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1. Makes it possible to implement Impeller Vulkan -> Skia fallback. 2. Fixes https://github.com/flutter/flutter/issues/143871 3. Fixes https://github.com/flutter/flutter/issues/143873 4. Work towards https://github.com/flutter/flutter/issues/137798 Combines AndroidRenderingAPI + enable_impeller into a 4 values enum that describes all combinations of rendering behavior: ImpellerVulkan, ImpellerOpenGLES, SkiaOpenGLES, Software. Updates the fallback behavior to happen in flutter_main. This allows us to change the value of Settings.enable_impeller to support an Impeller -> Skia fallback.
364 lines
14 KiB
C++
364 lines
14 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_COMMON_SETTINGS_H_
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#define FLUTTER_COMMON_SETTINGS_H_
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#include <fcntl.h>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "flutter/fml/build_config.h"
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#include "flutter/fml/closure.h"
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#include "flutter/fml/mapping.h"
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#include "flutter/fml/time/time_point.h"
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#include "flutter/fml/unique_fd.h"
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namespace flutter {
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// The combination of targeted graphics API and Impeller support.
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enum class AndroidRenderingAPI {
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kSoftware,
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kImpellerOpenGLES,
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kImpellerVulkan,
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kSkiaOpenGLES
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};
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class FrameTiming {
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public:
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enum Phase {
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kVsyncStart,
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kBuildStart,
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kBuildFinish,
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kRasterStart,
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kRasterFinish,
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kRasterFinishWallTime,
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kCount
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};
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static constexpr Phase kPhases[kCount] = {
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kVsyncStart, kBuildStart, kBuildFinish,
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kRasterStart, kRasterFinish, kRasterFinishWallTime};
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static constexpr int kStatisticsCount = kCount + 5;
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fml::TimePoint Get(Phase phase) const { return data_[phase]; }
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fml::TimePoint Set(Phase phase, fml::TimePoint value) {
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return data_[phase] = value;
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}
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uint64_t GetFrameNumber() const { return frame_number_; }
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void SetFrameNumber(uint64_t frame_number) { frame_number_ = frame_number; }
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uint64_t GetLayerCacheCount() const { return layer_cache_count_; }
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uint64_t GetLayerCacheBytes() const { return layer_cache_bytes_; }
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uint64_t GetPictureCacheCount() const { return picture_cache_count_; }
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uint64_t GetPictureCacheBytes() const { return picture_cache_bytes_; }
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void SetRasterCacheStatistics(size_t layer_cache_count,
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size_t layer_cache_bytes,
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size_t picture_cache_count,
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size_t picture_cache_bytes) {
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layer_cache_count_ = layer_cache_count;
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layer_cache_bytes_ = layer_cache_bytes;
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picture_cache_count_ = picture_cache_count;
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picture_cache_bytes_ = picture_cache_bytes;
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}
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private:
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fml::TimePoint data_[kCount];
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uint64_t frame_number_;
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size_t layer_cache_count_;
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size_t layer_cache_bytes_;
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size_t picture_cache_count_;
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size_t picture_cache_bytes_;
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};
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using TaskObserverAdd =
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std::function<void(intptr_t /* key */, fml::closure /* callback */)>;
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using TaskObserverRemove = std::function<void(intptr_t /* key */)>;
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using UnhandledExceptionCallback =
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std::function<bool(const std::string& /* error */,
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const std::string& /* stack trace */)>;
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using LogMessageCallback =
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std::function<void(const std::string& /* tag */,
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const std::string& /* message */)>;
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// TODO(26783): Deprecate all the "path" struct members in favor of the
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// callback that generates the mapping from these paths.
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using MappingCallback = std::function<std::unique_ptr<fml::Mapping>(void)>;
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using Mappings = std::vector<std::unique_ptr<const fml::Mapping>>;
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using MappingsCallback = std::function<Mappings(void)>;
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using FrameRasterizedCallback = std::function<void(const FrameTiming&)>;
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class DartIsolate;
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// TODO(https://github.com/flutter/flutter/issues/138750): Re-order fields to
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// reduce padding.
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// NOLINTNEXTLINE(clang-analyzer-optin.performance.Padding)
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struct Settings {
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Settings();
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Settings(const Settings& other);
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~Settings();
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/// Determines if attempts at grabbing the Surface's SurfaceData can be
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/// attempted.
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static constexpr bool kSurfaceDataAccessible =
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#ifdef _NDEBUG
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false;
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#else
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true;
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#endif
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// VM settings
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std::string vm_snapshot_data_path; // deprecated
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MappingCallback vm_snapshot_data;
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std::string vm_snapshot_instr_path; // deprecated
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MappingCallback vm_snapshot_instr;
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std::string isolate_snapshot_data_path; // deprecated
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MappingCallback isolate_snapshot_data;
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std::string isolate_snapshot_instr_path; // deprecated
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MappingCallback isolate_snapshot_instr;
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std::string route;
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// Returns the Mapping to a kernel buffer which contains sources for dart:*
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// libraries.
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MappingCallback dart_library_sources_kernel;
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// Path to a library containing the application's compiled Dart code.
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// This is a vector so that the embedder can provide fallback paths in
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// case the primary path to the library can not be loaded.
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std::vector<std::string> application_library_path;
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// Path to a library containing compiled Dart code usable for launching
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// the VM service isolate.
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std::vector<std::string> vmservice_snapshot_library_path;
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std::string application_kernel_asset; // deprecated
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std::string application_kernel_list_asset; // deprecated
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MappingsCallback application_kernels;
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std::string temp_directory_path;
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std::vector<std::string> dart_flags;
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// Isolate settings
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bool enable_checked_mode = false;
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bool start_paused = false;
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bool trace_skia = false;
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std::vector<std::string> trace_allowlist;
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std::optional<std::vector<std::string>> trace_skia_allowlist;
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bool trace_startup = false;
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bool trace_systrace = false;
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std::string trace_to_file;
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bool enable_timeline_event_handler = true;
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bool dump_skp_on_shader_compilation = false;
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bool cache_sksl = false;
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bool purge_persistent_cache = false;
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bool endless_trace_buffer = false;
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bool enable_dart_profiling = false;
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bool disable_dart_asserts = false;
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bool enable_serial_gc = false;
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// Whether embedder only allows secure connections.
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bool may_insecurely_connect_to_all_domains = true;
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// JSON-formatted domain network policy.
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std::string domain_network_policy;
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// Used as the script URI in debug messages. Does not affect how the Dart code
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// is executed.
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std::string advisory_script_uri = "main.dart";
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// Used as the script entrypoint in debug messages. Does not affect how the
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// Dart code is executed.
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std::string advisory_script_entrypoint = "main";
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// The executable path associated with this process. This is returned by
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// Platform.executable from dart:io. If unknown, defaults to "Flutter".
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std::string executable_name = "Flutter";
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// VM Service settings
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// Whether the Dart VM service should be enabled.
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bool enable_vm_service = false;
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// Whether to publish the VM Service URL over mDNS.
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// On iOS 14 this prompts a local network permission dialog,
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// which cannot be accepted or dismissed in a CI environment.
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bool enable_vm_service_publication = true;
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// The IP address to which the Dart VM service is bound.
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std::string vm_service_host;
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// The port to which the Dart VM service is bound. When set to `0`, a free
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// port will be automatically selected by the OS. A message is logged on the
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// target indicating the URL at which the VM service can be accessed.
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uint32_t vm_service_port = 0;
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// Determines whether an authentication code is required to communicate with
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// the VM service.
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bool disable_service_auth_codes = true;
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// Determine whether the vmservice should fallback to automatic port selection
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// after failing to bind to a specified port.
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bool enable_service_port_fallback = false;
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// Font settings
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bool use_test_fonts = false;
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bool use_asset_fonts = true;
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// Indicates whether the embedding started a prefetch of the default font
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// manager before creating the engine.
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bool prefetched_default_font_manager = false;
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// Enable the rendering of colors outside of the sRGB gamut.
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bool enable_wide_gamut = false;
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// Enable the Impeller renderer on supported platforms. Ignored if Impeller is
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// not supported on the platform.
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#if FML_OS_IOS || FML_OS_IOS_SIMULATOR
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bool enable_impeller = true;
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#else
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bool enable_impeller = false;
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#endif
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// The selected Android rendering API.
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AndroidRenderingAPI android_rendering_api =
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AndroidRenderingAPI::kSkiaOpenGLES;
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// Requests a specific rendering backend.
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std::optional<std::string> requested_rendering_backend;
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// Enable Vulkan validation on backends that support it. The validation layers
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// must be available to the application.
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bool enable_vulkan_validation = false;
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// Enable GPU tracing in GLES backends.
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// Some devices claim to support the required APIs but crash on their usage.
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bool enable_opengl_gpu_tracing = false;
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// Enable GPU tracing in Vulkan backends.
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bool enable_vulkan_gpu_tracing = false;
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// Data set by platform-specific embedders for use in font initialization.
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uint32_t font_initialization_data = 0;
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// All shells in the process share the same VM. The last shell to shutdown
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// should typically shut down the VM as well. However, applications depend on
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// the behavior of "warming-up" the VM by creating a shell that does not do
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// anything. This used to work earlier when the VM could not be shut down (and
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// hence never was). Shutting down the VM now breaks such assumptions in
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// existing embedders. To keep this behavior consistent and allow existing
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// embedders the chance to migrate, this flag defaults to true. Any shell
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// launched with this flag set to true will leak the VM in the process. There
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// is no way to shut down the VM once such a shell has been started. All
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// shells in the platform (via their embedding APIs) should cooperate to make
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// sure this flag is never set if they want the VM to shutdown and free all
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// associated resources.
