auto-submit[bot] 8d484fc4ed
Reverts "[iOS] reduce wide gamut memory by 50% (for onscreen surfaces). (#165601)" (#165915)
<!-- start_original_pr_link -->
Reverts: flutter/flutter#165601
<!-- end_original_pr_link -->
<!-- start_initiating_author -->
Initiated by: jonahwilliams
<!-- end_initiating_author -->
<!-- start_revert_reason -->
Reason for reverting: descriptor mismatch not caught in testing. Maybe
missing feature?
<!-- end_revert_reason -->
<!-- start_original_pr_author -->
Original PR Author: jonahwilliams
<!-- end_original_pr_author -->

<!-- start_reviewers -->
Reviewed By: {gaaclarke}
<!-- end_reviewers -->

<!-- start_revert_body -->
This change reverts the following previous change:
If the onscreen surface is opaque, resolve to an alpha-less wide gamut
format. This reduces the bits per color from 40 to 32, which allows us
to fit in a 32 bit texture size, down from 64. This should reduce memory
usage by nearly 50 MB for typical applications.
<!-- end_revert_body -->

Co-authored-by: auto-submit[bot] <flutter-engprod-team@google.com>
2025-03-25 19:46:47 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder