During multi-step text input composing, such as with Chinese, Japanese, and Korean text input, the framework sends embedders cursor rect updates in the form of two messages: * TextInput.setMarkedTextRect: notifies the embedder the size and position of the composing text rect (or cursor when not composing) in local coordinates. * TextInput.setEditableSizeAndTransform: notifies the embedder of the size of the EditableText and 4x4 transform matrix from local to PipelineOwner.rootNode coordinates. On receipt of either message, we cache a local copy on the TextInputPlugin and notify the Win32FlutterWindow of the updated cursor rect. In a followup patch, we update Win32FlutterWindow to implement the Win32 input manager (IMM) calls required to position the IME candidates window while editing.
Flutter Engine
Flutter is Google's mobile app SDK for crafting high-quality native interfaces in record time. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you want to run/contribute to Flutter Web engine, more tooling can be found at felt. This is a tool written to make web engine development experience easy.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at Flutter.dev. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.dev.
Flutter is a fully open source project, and we welcome contributions. Information on how to get started can be found at our contributor guide.