skia-flutter-autoroll 8d017faea4
Roll src/third_party/skia a716809d5ad3..df586b7d568d (17 commits) (#9279)
https://skia.googlesource.com/skia.git
/%2Blog/a716809d5ad3..df586b7d568d

git log a716809d5ad3d7eedc368230a2a9a5df88a2df03..df586b7d568dadbab54d21f5e66b055911e68eb3 --date=short --no-merges --format=%ad %ae %s
2019-06-11 bsalomon@google.com Use float literal with std::fill of floats
2019-06-11 jvanverth@google.com Don't use MSAA config if can't resolve
2019-05-30 jlavrova@google.com Reland "SkParagraph"
2019-06-11 brianosman@google.com Remove all NexusPlayer bots and driver workarounds
2019-06-11 rmistry@google.com Add bin/try-clients to trigger client tryjobs
2019-06-11 ethannicholas@google.com fixed an skslc crash with uninitialized globals
2019-06-10 ethannicholas@google.com fixed SkSL handling of negated literal vectors
2019-06-11 jvanverth@google.com Support more YUV texture formats for Metal
2019-06-11 bsalomon@google.com Initial implementation of SkSurface::asyncRescaleAndReadPixelsYUV420.
2019-06-11 herb@google.com Revert "try resolver pattern"
2019-06-11 robertphillips@google.com Remove IO refs from GrSurfaceProxy only
2019-06-05 brianosman@google.com Enable gl_FragCoord workaround on NexusPlayer, and re-enable analytic clipping
2019-06-11 hcm@google.com fix up relative links and spacing
2019-06-10 jvanverth@google.com Minor cleanups to GrMtlGpuRTCommandBuffer
2019-06-10 fmalita@chromium.org [skottie] Animated text tracking support
2019-06-10 jvanverth@google.com Use new retain() method to set up window context.
2019-06-10 ethannicholas@google.com fixed a spot where skslc would crash instead of report a parse error

The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (herb@google.com), and stop
the roller if necessary.
2019-06-11 14:46:20 -04:00
2018-04-13 15:46:54 -07:00
2019-06-11 10:49:06 -07:00
2018-11-06 17:15:11 -08:00
2019-05-07 16:10:21 -07:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%