Chinmay Garde 89176ee006
Remove unused argument on Animator, Engine and PlatformView delegates. (#6007)
When these delegate methods were initially added, it was expected that a single
shell would be able to own mutliple platform views, engines and animators. This
plan was abandoned in favor of creating multiple shells with their own platform
views, engines, etc.. The arguments were meant to ease the disambiguate the
instances of the variaous objects managed by the shell. This is no longer
necessary.
2018-08-13 16:16:10 -07:00
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2018-08-06 15:06:49 -07:00
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Flutter Engine

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Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

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