Ben Konyi 88e212f992 Dart SDK roll for 2019-01-09
50ea6344f5 Use TypeEnvironment.getTypeAsInstanceOf instead of ClassHierarchy
d21b852b02 Extend bare to have coverage across all AOT configurations
a7b23e1cb5 [Kernel] Add text serializers for some invocations
e7c808f910 Remove unused methods
cc4da96fb5 Decouple runtime type analysis from the K-world
3c662736d9 [VM] Ensure PP is restored when returning from runtime calls in bare instructions mode.
2019-01-09 05:43:53 -08:00
2018-11-07 12:24:35 -08:00
2019-01-09 05:43:53 -08:00
2018-04-13 15:46:54 -07:00
2018-12-14 14:08:43 -08:00
2018-12-19 09:24:02 -08:00
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2018-11-07 12:24:35 -08:00
2018-11-07 12:24:35 -08:00
2019-01-09 05:43:53 -08:00
2018-11-07 12:24:35 -08:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.

If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.

If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%