flutter_flutter/engine/platform/graphics/GraphicsContextState.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

253 lines
7.9 KiB
C++

// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/config.h"
#include "sky/engine/platform/graphics/GraphicsContextState.h"
#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
namespace blink {
GraphicsContextState::GraphicsContextState()
: m_fillColor(Color::black)
, m_fillRule(RULE_NONZERO)
, m_textDrawingMode(TextModeFill)
, m_alpha(256)
, m_compositeOperator(CompositeSourceOver)
, m_blendMode(WebBlendModeNormal)
, m_interpolationQuality(InterpolationDefault)
, m_saveCount(0)
, m_shouldAntialias(true)
, m_shouldClampToSourceRect(true)
{
m_strokePaint.setStyle(SkPaint::kStroke_Style);
m_strokePaint.setStrokeWidth(SkFloatToScalar(m_strokeData.thickness()));
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
m_strokePaint.setStrokeCap(SkPaint::kDefault_Cap);
m_strokePaint.setStrokeJoin(SkPaint::kDefault_Join);
m_strokePaint.setStrokeMiter(SkFloatToScalar(m_strokeData.miterLimit()));
m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
m_strokePaint.setAntiAlias(m_shouldAntialias);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
m_fillPaint.setAntiAlias(m_shouldAntialias);
}
GraphicsContextState::GraphicsContextState(const GraphicsContextState& other)
: m_strokePaint(other.m_strokePaint)
, m_fillPaint(other.m_fillPaint)
, m_strokeData(other.m_strokeData)
, m_fillColor(other.m_fillColor)
, m_fillRule(other.m_fillRule)
, m_fillGradient(other.m_fillGradient)
, m_fillPattern(other.m_fillPattern)
, m_looper(other.m_looper)
, m_textDrawingMode(other.m_textDrawingMode)
, m_alpha(other.m_alpha)
, m_colorFilter(other.m_colorFilter)
, m_compositeOperator(other.m_compositeOperator)
, m_blendMode(other.m_blendMode)
, m_interpolationQuality(other.m_interpolationQuality)
, m_saveCount(0)
, m_shouldAntialias(other.m_shouldAntialias)
, m_shouldClampToSourceRect(other.m_shouldClampToSourceRect) { }
void GraphicsContextState::copy(const GraphicsContextState& source)
{
this->~GraphicsContextState();
new (this) GraphicsContextState(source);
}
const SkPaint& GraphicsContextState::strokePaint(int strokedPathLength) const
{
if (m_strokeData.gradient() && m_strokeData.gradient()->shaderChanged())
m_strokePaint.setShader(m_strokeData.gradient()->shader());
m_strokeData.setupPaintDashPathEffect(&m_strokePaint, strokedPathLength);
return m_strokePaint;
}
const SkPaint& GraphicsContextState::fillPaint() const
{
if (m_fillGradient && m_fillGradient->shaderChanged())
m_fillPaint.setShader(m_fillGradient->shader());
return m_fillPaint;
}
void GraphicsContextState::setStrokeStyle(StrokeStyle style)
{
m_strokeData.setStyle(style);
}
void GraphicsContextState::setStrokeThickness(float thickness)
{
m_strokeData.setThickness(thickness);
m_strokePaint.setStrokeWidth(SkFloatToScalar(thickness));
}
void GraphicsContextState::setStrokeColor(const Color& color)
{
m_strokeData.clearGradient();
m_strokeData.clearPattern();
m_strokeData.setColor(color);
m_strokePaint.setColor(applyAlpha(color.rgb()));
m_strokePaint.setShader(0);
}
void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient)
{
m_strokeData.setColor(Color::black);
m_strokeData.clearPattern();
m_strokeData.setGradient(gradient);
m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
m_strokePaint.setShader(m_strokeData.gradient()->shader());
}
void GraphicsContextState::clearStrokeGradient()
{
m_strokeData.clearGradient();
ASSERT(!m_strokeData.pattern());
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
}
void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern)
{
m_strokeData.setColor(Color::black);
m_strokeData.clearGradient();
m_strokeData.setPattern(pattern);
m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
m_strokePaint.setShader(m_strokeData.pattern()->shader());
}
void GraphicsContextState::clearStrokePattern()
{
m_strokeData.clearPattern();
ASSERT(!m_strokeData.gradient());
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
}
void GraphicsContextState::setLineCap(LineCap cap)
{
m_strokeData.setLineCap(cap);
m_strokePaint.setStrokeCap((SkPaint::Cap)cap);
}
void GraphicsContextState::setLineJoin(LineJoin join)
{
m_strokeData.setLineJoin(join);
m_strokePaint.setStrokeJoin((SkPaint::Join)join);
}
void GraphicsContextState::setMiterLimit(float miterLimit)
{
m_strokeData.setMiterLimit(miterLimit);
m_strokePaint.setStrokeMiter(SkFloatToScalar(miterLimit));
}
void GraphicsContextState::setFillColor(const Color& color)
{
m_fillColor = color;
m_fillGradient.clear();
m_fillPattern.clear();
m_fillPaint.setColor(applyAlpha(color.rgb()));
m_fillPaint.setShader(0);
}
void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient)
{
m_fillColor = Color::black;
m_fillPattern.clear();
m_fillGradient = gradient;
m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
m_fillPaint.setShader(m_fillGradient->shader());
}
void GraphicsContextState::clearFillGradient()
{
m_fillGradient.clear();
ASSERT(!m_fillPattern);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern)
{
m_fillColor = Color::black;
m_fillGradient.clear();
m_fillPattern = pattern;
m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
m_fillPaint.setShader(m_fillPattern->shader());
}
void GraphicsContextState::clearFillPattern()
{
m_fillPattern.clear();
ASSERT(!m_fillGradient);
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
// Shadow. (This will need tweaking if we use draw loopers for other things.)
void GraphicsContextState::setDrawLooper(PassRefPtr<SkDrawLooper> drawLooper)
{
m_looper = drawLooper;
m_strokePaint.setLooper(m_looper.get());
m_fillPaint.setLooper(m_looper.get());
}
void GraphicsContextState::clearDrawLooper()
{
m_looper.clear();
m_strokePaint.setLooper(0);
m_fillPaint.setLooper(0);
}
void GraphicsContextState::setAlphaAsFloat(float alpha)
{
if (alpha < 0) {
m_alpha = 0;
} else {
m_alpha = roundf(alpha * 256);
if (m_alpha > 256)
m_alpha = 256;
}
m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
}
void GraphicsContextState::setLineDash(const DashArray& dashes, float dashOffset)
{
m_strokeData.setLineDash(dashes, dashOffset);
}
void GraphicsContextState::setColorFilter(PassRefPtr<SkColorFilter> colorFilter)
{
m_colorFilter = colorFilter;
m_strokePaint.setColorFilter(m_colorFilter.get());
m_fillPaint.setColorFilter(m_colorFilter.get());
}
void GraphicsContextState::setCompositeOperation(CompositeOperator compositeOperation, WebBlendMode blendMode)
{
m_compositeOperator = compositeOperation;
m_blendMode = blendMode;
SkXfermode::Mode xferMode = WebCoreCompositeToSkiaComposite(compositeOperation, blendMode);
m_strokePaint.setXfermodeMode(xferMode);
m_fillPaint.setXfermodeMode(xferMode);
}
void GraphicsContextState::setInterpolationQuality(InterpolationQuality quality)
{
m_interpolationQuality = quality;
m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
}
void GraphicsContextState::setShouldAntialias(bool shouldAntialias)
{
m_shouldAntialias = shouldAntialias;
m_strokePaint.setAntiAlias(shouldAntialias);
m_fillPaint.setAntiAlias(shouldAntialias);
}
} // namespace blink