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Flutter_tester has a task observer that checks whether the test's Dart code has finished execution. If Dart no longer has live ports but does have pending microtasks, then flutter_tester should continue running and force a drain of the microtask queue. Fixes https://github.com/flutter/flutter/issues/158129
798 lines
34 KiB
C++
798 lines
34 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_COMMON_SHELL_H_
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#define FLUTTER_SHELL_COMMON_SHELL_H_
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#include <functional>
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#include <mutex>
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#include <string_view>
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#include <unordered_map>
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#include "flutter/assets/directory_asset_bundle.h"
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#include "flutter/common/graphics/texture.h"
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#include "flutter/common/settings.h"
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#include "flutter/common/task_runners.h"
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#include "flutter/flow/surface.h"
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#include "flutter/fml/closure.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_ptr.h"
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#include "flutter/fml/memory/thread_checker.h"
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#include "flutter/fml/memory/weak_ptr.h"
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#include "flutter/fml/status.h"
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#include "flutter/fml/synchronization/sync_switch.h"
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#include "flutter/fml/synchronization/waitable_event.h"
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#include "flutter/fml/thread.h"
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#include "flutter/fml/time/time_point.h"
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#include "flutter/lib/ui/painting/image_generator_registry.h"
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#include "flutter/lib/ui/semantics/custom_accessibility_action.h"
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#include "flutter/lib/ui/semantics/semantics_node.h"
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#include "flutter/lib/ui/window/platform_message.h"
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#include "flutter/runtime/dart_vm_lifecycle.h"
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#include "flutter/runtime/platform_data.h"
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#include "flutter/runtime/service_protocol.h"
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#include "flutter/shell/common/animator.h"
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#include "flutter/shell/common/display_manager.h"
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#include "flutter/shell/common/engine.h"
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#include "flutter/shell/common/platform_view.h"
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#include "flutter/shell/common/rasterizer.h"
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#include "flutter/shell/common/resource_cache_limit_calculator.h"
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#include "flutter/shell/common/shell_io_manager.h"
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#include "impeller/renderer/context.h"
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#include "impeller/runtime_stage/runtime_stage.h"
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namespace flutter {
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/// Error exit codes for the Dart isolate.
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enum class DartErrorCode {
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// NOLINTBEGIN(readability-identifier-naming)
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/// No error has occurred.
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NoError = 0,
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/// The Dart error code for an API error.
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ApiError = 253,
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/// The Dart error code for a compilation error.
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CompilationError = 254,
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/// The Dart error code for an unknown error.
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UnknownError = 255
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// NOLINTEND(readability-identifier-naming)
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};
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/// Values for |Shell::SetGpuAvailability|.
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enum class GpuAvailability {
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/// Indicates that GPU operations should be permitted.
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kAvailable = 0,
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/// Indicates that the GPU is about to become unavailable, and to attempt to
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/// flush any GPU related resources now.
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kFlushAndMakeUnavailable = 1,
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/// Indicates that the GPU is unavailable, and that no attempt should be made
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/// to even flush GPU objects until it is available again.
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kUnavailable = 2
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};
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//------------------------------------------------------------------------------
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/// Perhaps the single most important class in the Flutter engine repository.
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/// When embedders create a Flutter application, they are referring to the
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/// creation of an instance of a shell. Creation and destruction of the shell is
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/// synchronous and the embedder only holds a unique pointer to the shell. The
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/// shell does not create the threads its primary components run on. Instead, it
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/// is the embedder's responsibility to create threads and give the shell task
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/// runners for those threads. Due to deterministic destruction of the shell,
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/// the embedder can terminate all threads immediately after collecting the
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/// shell. The shell must be created and destroyed on the same thread, but,
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/// different shells (i.e. a separate instances of a Flutter application) may be
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/// run on different threads simultaneously. The task runners themselves do not
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/// have to be unique. If all task runner references given to the shell during
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/// shell creation point to the same task runner, the Flutter application is
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/// effectively single threaded.
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///
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/// The shell is the central nervous system of the Flutter application. None of
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/// the shell components are thread safe and must be created, accessed and
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/// destroyed on the same thread. To interact with one another, the various
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/// components delegate to the shell for communication. Instead of using back
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/// pointers to the shell, a delegation pattern is used by all components that
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/// want to communicate with one another. Because of this, the shell implements
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/// the delegate interface for all these components.
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///
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/// All shell methods accessed by the embedder may only be called on the
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/// platform task runner. In case the embedder wants to directly access a shell
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/// subcomponent, it is the embedder's responsibility to acquire a weak pointer
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/// to that component and post a task to the task runner used by the component
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/// to access its methods. The shell must also be destroyed on the platform
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/// task runner.
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///
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/// There is no explicit API to bootstrap and shutdown the Dart VM. The first
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/// instance of the shell in the process bootstraps the Dart VM and the
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/// destruction of the last shell instance destroys the same. Since different
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/// shells may be created and destroyed on different threads. VM bootstrap may
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/// happen on one thread but its collection on another. This behavior is thread
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/// safe.
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///
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class Shell final : public PlatformView::Delegate,
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public Animator::Delegate,
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public Engine::Delegate,
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public Rasterizer::Delegate,
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public ServiceProtocol::Handler,
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public ResourceCacheLimitItem {
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public:
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template <class T>
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using CreateCallback = std::function<std::unique_ptr<T>(Shell&)>;
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typedef std::function<std::unique_ptr<Engine>(
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Engine::Delegate& delegate,
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const PointerDataDispatcherMaker& dispatcher_maker,
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DartVM& vm,
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fml::RefPtr<const DartSnapshot> isolate_snapshot,
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TaskRunners task_runners,
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const PlatformData& platform_data,
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Settings settings,
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std::unique_ptr<Animator> animator,
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fml::WeakPtr<IOManager> io_manager,
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fml::RefPtr<SkiaUnrefQueue> unref_queue,
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fml::TaskRunnerAffineWeakPtr<SnapshotDelegate> snapshot_delegate,
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const std::shared_ptr<fml::SyncSwitch>& gpu_disabled_switch,
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impeller::RuntimeStageBackend runtime_stage_type)>
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EngineCreateCallback;
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//----------------------------------------------------------------------------
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/// @brief Creates a shell instance using the provided settings. The
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/// callbacks to create the various shell subcomponents will be
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/// called on the appropriate threads before this method returns.
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/// If this is the first instance of a shell in the process, this
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/// call also bootstraps the Dart VM.
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/// @note The root isolate which will run this Shell's Dart code takes
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/// its instructions from the passed in settings. This allows
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/// embedders to host multiple Shells with different Dart code.
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///
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/// @param[in] task_runners The task runners
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/// @param[in] settings The settings
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/// @param[in] on_create_platform_view The callback that must return a
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/// platform view. This will be called on
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/// the platform task runner before this
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/// method returns.
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/// @param[in] on_create_rasterizer That callback that must provide a
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/// valid rasterizer. This will be called
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/// on the render task runner before this
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/// method returns.
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/// @param[in] is_gpu_disabled The default value for the switch that
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/// turns off the GPU.
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///
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/// @return A full initialized shell if the settings and callbacks are
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/// valid. The root isolate has been created but not yet launched.
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/// It may be launched by obtaining the engine weak pointer and
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/// posting a task onto the UI task runner with a valid run
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/// configuration to run the isolate. The embedder must always
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/// check the validity of the shell (using the IsSetup call)
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/// immediately after getting a pointer to it.
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///
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static std::unique_ptr<Shell> Create(
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const PlatformData& platform_data,
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const TaskRunners& task_runners,
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Settings settings,
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const CreateCallback<PlatformView>& on_create_platform_view,
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const CreateCallback<Rasterizer>& on_create_rasterizer,
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bool is_gpu_disabled = false);
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//----------------------------------------------------------------------------
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/// @brief Destroys the shell. This is a synchronous operation and
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/// synchronous barrier blocks are introduced on the various
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/// threads to ensure shutdown of all shell sub-components before
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/// this method returns.
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///
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~Shell();
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//----------------------------------------------------------------------------
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/// @brief Creates one Shell from another Shell where the created Shell
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/// takes the opportunity to share any internal components it can.
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/// This results is a Shell that has a smaller startup time cost
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/// and a smaller memory footprint than an Shell created with the
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/// Create function.
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///
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/// The new Shell is returned in a running state so RunEngine
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/// shouldn't be called again on the Shell. Once running, the
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/// second Shell is mostly independent from the original Shell
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/// and the original Shell doesn't need to keep running for the
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/// spawned Shell to keep functioning.
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/// @param[in] run_configuration A RunConfiguration used to run the Isolate
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/// associated with this new Shell. It doesn't have to be the same
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/// configuration as the current Shell but it needs to be in the
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/// same snapshot or AOT.
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///
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/// @see http://flutter.dev/go/multiple-engines
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std::unique_ptr<Shell> Spawn(
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RunConfiguration run_configuration,
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const std::string& initial_route,
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const CreateCallback<PlatformView>& on_create_platform_view,
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const CreateCallback<Rasterizer>& on_create_rasterizer) const;
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//----------------------------------------------------------------------------
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/// @brief Starts an isolate for the given RunConfiguration.
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///
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void RunEngine(RunConfiguration run_configuration);
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//----------------------------------------------------------------------------
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/// @brief Starts an isolate for the given RunConfiguration. The
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/// result_callback will be called with the status of the
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/// operation.
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///
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void RunEngine(RunConfiguration run_configuration,
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const std::function<void(Engine::RunStatus)>& result_callback);
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//------------------------------------------------------------------------------
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/// @return The settings used to launch this shell.
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///
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const Settings& GetSettings() const override;
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//------------------------------------------------------------------------------
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/// @brief If callers wish to interact directly with any shell
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/// subcomponents, they must (on the platform thread) obtain a
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/// task runner that the component is designed to run on and a
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/// weak pointer to that component. They may then post a task to
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/// that task runner, do the validity check on that task runner
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/// before performing any operation on that component. This
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/// accessor allows callers to access the task runners for this
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/// shell.
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///
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/// @return The task runners current in use by the shell.
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///
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const TaskRunners& GetTaskRunners() const override;
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//------------------------------------------------------------------------------
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/// @brief Getting the raster thread merger from parent shell, it can be
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/// a null RefPtr when it's a root Shell or the
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/// embedder_->SupportsDynamicThreadMerging() returns false.
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///
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/// @return The raster thread merger used by the parent shell.
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///
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const fml::RefPtr<fml::RasterThreadMerger> GetParentRasterThreadMerger()
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const override;
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//----------------------------------------------------------------------------
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/// @brief Rasterizers may only be accessed on the raster task runner.
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///
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/// @return A weak pointer to the rasterizer.
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///
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fml::TaskRunnerAffineWeakPtr<Rasterizer> GetRasterizer() const;
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//------------------------------------------------------------------------------
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/// @brief Engines may only be accessed on the UI thread. This method is
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/// deprecated, and implementers should instead use other API
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/// available on the Shell or the PlatformView.
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///
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/// @return A weak pointer to the engine.
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///
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fml::WeakPtr<Engine> GetEngine();
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//----------------------------------------------------------------------------
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/// @brief Platform views may only be accessed on the platform task
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/// runner.
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///
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/// @return A weak pointer to the platform view.
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///
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fml::WeakPtr<PlatformView> GetPlatformView();
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//----------------------------------------------------------------------------
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/// @brief The IO Manager may only be accessed on the IO task runner.
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///
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/// @return A weak pointer to the IO manager.
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///
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fml::WeakPtr<ShellIOManager> GetIOManager();
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// Embedders should call this under low memory conditions to free up
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// internal caches used.
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//
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// This method posts a task to the raster threads to signal the Rasterizer to
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// free resources.
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to notify that there is a low memory
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/// warning. The shell will attempt to purge caches. Current, only
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/// the rasterizer cache is purged.
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void NotifyLowMemoryWarning() const;
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to check if all shell subcomponents are
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/// initialized. It is the embedder's responsibility to make this
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/// call before accessing any other shell method. A shell that is
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/// not set up must be discarded and another one created with
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/// updated settings.
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///
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/// @return Returns if the shell has been set up. Once set up, this does
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/// not change for the life-cycle of the shell.
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///
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bool IsSetup() const;
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//----------------------------------------------------------------------------
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/// @brief Captures a screenshot and optionally Base64 encodes the data
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/// of the last layer tree rendered by the rasterizer in this
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/// shell.
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///
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/// @param[in] type The type of screenshot to capture.
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/// @param[in] base64_encode If the screenshot data should be base64
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/// encoded.
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///
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/// @return The screenshot result.
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///
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Rasterizer::Screenshot Screenshot(Rasterizer::ScreenshotType type,
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bool base64_encode);
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//----------------------------------------------------------------------------
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/// @brief Pauses the calling thread until the first frame is presented.
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///
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/// @param[in] timeout The duration to wait before timing out. If this
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/// duration would cause an overflow when added to
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/// std::chrono::steady_clock::now(), this method will
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/// wait indefinitely for the first frame.
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///
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/// @return 'kOk' when the first frame has been presented before the
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/// timeout successfully, 'kFailedPrecondition' if called from the
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/// GPU or UI thread, 'kDeadlineExceeded' if there is a timeout.
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///
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fml::Status WaitForFirstFrame(fml::TimeDelta timeout);
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to reload the system fonts in
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/// FontCollection.
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/// It also clears the cached font families and send system
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/// channel message to framework to rebuild affected widgets.
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///
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/// @return Returns if shell reloads system fonts successfully.
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///
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bool ReloadSystemFonts();
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to get the last error from the Dart UI
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/// Isolate, if one exists.
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///
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/// @return Returns the last error code from the UI Isolate.
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///
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std::optional<DartErrorCode> GetUIIsolateLastError() const;
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to check if the Engine is running and has
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/// any live ports remaining. For example, the Flutter tester uses
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/// this method to check whether it should continue to wait for
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/// a running test or not.
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///
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/// @return Returns if the shell has an engine and the engine has any live
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/// Dart ports.
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///
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bool EngineHasLivePorts() const;
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//----------------------------------------------------------------------------
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/// @brief Used by embedders to check if the Engine is running and has
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/// any microtasks that have been queued but have not yet run.
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/// The Flutter tester uses this as a signal that a test is still
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/// running.
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///
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/// @return Returns if the shell has an engine and the engine has pending
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/// microtasks.
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///
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bool EngineHasPendingMicrotasks() const;
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//----------------------------------------------------------------------------
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/// @brief Accessor for the disable GPU SyncSwitch.
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// |Rasterizer::Delegate|
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std::shared_ptr<const fml::SyncSwitch> GetIsGpuDisabledSyncSwitch()
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const override;
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//----------------------------------------------------------------------------
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/// @brief Marks the GPU as available or unavailable.
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void SetGpuAvailability(GpuAvailability availability);
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//----------------------------------------------------------------------------
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/// @brief Get a pointer to the Dart VM used by this running shell
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/// instance.
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///
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/// @return The Dart VM pointer.
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///
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DartVM* GetDartVM();
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//----------------------------------------------------------------------------
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/// @brief Notifies the display manager of the updates.
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///
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void OnDisplayUpdates(std::vector<std::unique_ptr<Display>> displays);
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//----------------------------------------------------------------------------
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/// @brief Queries the `DisplayManager` for the main display refresh rate.
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///
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double GetMainDisplayRefreshRate();
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//----------------------------------------------------------------------------
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/// @brief Install a new factory that can match against and decode image
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/// data.
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/// @param[in] factory Callback that produces `ImageGenerator`s for
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/// compatible input data.
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/// @param[in] priority The priority used to determine the order in which
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/// factories are tried. Higher values mean higher
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/// priority. The built-in Skia decoders are installed
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/// at priority 0, and so a priority > 0 takes precedent
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/// over the builtin decoders. When multiple decoders
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/// are added with the same priority, those which are
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/// added earlier take precedent.
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/// @see `CreateCompatibleGenerator`
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void RegisterImageDecoder(ImageGeneratorFactory factory, int32_t priority);
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// |Engine::Delegate|
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const std::shared_ptr<PlatformMessageHandler>& GetPlatformMessageHandler()
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const override;
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const std::weak_ptr<VsyncWaiter> GetVsyncWaiter() const;
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const std::shared_ptr<fml::ConcurrentTaskRunner>
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GetConcurrentWorkerTaskRunner() const;
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// Infer the VM ref and the isolate snapshot based on the settings.
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//
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// If the VM is already running, the settings are ignored, but the returned
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// isolate snapshot always prioritize what is specified by the settings, and
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// falls back to the one VM was launched with.
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//
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// This function is what Shell::Create uses to infer snapshot settings.
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//
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// TODO(dkwingsmt): Extracting this method is part of a bigger change. If the
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// entire change is not eventually landed, we should merge this method back
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// to Create. https://github.com/flutter/flutter/issues/136826
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static std::pair<DartVMRef, fml::RefPtr<const DartSnapshot>>
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InferVmInitDataFromSettings(Settings& settings);
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private:
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using ServiceProtocolHandler =
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std::function<bool(const ServiceProtocol::Handler::ServiceProtocolMap&,
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rapidjson::Document*)>;
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/// A collection of message channels (by name) that have sent at least one
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/// message from a non-platform thread. Used to prevent printing the error
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/// log more than once per channel, as a badly behaving plugin may send
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/// multiple messages per second indefinitely.
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std::mutex misbehaving_message_channels_mutex_;
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std::set<std::string> misbehaving_message_channels_;
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const TaskRunners task_runners_;
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const fml::RefPtr<fml::RasterThreadMerger> parent_raster_thread_merger_;
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std::shared_ptr<ResourceCacheLimitCalculator>
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resource_cache_limit_calculator_;
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size_t resource_cache_limit_;
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const Settings settings_;
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DartVMRef vm_;
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mutable std::mutex time_recorder_mutex_;
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std::optional<fml::TimePoint> latest_frame_target_time_;
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std::unique_ptr<PlatformView> platform_view_; // on platform task runner
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std::unique_ptr<Engine> engine_; // on UI task runner
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std::unique_ptr<Rasterizer> rasterizer_; // on raster task runner
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std::shared_ptr<ShellIOManager> io_manager_; // on IO task runner
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std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch_;
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std::shared_ptr<PlatformMessageHandler> platform_message_handler_;
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std::atomic<bool> route_messages_through_platform_thread_ = false;
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fml::WeakPtr<Engine> weak_engine_; // to be shared across threads
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fml::TaskRunnerAffineWeakPtr<Rasterizer>
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weak_rasterizer_; // to be shared across threads
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fml::WeakPtr<PlatformView>
|
|
weak_platform_view_; // to be shared across threads
|
|
|
|
std::unordered_map<std::string_view, // method
|
|
std::pair<fml::RefPtr<fml::TaskRunner>,
|
|
ServiceProtocolHandler> // task-runner/function
|
|
// pair
|
|
>
|
|
service_protocol_handlers_;
|
|
bool is_set_up_ = false;
|
|
bool is_added_to_service_protocol_ = false;
|
|
uint64_t next_pointer_flow_id_ = 0;
|
|
|
|
bool first_frame_rasterized_ = false;
|
|
std::atomic<bool> waiting_for_first_frame_ = true;
|
|
std::mutex waiting_for_first_frame_mutex_;
|
|
std::condition_variable waiting_for_first_frame_condition_;
|
|
|
|
// Written in the UI thread and read from the raster thread. Hence make it
|
|
// atomic.
|
|
std::atomic<bool> needs_report_timings_{false};
|
|
|
|
// Whether there's a task scheduled to report the timings to Dart through
|
|
// ui.PlatformDispatcher.onReportTimings.
|
|
bool frame_timings_report_scheduled_ = false;
|
|
|
|
// Vector of FrameTiming::kCount * n timestamps for n frames whose timings
|
|
// have not been reported yet. Vector of ints instead of FrameTiming is
|
|
// stored here for easier conversions to Dart objects.
|
|
std::vector<int64_t> unreported_timings_;
|
|
|
|
/// Manages the displays. This class is thread safe, can be accessed from
|
|
/// any of the threads.
|
|
std::unique_ptr<DisplayManager> display_manager_;
|
|
|
|
// protects expected_frame_size_ which is set on platform thread and read on
|
|
// raster thread
|
|
std::mutex resize_mutex_;
|
|
|
|
// used to discard wrong size layer tree produced during interactive
|
|
// resizing
|
|
std::unordered_map<int64_t, SkISize> expected_frame_sizes_;
|
|
|
|
// Used to communicate the right frame bounds via service protocol.
|
|
double device_pixel_ratio_ = 0.0;
|
|
|
|
// How many frames have been timed since last report.
|
|
size_t UnreportedFramesCount() const;
|
|
|
|
Shell(DartVMRef vm,
|
|
const TaskRunners& task_runners,
|
|
fml::RefPtr<fml::RasterThreadMerger> parent_merger,
|
|
const std::shared_ptr<ResourceCacheLimitCalculator>&
|
|
resource_cache_limit_calculator,
|
|
const Settings& settings,
|
|
bool is_gpu_disabled);
|
|
|
|
static std::unique_ptr<Shell> CreateShellOnPlatformThread(
|
|
DartVMRef vm,
|
|
fml::RefPtr<fml::RasterThreadMerger> parent_merger,
|
|
std::shared_ptr<ShellIOManager> parent_io_manager,
|
|
const std::shared_ptr<ResourceCacheLimitCalculator>&
|
|
resource_cache_limit_calculator,
|
|
const TaskRunners& task_runners,
|
|
const PlatformData& platform_data,
|
|
const Settings& settings,
|
|
fml::RefPtr<const DartSnapshot> isolate_snapshot,
|
|
const Shell::CreateCallback<PlatformView>& on_create_platform_view,
|
|
const Shell::CreateCallback<Rasterizer>& on_create_rasterizer,
|
|
const EngineCreateCallback& on_create_engine,
|
|
bool is_gpu_disabled);
|
|
|
|
static std::unique_ptr<Shell> CreateWithSnapshot(
|
|
const PlatformData& platform_data,
|
|
const TaskRunners& task_runners,
|
|
const fml::RefPtr<fml::RasterThreadMerger>& parent_thread_merger,
|
|
const std::shared_ptr<ShellIOManager>& parent_io_manager,
|
|
const std::shared_ptr<ResourceCacheLimitCalculator>&
|
|
resource_cache_limit_calculator,
|
|
Settings settings,
|
|
DartVMRef vm,
|
|
fml::RefPtr<const DartSnapshot> isolate_snapshot,
|
|
const CreateCallback<PlatformView>& on_create_platform_view,
|
|
const CreateCallback<Rasterizer>& on_create_rasterizer,
|
|
const EngineCreateCallback& on_create_engine,
|
|
bool is_gpu_disabled);
|
|
|
|
bool Setup(std::unique_ptr<PlatformView> platform_view,
|
|
std::unique_ptr<Engine> engine,
|
|
std::unique_ptr<Rasterizer> rasterizer,
|
|
const std::shared_ptr<ShellIOManager>& io_manager);
|
|
|
|
void ReportTimings();
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewCreated(std::unique_ptr<Surface> surface) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewDestroyed() override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewScheduleFrame() override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewAddView(int64_t view_id,
|
|
const ViewportMetrics& viewport_metrics,
