https://skia.googlesource.com/skia.git /%2Blog/a716809d5ad3..df586b7d568d git log a716809d5ad3d7eedc368230a2a9a5df88a2df03..df586b7d568dadbab54d21f5e66b055911e68eb3 --date=short --no-merges --format=%ad %ae %s 2019-06-11 bsalomon@google.com Use float literal with std::fill of floats 2019-06-11 jvanverth@google.com Don't use MSAA config if can't resolve 2019-05-30 jlavrova@google.com Reland "SkParagraph" 2019-06-11 brianosman@google.com Remove all NexusPlayer bots and driver workarounds 2019-06-11 rmistry@google.com Add bin/try-clients to trigger client tryjobs 2019-06-11 ethannicholas@google.com fixed an skslc crash with uninitialized globals 2019-06-10 ethannicholas@google.com fixed SkSL handling of negated literal vectors 2019-06-11 jvanverth@google.com Support more YUV texture formats for Metal 2019-06-11 bsalomon@google.com Initial implementation of SkSurface::asyncRescaleAndReadPixelsYUV420. 2019-06-11 herb@google.com Revert "try resolver pattern" 2019-06-11 robertphillips@google.com Remove IO refs from GrSurfaceProxy only 2019-06-05 brianosman@google.com Enable gl_FragCoord workaround on NexusPlayer, and re-enable analytic clipping 2019-06-11 hcm@google.com fix up relative links and spacing 2019-06-10 jvanverth@google.com Minor cleanups to GrMtlGpuRTCommandBuffer 2019-06-10 fmalita@chromium.org [skottie] Animated text tracking support 2019-06-10 jvanverth@google.com Use new retain() method to set up window context. 2019-06-10 ethannicholas@google.com fixed a spot where skslc would crash instead of report a parse error The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff (herb@google.com), and stop the roller if necessary.
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.
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