flutter_flutter/libs/minikin/FontCollection.cpp
Seigo Nonaka 89e80237bc Improve Paint.hasGlyph performance by caching hb_font_t
It turned out that hb_font_t creation is not a lightweight operation.
Especially, Paint.hasGlyph creates hb_font_t for all existing fonts
every time. To improve the performance, cache hb_font_t instead
of hb_face_t.

Note that to calculate horizontal advance, MinikinPaint needs to be
associated with hb_font_t by calling hb_font_set_funcs. With this patch,
hb_font_set_funcs may be called multiple times for the same hb_font_t
object. However this is not an issue since MinikinPaint is unique
during layout.

Bug: 26784699

Change-Id: I516498ae9f0127d700fc9829327e9789845a1416
2016-02-04 12:26:10 +09:00

414 lines
16 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// #define VERBOSE_DEBUG
#define LOG_TAG "Minikin"
#include <cutils/log.h>
#include <algorithm>
#include "unicode/unistr.h"
#include "unicode/unorm2.h"
#include "FontLanguage.h"
#include "FontLanguageListCache.h"
#include "MinikinInternal.h"
#include <minikin/FontCollection.h>
using std::vector;
namespace android {
template <typename T>
static inline T max(T a, T b) {
return a>b ? a : b;
}
uint32_t FontCollection::sNextId = 0;
FontCollection::FontCollection(const vector<FontFamily*>& typefaces) :
mMaxChar(0) {
AutoMutex _l(gMinikinLock);
mId = sNextId++;
vector<uint32_t> lastChar;
size_t nTypefaces = typefaces.size();
#ifdef VERBOSE_DEBUG
ALOGD("nTypefaces = %zd\n", nTypefaces);
#endif
const FontStyle defaultStyle;
for (size_t i = 0; i < nTypefaces; i++) {
FontFamily* family = typefaces[i];
MinikinFont* typeface = family->getClosestMatch(defaultStyle).font;
if (typeface == NULL) {
continue;
}
family->RefLocked();
const SparseBitSet* coverage = family->getCoverage();
if (coverage == nullptr) {
family->UnrefLocked();
continue;
}
mFamilies.push_back(family); // emplace_back would be better
mMaxChar = max(mMaxChar, coverage->length());
lastChar.push_back(coverage->nextSetBit(0));
}
nTypefaces = mFamilies.size();
LOG_ALWAYS_FATAL_IF(nTypefaces == 0,
"Font collection must have at least one valid typeface");
size_t nPages = (mMaxChar + kPageMask) >> kLogCharsPerPage;
size_t offset = 0;
// TODO: Use variation selector map for mRanges construction.
// A font can have a glyph for a base code point and variation selector pair but no glyph for
// the base code point without variation selector. The family won't be listed in the range in
// this case.
for (size_t i = 0; i < nPages; i++) {
Range dummy;
mRanges.push_back(dummy);
Range* range = &mRanges.back();
#ifdef VERBOSE_DEBUG
ALOGD("i=%zd: range start = %zd\n", i, offset);
#endif
range->start = offset;
for (size_t j = 0; j < nTypefaces; j++) {
if (lastChar[j] < (i + 1) << kLogCharsPerPage) {
FontFamily* family = mFamilies[j];
mFamilyVec.push_back(family);
offset++;
uint32_t nextChar = family->getCoverage()->nextSetBit((i + 1) << kLogCharsPerPage);
#ifdef VERBOSE_DEBUG
ALOGD("nextChar = %d (j = %zd)\n", nextChar, j);
#endif
lastChar[j] = nextChar;
}
}
range->end = offset;
}
}
FontCollection::~FontCollection() {
for (size_t i = 0; i < mFamilies.size(); i++) {
mFamilies[i]->UnrefLocked();
}
}
// Special scores for the font fallback.
const uint32_t kUnsupportedFontScore = 0;
const uint32_t kFirstFontScore = UINT32_MAX;
// Calculates a font score.
// The score of the font family is based on three subscores.
// - Coverage Score: How well the font family covers the given character or variation sequence.
// - Language Score: How well the font family is appropriate for the language.
// - Variant Score: Whether the font family matches the variant. Note that this variant is not the
// one in BCP47. This is our own font variant (e.g., elegant, compact).
//
// Then, there is a priority for these three subscores as follow:
// Coverage Score > Language Score > Variant Score
// The returned score reflects this priority order.
//
// Note that there are two special scores.
// - kUnsupportedFontScore: When the font family doesn't support the variation sequence or even its
// base character.
// - kFirstFontScore: When the font is the first font family in the collection and it supports the
// given character or variation sequence.
uint32_t FontCollection::calcFamilyScore(uint32_t ch, uint32_t vs, int variant, uint32_t langListId,
FontFamily* fontFamily) const {
const uint32_t coverageScore = calcCoverageScore(ch, vs, fontFamily);
if (coverageScore == kFirstFontScore || coverageScore == kUnsupportedFontScore) {
// No need to calculate other scores.
return coverageScore;
}
const uint32_t languageScore = calcLanguageMatchingScore(langListId, *fontFamily);
const uint32_t variantScore = calcVariantMatchingScore(variant, *fontFamily);
// Subscores are encoded into 31 bits representation to meet the subscore priority.
// The highest 2 bits are for coverage score, then following 28 bits are for language score,
// then the last 1 bit is for variant score.
return coverageScore << 29 | languageScore << 1 | variantScore;
}
// Calculates a font score based on variation sequence coverage.
// - Returns kUnsupportedFontScore if the font doesn't support the variation sequence or its base
// character.
// - Returns kFirstFontScore if the font family is the first font family in the collection and it
// supports the given character or variation sequence.
// - Returns 3 if the font family supports the variation sequence.
// - Returns 2 if the vs is a color variation selector (U+FE0F) and if the font is an emoji font.
// - Returns 2 if the vs is a text variation selector (U+FE0E) and if the font is not an emoji font.
// - Returns 1 if the variation selector is not specified or if the font family only supports the
// variation sequence's base character.
uint32_t FontCollection::calcCoverageScore(uint32_t ch, uint32_t vs, FontFamily* fontFamily) const {
const bool hasVSGlyph = (vs != 0) && fontFamily->hasVariationSelector(ch, vs);
if (!hasVSGlyph && !fontFamily->getCoverage()->get(ch)) {
// The font doesn't support either variation sequence or even the base character.
return kUnsupportedFontScore;
}
if ((vs == 0 || hasVSGlyph) && mFamilies[0] == fontFamily) {
// If the first font family supports the given character or variation sequence, always use
// it.
return kFirstFontScore;
}
if (vs == 0) {
return 1;
}
if (hasVSGlyph) {
return 3;
}
if (vs == 0xFE0F || vs == 0xFE0E) {
// TODO use all language in the list.
const FontLanguage lang = FontLanguageListCache::getById(fontFamily->langId())[0];
const bool hasEmojiFlag = lang.hasEmojiFlag();
if (vs == 0xFE0F) {
return hasEmojiFlag ? 2 : 1;
} else { // vs == 0xFE0E
return hasEmojiFlag ? 1 : 2;
}
}
return 1;
}
// Calculates font scores based on the script matching and primary langauge matching.
//
// If the font's script doesn't support the requested script, the font gets a score of 0. If the
// font's script supports the requested script and the font has the same primary language as the
// requested one, the font gets a score of 2. If the font's script supports the requested script
// but the primary language is different from the requested one, the font gets a score of 1.
//
// If two languages in the requested list have the same language score, the font matching with
// higher priority language gets a higher score. For example, in the case the user requested
// language list is "ja-Jpan,en-Latn". The score of for the font of "ja-Jpan" gets a higher score
// than the font of "en-Latn".