|
|
AddViewCallback callback) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewRemoveView(int64_t view_id,
|
|
RemoveViewCallback callback) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewSetViewportMetrics(
|
|
int64_t view_id,
|
|
const ViewportMetrics& metrics) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewDispatchPlatformMessage(
|
|
std::unique_ptr<PlatformMessage> message) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewDispatchPointerDataPacket(
|
|
std::unique_ptr<PointerDataPacket> packet) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewDispatchSemanticsAction(int32_t node_id,
|
|
SemanticsAction action,
|
|
fml::MallocMapping args) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewSetSemanticsEnabled(bool enabled) override;
|
|
|
|
// |shell:PlatformView::Delegate|
|
|
void OnPlatformViewSetAccessibilityFeatures(int32_t flags) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewRegisterTexture(
|
|
std::shared_ptr<flutter::Texture> texture) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewUnregisterTexture(int64_t texture_id) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewMarkTextureFrameAvailable(int64_t texture_id) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void OnPlatformViewSetNextFrameCallback(const fml::closure& closure) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
const Settings& OnPlatformViewGetSettings() const override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void LoadDartDeferredLibrary(
|
|
intptr_t loading_unit_id,
|
|
std::unique_ptr<const fml::Mapping> snapshot_data,
|
|
std::unique_ptr<const fml::Mapping> snapshot_instructions) override;
|
|
|
|
void LoadDartDeferredLibraryError(intptr_t loading_unit_id,
|
|
const std::string error_message,
|
|
bool transient) override;
|
|
|
|
// |PlatformView::Delegate|
|
|
void UpdateAssetResolverByType(
|
|
std::unique_ptr<AssetResolver> updated_asset_resolver,
|
|
AssetResolver::AssetResolverType type) override;
|
|
|
|
// |Animator::Delegate|
|
|
void OnAnimatorBeginFrame(fml::TimePoint frame_target_time,
|
|
uint64_t frame_number) override;
|
|
|
|
// |Animator::Delegate|
|
|
void OnAnimatorNotifyIdle(fml::TimeDelta deadline) override;
|
|
|
|
// |Animator::Delegate|
|
|
void OnAnimatorUpdateLatestFrameTargetTime(
|
|
fml::TimePoint frame_target_time) override;
|
|
|
|
// |Animator::Delegate|
|
|
void OnAnimatorDraw(std::shared_ptr<FramePipeline> pipeline) override;
|
|
|
|
// |Animator::Delegate|
|
|
void OnAnimatorDrawLastLayerTrees(
|
|
std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) override;
|
|
|
|
// |Engine::Delegate|
|
|
void OnEngineUpdateSemantics(
|
|
SemanticsNodeUpdates update,
|
|
CustomAccessibilityActionUpdates actions) override;
|
|
|
|
// |Engine::Delegate|
|
|
void OnEngineHandlePlatformMessage(
|
|
std::unique_ptr<PlatformMessage> message) override;
|
|
|
|
void HandleEngineSkiaMessage(std::unique_ptr<PlatformMessage> message);
|
|
|
|
// |Engine::Delegate|
|
|
void OnPreEngineRestart() override;
|
|
|
|
// |Engine::Delegate|
|
|
void OnRootIsolateCreated() override;
|
|
|
|
// |Engine::Delegate|
|
|
void UpdateIsolateDescription(const std::string isolate_name,
|
|
int64_t isolate_port) override;
|
|
|
|
// |Engine::Delegate|
|
|
void SetNeedsReportTimings(bool value) override;
|
|
|
|
// |Engine::Delegate|
|
|
