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61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "flutter/sky/engine/platform/transforms/PerspectiveTransformOperation.h"
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#include "flutter/sky/engine/platform/animation/AnimationUtilities.h"
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#include "flutter/sky/engine/wtf/MathExtras.h"
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namespace blink {
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PassRefPtr<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
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{
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if (from && !from->isSameType(*this))
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return this;
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if (blendToIdentity) {
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double p = blink::blend(m_p, 1., progress); // FIXME: this seems wrong. https://bugs.webkit.org/show_bug.cgi?id=52700
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return PerspectiveTransformOperation::create(clampToPositiveInteger(p));
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}
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const PerspectiveTransformOperation* fromOp = static_cast<const PerspectiveTransformOperation*>(from);
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TransformationMatrix fromT;
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TransformationMatrix toT;
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fromT.applyPerspective(fromOp ? fromOp->m_p : 0);
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toT.applyPerspective(m_p);
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toT.blend(fromT, progress);
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TransformationMatrix::DecomposedType decomp;
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toT.decompose(decomp);
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if (decomp.perspectiveZ) {
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double val = -1.0 / decomp.perspectiveZ;
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return PerspectiveTransformOperation::create(clampToPositiveInteger(val));
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}
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return PerspectiveTransformOperation::create(0);
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}
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} // namespace blink
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