//
// To achieve the above two conditions, the language score is determined as follows:
// LanguageScore = s(0) * 3^(m - 1) + s(1) * 3^(m - 2) + ... + s(m - 2) * 3 + s(m - 1)
// Here, m is the maximum number of languages to be compared, and s(i) is the i-th language's
// matching score. The possible values of s(i) are 0, 1 and 2.
uint32_t FontCollection::calcLanguageMatchingScore(
uint32_t userLangListId, const FontFamily& fontFamily) {
const FontLanguages& langList = FontLanguageListCache::getById(userLangListId);
// TODO use all language in the list.
FontLanguage fontLanguage = FontLanguageListCache::getById(fontFamily.langId())[0];
const size_t maxCompareNum = std::min(langList.size(), FONT_LANGUAGES_LIMIT);
uint32_t score = fontLanguage.getScoreFor(langList[0]); // maxCompareNum can't be zero.
for (size_t i = 1; i < maxCompareNum; ++i) {
score = score * 3u + fontLanguage.getScoreFor(langList[i]);
}
return score;
}
// Calculates a font score based on variant ("compact" or "elegant") matching.
// - Returns 1 if the font doesn't have variant or the variant matches with the text style.
// - No score if the font has a variant but it doesn't match with the text style.
uint32_t FontCollection::calcVariantMatchingScore(int variant, const FontFamily& fontFamily) {
return (fontFamily.variant() == 0 || fontFamily.variant() == variant) ? 1 : 0;
}
// Implement heuristic for choosing best-match font. Here are the rules:
// 1. If first font in the collection has the character, it wins.
// 2. Calculate a score for the font family. See comments in calcFamilyScore for the detail.
// 3. Highest score wins, with ties resolved to the first font.
FontFamily* FontCollection::getFamilyForChar(uint32_t ch, uint32_t vs,
uint32_t langListId, int variant) const {
if (ch >= mMaxChar) {
return NULL;
}
// Even if the font supports variation sequence, mRanges isn't aware of the base character of
// the sequence. Search all FontFamilies if variation sequence is specified.
// TODO: Always use mRanges for font search.
const std::vector<FontFamily*>& familyVec = (vs == 0) ? mFamilyVec : mFamilies;
Range range;
if (vs == 0) {
range = mRanges[ch >> kLogCharsPerPage];
} else {
range = { 0, mFamilies.size() };
}
#ifdef VERBOSE_DEBUG
ALOGD("querying range %zd:%zd\n", range.start, range.end);
#endif
FontFamily* bestFamily = nullptr;
uint32_t bestScore = kUnsupportedFontScore;
for (size_t i = range.start; i < range.end; i++) {
FontFamily* family = familyVec[i];
const uint32_t score = calcFamilyScore(ch, vs, variant, langListId, family);
if (score == kFirstFontScore) {
// If the first font family supports the given character or variation sequence, always
// use it.
return family;
}
if (score > bestScore) {
bestScore = score;
bestFamily = family;
}
}
if (bestFamily == nullptr && !mFamilyVec.empty()) {
UErrorCode errorCode = U_ZERO_ERROR;
const UNormalizer2* normalizer = unorm2_getNFDInstance(&errorCode);
if (U_SUCCESS(errorCode)) {
UChar decomposed[4];
int len = unorm2_getRawDecomposition(normalizer, ch, decomposed, 4, &errorCode);
if (U_SUCCESS(errorCode) && len > 0) {
int off = 0;
U16_NEXT_UNSAFE(decomposed, off, ch);
return getFamilyForChar(ch, vs, langListId, variant);
}
}
bestFamily = mFamilies[0];
}
return bestFamily;
}
const uint32_t NBSP = 0xa0;
const uint32_t ZWJ = 0x200c;
const uint32_t ZWNJ = 0x200d;
const uint32_t KEYCAP = 0x20e3;
const uint32_t HYPHEN = 0x2010;
const uint32_t NB_HYPHEN = 0x2011;
// Characters where we want to continue using existing font run instead of
// recomputing the best match in the fallback list.
