Jason Simmons 83a94d9055
Declare both Mac and iOS build arguments in apple_sdk.gni (#168025)
Without this the Flutter GN wrapper script warns about undeclared
variables.
2025-04-30 03:14:16 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder