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In theory, this should aid with tree shaking and minutely optimize the code in release builds.
210 lines
8.1 KiB
Dart
210 lines
8.1 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/foundation.dart';
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import 'package:flutter/painting.dart';
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export 'package:flutter/foundation.dart' show debugPrint;
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// Any changes to this file should be reflected in the debugAssertAllRenderVarsUnset()
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// function below.
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const HSVColor _kDebugDefaultRepaintColor = const HSVColor.fromAHSV(0.4, 60.0, 1.0, 1.0);
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/// Causes each RenderBox to paint a box around its bounds, and some extra
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/// boxes, such as [RenderPadding], to draw construction lines.
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///
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/// The edges of the boxes are painted as a one-pixel-thick `const Color(0xFF00FFFF)` outline.
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///
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/// Spacing is painted as a solid `const Color(0x90909090)` area.
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///
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/// Padding is filled in solid `const Color(0x900090FF)`, with the inner edge
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/// outlined in `const Color(0xFF0090FF)`, using [debugPaintPadding].
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bool debugPaintSizeEnabled = false;
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/// Causes each RenderBox to paint a line at each of its baselines.
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bool debugPaintBaselinesEnabled = false;
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/// Causes each Layer to paint a box around its bounds.
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bool debugPaintLayerBordersEnabled = false;
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/// Causes objects like [RenderPointerListener] to flash while they are being
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/// tapped. This can be useful to see how large the hit box is, e.g. when
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/// debugging buttons that are harder to hit than expected.
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///
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/// For details on how to support this in your [RenderBox] subclass, see
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/// [RenderBox.debugHandleEvent].
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bool debugPaintPointersEnabled = false;
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/// Overlay a rotating set of colors when repainting layers in checked mode.
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bool debugRepaintRainbowEnabled = false;
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/// Overlay a rotating set of colors when repainting text in checked mode.
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bool debugRepaintTextRainbowEnabled = false;
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/// The current color to overlay when repainting a layer.
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///
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/// This is used by painting debug code that implements
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/// [debugRepaintRainbowEnabled] or [debugRepaintTextRainbowEnabled].
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///
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/// The value is incremented by [RenderView.compositeFrame] if either of those
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/// flags is enabled.
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HSVColor debugCurrentRepaintColor = _kDebugDefaultRepaintColor;
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/// Log the call stacks that mark render objects as needing layout.
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///
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/// For sanity, this only logs the stack traces of cases where an object is
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/// added to the list of nodes needing layout. This avoids printing multiple
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/// redundant stack traces as a single [RenderObject.markNeedsLayout] call walks
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/// up the tree.
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bool debugPrintMarkNeedsLayoutStacks = false;
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/// Log the call stacks that mark render objects as needing paint.
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bool debugPrintMarkNeedsPaintStacks = false;
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/// Log the dirty render objects that are laid out each frame.
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///
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/// Combined with [debugPrintBeginFrameBanner], this allows you to distinguish
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/// layouts triggered by the initial mounting of a render tree (e.g. in a call
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/// to [runApp]) from the regular layouts triggered by the pipeline.
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///
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/// Combined with [debugPrintMarkNeedsLayoutStacks], this lets you watch a
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/// render object's dirty/clean lifecycle.
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///
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/// See also:
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///
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/// * [debugProfilePaintsEnabled], which does something similar for
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/// painting but using the timeline view.
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///
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/// * [debugPrintRebuildDirtyWidgets], which does something similar for widgets
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/// being rebuilt.
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///
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/// * The discussion at [RendererBinding.drawFrame].
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bool debugPrintLayouts = false;
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/// Check the intrinsic sizes of each [RenderBox] during layout.
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///
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/// By default this is turned off since these checks are expensive, but it is
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/// enabled by the test framework.
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bool debugCheckIntrinsicSizes = false;
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/// Adds [dart:developer.Timeline] events for every [RenderObject] painted.
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///
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/// This is only enabled in debug builds. The timing information this exposes is
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/// not representative of actual paints. However, it can expose unexpected
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/// painting in the timeline.
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///
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/// For details on how to use [dart:developer.Timeline] events in the Dart
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/// Observatory to optimize your app, see:
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/// <https://fuchsia.googlesource.com/sysui/+/master/docs/performance.md>
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///
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/// See also:
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///
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/// * [debugPrintLayouts], which does something similar for layout but using
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/// console output.
