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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#pragma once
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#include "flutter/flow/surface.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/weak_ptr.h"
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namespace flutter_runner {
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// The interface between the Flutter rasterizer and the underlying platform. May
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// be constructed on any thread but will be used by the engine only on the
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// raster thread.
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class Surface final : public flutter::Surface {
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public:
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Surface(std::string debug_label,
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flutter::ExternalViewEmbedder* view_embedder);
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~Surface() override;
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private:
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const bool valid_ = CanConnectToDisplay();
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const std::string debug_label_;
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flutter::ExternalViewEmbedder* view_embedder_;
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// |flutter::Surface|
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bool IsValid() override;
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// |flutter::Surface|
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std::unique_ptr<flutter::SurfaceFrame> AcquireFrame(
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const SkISize& size) override;
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// |flutter::Surface|
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GrDirectContext* GetContext() override;
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// |flutter::Surface|
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SkMatrix GetRootTransformation() const override;
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// |flutter::Surface|
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flutter::ExternalViewEmbedder* GetExternalViewEmbedder() override;
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static bool CanConnectToDisplay();
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FML_DISALLOW_COPY_AND_ASSIGN(Surface);
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};
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} // namespace flutter_runner
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