Loïc Sharma 8be4835c7c Revert "Reland "[Windows] Move to FlutterCompositor for rendering" (flutter/engine#49461)
This reverts https://github.com/flutter/engine/pull/49262 (f3381e1080) as it regressed [`material_floating_search_bar`](https://pub.dev/packages/material_floating_search_bar_2)'s animation.

This revert was created manually due to merge conflicts.

Issue tracking bug: https://github.com/flutter/flutter/issues/140828

Part of https://github.com/flutter/flutter/issues/128904

<details>
<summary>Minimal repro of the broken animation...</summary>

Here's what the animation is supposed to look like:
![good](https://publish-01.obsidian.md/access/b48ac8ca270cd9dac18c4a64d11b1c02/assets/2023-12-28-compositor_animation_regression_good.gif)

Here's what the animation actually looks like: ![bad](https://publish-01.obsidian.md/access/b48ac8ca270cd9dac18c4a64d11b1c02/assets/2023-12-28-compositor_animation_regression_bad.gif)

Here is a minimal repro of the broken animation:

```dart
// The Windows compositor changes regresses the animation in
// the `material_floating_search_bar_2` package:
// 
// https://pub.dev/packages/material_floating_search_bar_2/versions/0.5.0
//
// Below is a minimal repro of the broken animation. This has two pieces:
//
//  1. The background fades to a grey color
//  2. A box is "revealed" using a custom clipper
//
// On framework commit b417fb828b332b0a4b0c80b742d86aa922de2649 this animation is broken on Windows.
// On framework commit 9c2a7560096223090d38bbd5b4c46760be396bc1 this animation works as expected on Windows.
//
// Good gif: https://publish-01.obsidian.md/access/b48ac8ca270cd9dac18c4a64d11b1c02/assets/2023-12-28-compositor_animation_regression_good.gif
// Bad gif: https://publish-01.obsidian.md/access/b48ac8ca270cd9dac18c4a64d11b1c02/assets/2023-12-28-compositor_animation_regression_bad.gif
import 'dart:math';
import 'dart:ui';

import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    // Not using `MaterialApp` is necessary to reproduce:
    return Container(
      color: Colors.white,
      child: const Directionality(
        textDirection: TextDirection.ltr,
        child: FloatingSearchBar(),
      ),
    );

    // Switching to `MaterialApp` fixes the issue:
    // return const MaterialApp(
    //   home: Scaffold(
    //     body: FloatingSearchBar(),
    //   ),
    // );
  }
}

class FloatingSearchBar extends StatefulWidget {
  const FloatingSearchBar({super.key});

  @override
  FloatingSearchBarState createState() => FloatingSearchBarState();
}

class FloatingSearchBarState extends State<FloatingSearchBar> with SingleTickerProviderStateMixin {
  late final AnimationController _controller = AnimationController(
    vsync: this,
    duration: const Duration(seconds: 2),
  );

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  void _animate() {
    if (_controller.isDismissed || _controller.status == AnimationStatus.reverse) {
      _controller.forward();
    } else {
      _controller.reverse();
    }
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _controller,
      builder: (BuildContext context, _) {
        return Stack(
          children: <Widget>[
            if (!_controller.isDismissed)
              FadeTransition(
                opacity: _controller,
                child: const SizedBox.expand(
                  child: DecoratedBox(
                    decoration: BoxDecoration(color: Colors.black26),
                  ),
                ),
              ),

            _buildSearchBar(),
          ],
        );
      },
    );
  }

  Widget _buildSearchBar() {
    return Column(
      crossAxisAlignment: CrossAxisAlignment.stretch,
      children: <Widget>[
        // This is where the search text input would go...
        GestureDetector(
          onTap: () => _animate(),
          child: Text(
            switch (_controller.status) {
              AnimationStatus.forward || AnimationStatus.completed => 'Click to close',
              AnimationStatus.reverse || AnimationStatus.dismissed => 'Click to open',
            },
            style: const TextStyle(color: Colors.black),
          ),
        ),
        
        // Below are where the search results would be. Clicking on the search
        // input above reveals the results below.

        // Removing this fixes the background's fade transition.
        ClipOval(
          clipper: _CircularRevealClipper(
            fraction: _controller.value,
          ),
          child: DecoratedBox(
            decoration: BoxDecoration(
              color: Colors.white,
              // Removing this line fixes the background's fade transition.
              borderRadius: BorderRadius.circular(16.0),
            ),
            child: const Padding(
              padding: EdgeInsets.all(64.0),
              child: Text(
                'Hello world',
                style: TextStyle(color: Colors.black),
              ),
            ),
          ),
        ),
      ],
    );
  }
}

class _CircularRevealClipper extends CustomClipper<Rect> {
  const _CircularRevealClipper({required this.fraction});

  final double fraction;

  @override
  Rect getClip(Size size) {
    final double halfWidth = size.width * 0.5;
    final double maxRadius = sqrt(halfWidth * halfWidth + size.height * size.height);
    final double radius = lerpDouble(0.0, maxRadius, fraction) ?? 0;

    return Rect.fromCircle(
      center: Offset(halfWidth, 0),
      radius: radius,
    );
  }

  @override
  bool shouldReclip(CustomClipper<Rect> oldClipper) {
    if (oldClipper is _CircularRevealClipper) {
      return oldClipper.fraction != fraction;
    }

    return true;
  }
}

```

</details>

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2024-01-02 23:31:04 +00:00
..

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