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///
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/// * [debugProfileBuildsEnabled], which does something similar for widgets
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/// being rebuilt, and [debugPrintRebuildDirtyWidgets], its console
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/// equivalent.
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///
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/// * The discussion at [RendererBinding.drawFrame].
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bool debugProfilePaintsEnabled = false;
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/// Setting to true will cause all clipping effects from the layer tree to be
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/// ignored.
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///
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/// Can be used to debug whether objects being clipped are painting excessively
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/// in clipped areas. Can also be used to check whether excessive use of
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/// clipping is affecting performance.
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///
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/// This will not reduce the number of [Layer] objects created; the compositing
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/// strategy is unaffected. It merely causes the clipping layers to be skipped
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/// when building the scene.
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bool debugDisableClipLayers = false;
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/// Setting to true will cause all physical modeling effects from the layer
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/// tree, such as shadows from elevations, to be ignored.
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///
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/// Can be used to check whether excessive use of physical models is affecting
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/// performance.
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///
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/// This will not reduce the number of [Layer] objects created; the compositing
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/// strategy is unaffected. It merely causes the physical shape layers to be
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/// skipped when building the scene.
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bool debugDisablePhysicalShapeLayers = false;
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/// Setting to true will cause all opacity effects from the layer tree to be
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/// ignored.
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///
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/// An optimization to not paint the child at all when opacity is 0 will still
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/// remain.
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///
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/// Can be used to check whether excessive use of opacity effects is affecting
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/// performance.
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///
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/// This will not reduce the number of [Layer] objects created; the compositing
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/// strategy is unaffected. It merely causes the opacity layers to be skipped
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/// when building the scene.
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bool debugDisableOpacityLayers = false;
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void _debugDrawDoubleRect(Canvas canvas, Rect outerRect, Rect innerRect, Color color) {
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final Path path = new Path()
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..fillType = PathFillType.evenOdd
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..addRect(outerRect)
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..addRect(innerRect);
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final Paint paint = new Paint()
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..color = color;
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canvas.drawPath(path, paint);
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}
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/// Paint a diagram showing the given area as padding.
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///
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/// Called by [RenderPadding.debugPaintSize] when [debugPaintSizeEnabled] is
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/// true.
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void debugPaintPadding(Canvas canvas, Rect outerRect, Rect innerRect, { double outlineWidth: 2.0 }) {
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assert(() {
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if (innerRect != null && !innerRect.isEmpty) {
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_debugDrawDoubleRect(canvas, outerRect, innerRect, const Color(0x900090FF));
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_debugDrawDoubleRect(canvas, innerRect.inflate(outlineWidth).intersect(outerRect), innerRect, const Color(0xFF0090FF));
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} else {
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final Paint paint = new Paint()
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..color = const Color(0x90909090);
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canvas.drawRect(outerRect, paint);
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}
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return true;
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}());
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}
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/// Returns true if none of the rendering library debug variables have been changed.
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///
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/// This function is used by the test framework to ensure that debug variables
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/// haven't been inadvertently changed.
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///
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/// See <https://docs.flutter.io/flutter/rendering/rendering-library.html> for
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/// a complete list.
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///
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/// The `debugCheckIntrinsicSizesOverride` argument can be provided to override
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/// the expected value for [debugCheckIntrinsicSizes]. (This exists because the
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/// test framework itself overrides this value in some cases.)
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bool debugAssertAllRenderVarsUnset(String reason, { bool debugCheckIntrinsicSizesOverride: false }) {
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assert(() {
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if (debugPaintSizeEnabled ||
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debugPaintBaselinesEnabled ||
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debugPaintLayerBordersEnabled ||
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debugPaintPointersEnabled ||
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debugRepaintRainbowEnabled ||
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debugRepaintTextRainbowEnabled ||
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debugCurrentRepaintColor != _kDebugDefaultRepaintColor ||
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debugPrintMarkNeedsLayoutStacks ||
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debugPrintMarkNeedsPaintStacks ||
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debugPrintLayouts ||
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debugCheckIntrinsicSizes != debugCheckIntrinsicSizesOverride ||
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debugProfilePaintsEnabled) {
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throw new FlutterError(reason);
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}
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return true;
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}());
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return true;
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}
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