flutter_flutter/engine/core/css/BasicShapeFunctions.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

278 lines
12 KiB
C++

/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/css/BasicShapeFunctions.h"
#include "sky/engine/core/css/CSSBasicShapes.h"
#include "sky/engine/core/css/CSSPrimitiveValueMappings.h"
#include "sky/engine/core/css/CSSValuePool.h"
#include "sky/engine/core/css/Pair.h"
#include "sky/engine/core/css/resolver/StyleResolverState.h"
#include "sky/engine/core/rendering/style/BasicShapes.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
namespace blink {
static PassRefPtr<CSSPrimitiveValue> valueForCenterCoordinate(CSSValuePool& pool, const RenderStyle& style, const BasicShapeCenterCoordinate& center, EBoxOrient orientation)
{
if (center.direction() == BasicShapeCenterCoordinate::TopLeft)
return pool.createValue(center.length(), style);
CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBottom;
return pool.createValue(Pair::create(pool.createIdentifierValue(keyword), pool.createValue(center.length(), style), Pair::DropIdenticalValues));
}
static PassRefPtr<CSSPrimitiveValue> basicShapeRadiusToCSSValue(CSSValuePool& pool, const RenderStyle& style, const BasicShapeRadius& radius)
{
switch (radius.type()) {
case BasicShapeRadius::Value:
return pool.createValue(radius.value(), style);
case BasicShapeRadius::ClosestSide:
return pool.createIdentifierValue(CSSValueClosestSide);
case BasicShapeRadius::FarthestSide:
return pool.createIdentifierValue(CSSValueFarthestSide);
}
ASSERT_NOT_REACHED();
return nullptr;
}
PassRefPtr<CSSValue> valueForBasicShape(const RenderStyle& style, const BasicShape* basicShape)
{
CSSValuePool& pool = cssValuePool();
RefPtr<CSSBasicShape> basicShapeValue = nullptr;
switch (basicShape->type()) {
case BasicShape::BasicShapeCircleType: {
const BasicShapeCircle* circle = toBasicShapeCircle(basicShape);
RefPtr<CSSBasicShapeCircle> circleValue = CSSBasicShapeCircle::create();
circleValue->setCenterX(valueForCenterCoordinate(pool, style, circle->centerX(), HORIZONTAL));
circleValue->setCenterY(valueForCenterCoordinate(pool, style, circle->centerY(), VERTICAL));
circleValue->setRadius(basicShapeRadiusToCSSValue(pool, style, circle->radius()));
basicShapeValue = circleValue.release();
break;
}
case BasicShape::BasicShapeEllipseType: {
const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape);
RefPtr<CSSBasicShapeEllipse> ellipseValue = CSSBasicShapeEllipse::create();
ellipseValue->setCenterX(valueForCenterCoordinate(pool, style, ellipse->centerX(), HORIZONTAL));
ellipseValue->setCenterY(valueForCenterCoordinate(pool, style, ellipse->centerY(), VERTICAL));
ellipseValue->setRadiusX(basicShapeRadiusToCSSValue(pool, style, ellipse->radiusX()));
ellipseValue->setRadiusY(basicShapeRadiusToCSSValue(pool, style, ellipse->radiusY()));
basicShapeValue = ellipseValue.release();
break;
}
case BasicShape::BasicShapePolygonType: {
const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape);
RefPtr<CSSBasicShapePolygon> polygonValue = CSSBasicShapePolygon::create();
polygonValue->setWindRule(polygon->windRule());
const Vector<Length>& values = polygon->values();
for (unsigned i = 0; i < values.size(); i += 2)
polygonValue->appendPoint(pool.createValue(values.at(i), style), pool.createValue(values.at(i + 1), style));
basicShapeValue = polygonValue.release();
break;
}
case BasicShape::BasicShapeInsetType: {
const BasicShapeInset* inset = toBasicShapeInset(basicShape);
RefPtr<CSSBasicShapeInset> insetValue = CSSBasicShapeInset::create();
insetValue->setTop(pool.createValue(inset->top(), style));
insetValue->setRight(pool.createValue(inset->right(), style));
insetValue->setBottom(pool.createValue(inset->bottom(), style));
insetValue->setLeft(pool.createValue(inset->left(), style));
insetValue->setTopLeftRadius(CSSPrimitiveValue::create(inset->topLeftRadius(), style));
insetValue->setTopRightRadius(CSSPrimitiveValue::create(inset->topRightRadius(), style));
insetValue->setBottomRightRadius(CSSPrimitiveValue::create(inset->bottomRightRadius(), style));
insetValue->setBottomLeftRadius(CSSPrimitiveValue::create(inset->bottomLeftRadius(), style));
basicShapeValue = insetValue.release();
break;
}
default:
break;
}
return pool.createValue(basicShapeValue.release());
}
static Length convertToLength(const StyleResolverState& state, CSSPrimitiveValue* value)
{
if (!value)
return Length(0, Fixed);
return value->convertToLength<FixedConversion | PercentConversion>(state.cssToLengthConversionData());
}
static LengthSize convertToLengthSize(const StyleResolverState& state, CSSPrimitiveValue* value)
{
if (!value)