std::unique_ptr<std::vector<std::string>> ComputePlatformResolvedLocale(
|
|
const std::vector<std::string>& supported_locale_data) override;
|
|
|
|
// |Engine::Delegate|
|
|
void RequestDartDeferredLibrary(intptr_t loading_unit_id) override;
|
|
|
|
// |Engine::Delegate|
|
|
fml::TimePoint GetCurrentTimePoint() override;
|
|
|
|
// |Engine::Delegate|
|
|
void OnEngineChannelUpdate(std::string name, bool listening) override;
|
|
|
|
// |Engine::Delegate|
|
|
double GetScaledFontSize(double unscaled_font_size,
|
|
int configuration_id) const override;
|
|
|
|
// |Rasterizer::Delegate|
|
|
void OnFrameRasterized(const FrameTiming&) override;
|
|
|
|
// |Rasterizer::Delegate|
|
|
fml::Milliseconds GetFrameBudget() override;
|
|
|
|
// |Rasterizer::Delegate|
|
|
fml::TimePoint GetLatestFrameTargetTime() const override;
|
|
|
|
// |Rasterizer::Delegate|
|
|
bool ShouldDiscardLayerTree(int64_t view_id,
|
|
const flutter::LayerTree& tree) override;
|
|
|
|
// |ServiceProtocol::Handler|
|
|
fml::RefPtr<fml::TaskRunner> GetServiceProtocolHandlerTaskRunner(
|
|
std::string_view method) const override;
|
|
|
|
// |ServiceProtocol::Handler|
|
|
bool HandleServiceProtocolMessage(
|
|
std::string_view method, // one if the extension names specified above.
|
|
const ServiceProtocolMap& params,
|
|
rapidjson::Document* response) override;
|
|
|
|
// |ServiceProtocol::Handler|
|
|
ServiceProtocol::Handler::Description GetServiceProtocolDescription()
|
|
const override;
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolScreenshot(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolScreenshotSKP(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolRunInView(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolFlushUIThreadTasks(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolSetAssetBundlePath(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolGetDisplayRefreshRate(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
//
|
|
// The returned SkSLs are base64 encoded. Decode before storing them to
|
|
// files.
|
|
bool OnServiceProtocolGetSkSLs(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
bool OnServiceProtocolEstimateRasterCacheMemory(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Service protocol handler
|
|
//
|
|
// Forces the FontCollection to reload the font manifest. Used to support
|
|
// hot reload for fonts.
|
|
bool OnServiceProtocolReloadAssetFonts(
|
|
const ServiceProtocol::Handler::ServiceProtocolMap& params,
|
|
rapidjson::Document* response);
|
|
|
|
// Send a system font change notification.
|
|
void SendFontChangeNotification();
|
|
|
|
// |ResourceCacheLimitItem|
|
|
size_t GetResourceCacheLimit() override { return resource_cache_limit_; };
|
|
|
|
// Creates an asset bundle from the original settings asset path or
|
|
// directory.
|
|
std::unique_ptr<DirectoryAssetBundle> RestoreOriginalAssetResolver();
|
|
|
|
SkISize ExpectedFrameSize(int64_t view_id);
|
|
|
|
// For accessing the Shell via the raster thread, necessary for various
|
|
// rasterizer callbacks.
|
|
std::unique_ptr<fml::TaskRunnerAffineWeakPtrFactory<Shell>> weak_factory_gpu_;
|
|
|
|
fml::WeakPtrFactory<Shell> weak_factory_;
|
|
friend class testing::ShellTest;
|
|
|
|
FML_DISALLOW_COPY_AND_ASSIGN(Shell);
|
|
};
|
|
|
|
} // namespace flutter
|
|
|
|
#endif // FLUTTER_SHELL_COMMON_SHELL_H_
|