Jonah Williams 8b54eb6bf5 [Impeller] Store Buffer/Texture bindings in vector instead of map. (flutter/engine#48719)
Places the binding data in a vector, since they key was only meaningful on metal but not used anywhere. I don't think that we need to specificially handle the case where our own contents bind the same contents multiple times, but interested to discuss if folks disagree.
2023-12-06 19:32:41 +00:00
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