Changes to make this work: - Had to change the use of an UBool constant `FALSE` to 0 because the file referring to it does not include the respective header. - Had to change the license checker to ignore files in the directory icu/source/samples. There were random changes to the licensing headers which tripped up license checks. And since we don't include samples in the binaries we build, the most efficient way to fix it is to exclude sample code from license checks. Issue: https://github.com/flutter/flutter/issues/70370
Flutter Engine
Flutter is Google's mobile app SDK for crafting high-quality native interfaces in record time. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.
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