static const uint32_t stickyWhitelist[] = { '!', ',', '-', '.', ':', ';', '?', NBSP, ZWJ, ZWNJ,
KEYCAP, HYPHEN, NB_HYPHEN };
static bool isStickyWhitelisted(uint32_t c) {
for (size_t i = 0; i < sizeof(stickyWhitelist) / sizeof(stickyWhitelist[0]); i++) {
if (stickyWhitelist[i] == c) return true;
}
return false;
}
static bool isVariationSelector(uint32_t c) {
return (0xFE00 <= c && c <= 0xFE0F) || (0xE0100 <= c && c <= 0xE01EF);
}
bool FontCollection::hasVariationSelector(uint32_t baseCodepoint,
uint32_t variationSelector) const {
if (!isVariationSelector(variationSelector)) {
return false;
}
if (baseCodepoint >= mMaxChar) {
return false;
}
// Currently mRanges can not be used here since it isn't aware of the variation sequence.
// TODO: Use mRanges for narrowing down the search range.
for (size_t i = 0; i < mFamilies.size(); i++) {
AutoMutex _l(gMinikinLock);
if (mFamilies[i]->hasVariationSelector(baseCodepoint, variationSelector)) {
return true;
}
}
return false;
}
void FontCollection::itemize(const uint16_t *string, size_t string_size, FontStyle style,
vector<Run>* result) const {
const uint32_t langListId = style.getLanguageListId();
int variant = style.getVariant();
FontFamily* lastFamily = NULL;
Run* run = NULL;
if (string_size == 0) {
return;
}
const uint32_t kEndOfString = 0xFFFFFFFF;
uint32_t nextCh = 0;
uint32_t prevCh = 0;
size_t nextUtf16Pos = 0;
size_t readLength = 0;
U16_NEXT(string, readLength, string_size, nextCh);
do {
const uint32_t ch = nextCh;
const size_t utf16Pos = nextUtf16Pos;
nextUtf16Pos = readLength;
if (readLength < string_size) {
U16_NEXT(string, readLength, string_size, nextCh);
} else {
nextCh = kEndOfString;
}
bool shouldContinueRun = false;
if (lastFamily != nullptr) {
if (isStickyWhitelisted(ch)) {
// Continue using existing font as long as it has coverage and is whitelisted
shouldContinueRun = lastFamily->getCoverage()->get(ch);
} else if (isVariationSelector(ch)) {
// Always continue if the character is a variation selector.
shouldContinueRun = true;
}
}
if (!shouldContinueRun) {
FontFamily* family = getFamilyForChar(ch, isVariationSelector(nextCh) ? nextCh : 0,
langListId, variant);
if (utf16Pos == 0 || family != lastFamily) {
size_t start = utf16Pos;
// Workaround for Emoji keycap until we implement per-cluster font
// selection: if keycap is found in a different font that also
// supports previous char, attach previous char to the new run.
// Bug 7557244.
if (ch == KEYCAP && utf16Pos != 0 && family && family->getCoverage()->get(prevCh)) {
const size_t prevChLength = U16_LENGTH(prevCh);
run->end -= prevChLength;
if (run->start == run->end) {
result->pop_back();
}
start -= prevChLength;
}
Run dummy;
result->push_back(dummy);
run = &result->back();
if (family == NULL) {
run->fakedFont.font = NULL;
} else {
run->fakedFont = family->getClosestMatch(style);
}
lastFamily = family;
run->start = start;
}
}
prevCh = ch;
run->end = nextUtf16Pos; // exclusive
} while (nextCh != kEndOfString);
}
MinikinFont* FontCollection::baseFont(FontStyle style) {
return baseFontFaked(style).font;
}
FakedFont FontCollection::baseFontFaked(FontStyle style) {
if (mFamilies.empty()) {
return FakedFont();
}
return mFamilies[0]->getClosestMatch(style);
}
uint32_t FontCollection::getId() const {
return mId;
}
} // namespace android