return LengthSize(Length(0, Fixed), Length(0, Fixed));
Pair* pair = value->getPairValue();
return LengthSize(convertToLength(state, pair->first()), convertToLength(state, pair->second()));
}
static BasicShapeCenterCoordinate convertToCenterCoordinate(const StyleResolverState& state, CSSPrimitiveValue* value)
{
BasicShapeCenterCoordinate::Direction direction;
Length offset = Length(0, Fixed);
CSSValueID keyword = CSSValueTop;
if (!value) {
keyword = CSSValueCenter;
} else if (value->isValueID()) {
keyword = value->getValueID();
} else if (Pair* pair = value->getPairValue()) {
keyword = pair->first()->getValueID();
offset = convertToLength(state, pair->second());
} else {
offset = convertToLength(state, value);
}
switch (keyword) {
case CSSValueTop:
case CSSValueLeft:
direction = BasicShapeCenterCoordinate::TopLeft;
break;
case CSSValueRight:
case CSSValueBottom:
direction = BasicShapeCenterCoordinate::BottomRight;
break;
case CSSValueCenter:
direction = BasicShapeCenterCoordinate::TopLeft;
offset = Length(50, Percent);
break;
default:
ASSERT_NOT_REACHED();
direction = BasicShapeCenterCoordinate::TopLeft;
break;
}
return BasicShapeCenterCoordinate(direction, offset);
}
static BasicShapeRadius cssValueToBasicShapeRadius(const StyleResolverState& state, PassRefPtr<CSSPrimitiveValue> radius)
{
if (!radius)
return BasicShapeRadius(BasicShapeRadius::ClosestSide);
if (radius->isValueID()) {
switch (radius->getValueID()) {
case CSSValueClosestSide:
return BasicShapeRadius(BasicShapeRadius::ClosestSide);
case CSSValueFarthestSide:
return BasicShapeRadius(BasicShapeRadius::FarthestSide);
default:
ASSERT_NOT_REACHED();
break;
}
}
return BasicShapeRadius(convertToLength(state, radius.get()));
}
PassRefPtr<BasicShape> basicShapeForValue(const StyleResolverState& state, const CSSBasicShape* basicShapeValue)
{
RefPtr<BasicShape> basicShape;
switch (basicShapeValue->type()) {
case CSSBasicShape::CSSBasicShapeCircleType: {
const CSSBasicShapeCircle* circleValue = static_cast<const CSSBasicShapeCircle *>(basicShapeValue);
RefPtr<BasicShapeCircle> circle = BasicShapeCircle::create();
circle->setCenterX(convertToCenterCoordinate(state, circleValue->centerX()));
circle->setCenterY(convertToCenterCoordinate(state, circleValue->centerY()));
circle->setRadius(cssValueToBasicShapeRadius(state, circleValue->radius()));
basicShape = circle.release();
break;
}
case CSSBasicShape::CSSBasicShapeEllipseType: {
const CSSBasicShapeEllipse* ellipseValue = static_cast<const CSSBasicShapeEllipse *>(basicShapeValue);
RefPtr<BasicShapeEllipse> ellipse = BasicShapeEllipse::create();
ellipse->setCenterX(convertToCenterCoordinate(state, ellipseValue->centerX()));
ellipse->setCenterY(convertToCenterCoordinate(state, ellipseValue->centerY()));
ellipse->setRadiusX(cssValueToBasicShapeRadius(state, ellipseValue->radiusX()));
ellipse->setRadiusY(cssValueToBasicShapeRadius(state, ellipseValue->radiusY()));
basicShape = ellipse.release();
break;
}
case CSSBasicShape::CSSBasicShapePolygonType: {
const CSSBasicShapePolygon* polygonValue = static_cast<const CSSBasicShapePolygon *>(basicShapeValue);
RefPtr<BasicShapePolygon> polygon = BasicShapePolygon::create();
polygon->setWindRule(polygonValue->windRule());
const Vector<RefPtr<CSSPrimitiveValue> >& values = polygonValue->values();
for (unsigned i = 0; i < values.size(); i += 2)
polygon->appendPoint(convertToLength(state, values.at(i).get()), convertToLength(state, values.at(i + 1).get()));
basicShape = polygon.release();
break;
}
case CSSBasicShape::CSSBasicShapeInsetType: {
const CSSBasicShapeInset* rectValue = static_cast<const CSSBasicShapeInset* >(basicShapeValue);
RefPtr<BasicShapeInset> rect = BasicShapeInset::create();
rect->setTop(convertToLength(state, rectValue->top()));
rect->setRight(convertToLength(state, rectValue->right()));
rect->setBottom(convertToLength(state, rectValue->bottom()));
rect->setLeft(convertToLength(state, rectValue->left()));
rect->setTopLeftRadius(convertToLengthSize(state, rectValue->topLeftRadius()));
rect->setTopRightRadius(convertToLengthSize(state, rectValue->topRightRadius()));
rect->setBottomRightRadius(convertToLengthSize(state, rectValue->bottomRightRadius()));
rect->setBottomLeftRadius(convertToLengthSize(state, rectValue->bottomLeftRadius()));
basicShape = rect.release();
break;
}
default:
break;
}
return basicShape.release();
}
FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& centerX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize)
{
float x = floatValueForLength(centerX.computedLength(), boxSize.width());
float y = floatValueForLength(centerY.computedLength(), boxSize.height());
return FloatPoint(x, y);
}
}