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// It can be customized by application, more detail:
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// https://github.com/flutter/flutter/issues/95903
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// TODO(eggfly): Should it be set to false by default?
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// https://github.com/flutter/flutter/issues/96843
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bool leak_vm = true;
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// Engine settings
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TaskObserverAdd task_observer_add;
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TaskObserverRemove task_observer_remove;
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// The main isolate is current when this callback is made. This is a good spot
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// to perform native Dart bindings for libraries not built in.
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std::function<void(const DartIsolate&)> root_isolate_create_callback;
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// TODO(68738): Update isolate callbacks in settings to accept an additional
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// DartIsolate parameter.
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fml::closure isolate_create_callback;
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// The isolate is not current and may have already been destroyed when this
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// call is made.
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fml::closure root_isolate_shutdown_callback;
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fml::closure isolate_shutdown_callback;
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// A callback made in the isolate scope of the service isolate when it is
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// launched. Care must be taken to ensure that callers are assigning callbacks
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// to the settings object used to launch the VM. If an existing VM is used to
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// launch an isolate using these settings, the callback will be ignored as the
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// service isolate has already been launched. Also, this callback will only be
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// made in the modes in which the service isolate is eligible for launch
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// (debug and profile).
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fml::closure service_isolate_create_callback;
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// The callback made on the UI thread in an isolate scope when the engine
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// detects that the framework is idle. The VM also uses this time to perform
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// tasks suitable when idling. Due to this, embedders are still advised to be
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// as fast as possible in returning from this callback. Long running
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// operations in this callback do have the capability of introducing jank.
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std::function<void(int64_t)> idle_notification_callback;
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// A callback given to the embedder to react to unhandled exceptions in the
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// running Flutter application. This callback is made on an internal engine
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// managed thread and embedders must re-thread as necessary. Performing
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// blocking calls in this callback will cause applications to jank.
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UnhandledExceptionCallback unhandled_exception_callback;
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// A callback given to the embedder to log print messages from the running
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// Flutter application. This callback is made on an internal engine managed
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// thread and embedders must re-thread if necessary. Performing blocking
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// calls in this callback will cause applications to jank.
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LogMessageCallback log_message_callback;
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bool enable_software_rendering = false;
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bool skia_deterministic_rendering_on_cpu = false;
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bool verbose_logging = false;
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std::string log_tag = "flutter";
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// The icu_initialization_required setting does not have a corresponding
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// switch because it is intended to be decided during build time, not runtime.
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// Some companies apply source modification here because their build system
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// brings its own ICU data files.
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bool icu_initialization_required = true;
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std::string icu_data_path;
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MappingCallback icu_mapper;
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// Assets settings
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fml::UniqueFD::element_type assets_dir =
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fml::UniqueFD::traits_type::InvalidValue();
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std::string assets_path;
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// Callback to handle the timings of a rasterized frame. This is called as
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// soon as a frame is rasterized.
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FrameRasterizedCallback frame_rasterized_callback;
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// This data will be available to the isolate immediately on launch via the
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// PlatformDispatcher.getPersistentIsolateData callback. This is meant for
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// information that the isolate cannot request asynchronously (platform
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// messages can be used for that purpose). This data is held for the lifetime
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// of the shell and is available on isolate restarts in the shell instance.
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// Due to this, the buffer must be as small as possible.
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std::shared_ptr<const fml::Mapping> persistent_isolate_data;
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/// Max size of old gen heap size in MB, or 0 for unlimited, -1 for default
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/// value.
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///
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/// See also:
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/// https://github.com/dart-lang/sdk/blob/ca64509108b3e7219c50d6c52877c85ab6a35ff2/runtime/vm/flag_list.h#L150
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int64_t old_gen_heap_size = -1;
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// Max bytes threshold of resource cache, or 0 for unlimited.
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size_t resource_cache_max_bytes_threshold = 0;
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/// The minimum number of samples to require in multipsampled anti-aliasing.
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///
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/// Setting this value to 0 or 1 disables MSAA.
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/// If it is not 0 or 1, it must be one of 2, 4, 8, or 16. However, if the
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/// GPU does not support the requested sampling value, MSAA will be disabled.
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uint8_t msaa_samples = 0;
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/// Enable embedder api on the embedder.
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///
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/// This is currently only used by iOS.
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bool enable_embedder_api = false;
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};
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} // namespace flutter
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#endif // FLUTTER_COMMON_SETTINGS_H_
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