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::EndOfFile);
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m_tree.processEndOfFile();
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}
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void HTMLTreeBuilder::processGenericRawTextStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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m_tree.insertHTMLElement(token);
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m_originalInsertionMode = m_insertionMode;
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setInsertionMode(TextMode);
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}
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void HTMLTreeBuilder::processScriptStartTag(AtomicHTMLToken* token)
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{
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ASSERT(token->type() == HTMLToken::StartTag);
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m_tree.insertScriptElement(token);
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m_originalInsertionMode = m_insertionMode;
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TextPosition position = m_parser->textPosition();
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m_scriptToProcessStartPosition = position;
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setInsertionMode(TextMode);
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}
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void HTMLTreeBuilder::finished()
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{
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if (isParsingFragment())
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return;
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ASSERT(m_isAttached);
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// Warning, this may detach the parser. Do not do anything else after this.
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m_tree.finishedParsing();
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}
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} // namespace blink
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