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These calls don't do anything. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/706123005
165 lines
5.5 KiB
C++
165 lines
5.5 KiB
C++
/*
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* Copyright (C) 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLVertexArrayObjectOES.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type)
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{
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return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
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}
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WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
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: WebGLContextObject(ctx)
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, m_type(type)
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, m_hasEverBeenBound(false)
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#if ENABLE(OILPAN)
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, m_destructionInProgress(false)
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#endif
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, m_boundElementArrayBuffer(nullptr)
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{
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m_vertexAttribState.resize(ctx->maxVertexAttribs());
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switch (m_type) {
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case VaoTypeDefault:
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break;
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default:
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setObject(context()->webContext()->createVertexArrayOES());
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break;
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}
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}
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WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
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{
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#if ENABLE(OILPAN)
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m_destructionInProgress = true;
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#endif
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// Delete the platform framebuffer resource. Explicit detachment
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// is for the benefit of Oilpan, where this vertex array object
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// isn't detached when it and the WebGLRenderingContextBase object
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// it is registered with are both finalized. Without Oilpan, the
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// object will have been detached.
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//
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// To keep the code regular, the trivial detach()ment is always
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// performed.
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detachAndDeleteObject();
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}
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void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* context3d)
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{
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if (m_boundElementArrayBuffer)
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m_boundElementArrayBuffer->onDetached(context3d);
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for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
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VertexAttribState& state = m_vertexAttribState[i];
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if (state.bufferBinding)
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state.bufferBinding->onDetached(context3d);
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}
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}
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void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
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{
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switch (m_type) {
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case VaoTypeDefault:
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break;
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default:
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context3d->deleteVertexArrayOES(object);
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break;
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}
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#if ENABLE(OILPAN)
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// These m_boundElementArrayBuffer and m_vertexAttribState heap
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// objects must not be accessed during destruction in the oilpan
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// build. They could have been already finalized. The finalizers
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// of these objects (and their elements) will themselves handle
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// detachment.
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if (!m_destructionInProgress)
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dispatchDetached(context3d);
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#else
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dispatchDetached(context3d);
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#endif
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}
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void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
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{
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if (buffer)
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buffer->onAttached();
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if (m_boundElementArrayBuffer)
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m_boundElementArrayBuffer->onDetached(context()->webContext());
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m_boundElementArrayBuffer = buffer;
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}
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void WebGLVertexArrayObjectOES::setVertexAttribState(
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GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer)
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{
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GLsizei validatedStride = stride ? stride : bytesPerElement;
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VertexAttribState& state = m_vertexAttribState[index];
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if (buffer)
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buffer->onAttached();
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if (state.bufferBinding)
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state.bufferBinding->onDetached(context()->webContext());
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state.bufferBinding = buffer;
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state.bytesPerElement = bytesPerElement;
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state.size = size;
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state.type = type;
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state.normalized = normalized;
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state.stride = validatedStride;
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state.originalStride = stride;
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state.offset = offset;
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}
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void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
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{
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if (m_boundElementArrayBuffer == buffer) {
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m_boundElementArrayBuffer->onDetached(context()->webContext());
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m_boundElementArrayBuffer = nullptr;
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}
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for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
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VertexAttribState& state = m_vertexAttribState[i];
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if (state.bufferBinding == buffer) {
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buffer->onDetached(context()->webContext());
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state.bufferBinding = nullptr;
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}
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}
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}
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void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor)
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{
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VertexAttribState& state = m_vertexAttribState[index];
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state.divisor = divisor;
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}
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}
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