This is a no-op change, except for fixing a bug where download task reference wasn't cleared after download was completed. This change also removes call to output stream flush(), which is not necessary according to Java spec. The rest of the change deals with requiring the code to work directly with ResourceUpdater object instead of having FlutterMain be a facade that forwards some of ResourceUpdater's methods. This simplifies the other (more essential) upcoming changes that will be landing in the followings few PRs.
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.
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