Ravi Mistry 8ed932c393 Roll src/third_party/skia/ 1cd6098d5..1ccaa6e05 (20 commits) (#5038)
https://skia.googlesource.com/skia.git/+log/1cd6098d52a5..1ccaa6e05629

$ git log 1cd6098d5..1ccaa6e05 --date=short --no-merges --format='%ad %ae %s'
2018-04-18 mtklein skcms→b4e167a stricter TF13 matching
2018-04-18 mtklein skcms→589b15b add skcms_EnsureUsableAsDestination
2018-04-18 angle-skia-autoroll Roll third_party/externals/angle2/ c90d4d38c..5804dc8ea (2 commits)
2018-04-18 herb Simplify strike cache Node
2018-04-18 egdaniel Remove persp_shader gms from DDL blacklist
2018-04-18 angle-skia-autoroll Roll third_party/externals/angle2/ aed1b56aa..c90d4d38c (2 commits)
2018-04-17 bungeman Remove text flag filtering from SkBitmapDevice.
2018-04-17 angle-skia-autoroll Roll third_party/externals/angle2/ 86de76b69..aed1b56aa (5 commits)
2018-04-17 reed show sum of cubic errors
2018-04-17 robertphillips Add handling to ViaDDL for images that are too large to be uploaded in one go
2018-04-17 herb Move node information to SkStrikeCache
2018-04-17 bungeman IWYU for some more test files starting with 'C'.
2018-04-17 reed detect if we made an infinite rect
2018-04-17 borenet [infra] Support recursive configs in builder_name_schema
2018-04-16 egdaniel No long require copy as draw for vulkan wrapped resources.
2018-04-17 caryclark path is rect diag test is required
2018-04-17 mtklein SkStrikeDifferences::operator() -> add()
2018-04-17 reed avoid overflow by using tmp 64bits
2018-04-17 brianosman Move external texture extension logic into SkSL
2018-04-17 benjaminwagner [infra] Add service account override in gen_tasks.go.

Created with:
  roll-dep src/third_party/skia
2018-04-18 14:36:58 -04:00
2018-04-13 15:46:54 -07:00
2018-04-16 16:20:48 -07:00
2015-07-16 10:16:42 -07:00
2018-04-16 16:20:48 -07:00
2018-02-07 15:22:59 -08:00
2018-03-28 21:04:47 -07:00
2015-07-16 10:16:42 -07:00
2018-04-16 13:26:42 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers wil interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

Flutter is still under development and we continue to add features. However, it is ready for use by early adopters who are willing to deal with the odd wrinkle or two along the way. We hope you try it out and send us feedback.

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Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%