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* Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. This allows us to create the IO thread context way earlier and service load requests on the same. Before this patch, early lifecycle loads would use the default Skia texture loader instead of the Async texture loader we provide. Fixes https://github.com/flutter/flutter/issues/6581 * Don't destroy surface_gl_ PlatformViewAndroid::ReleaseSurface.