https://skia.googlesource.com/skia.git/%2Blog/8619a34bb875..d978b90d205d git log 8619a34bb87565dfcfc3818ceab065e93ea183e6..d978b90d205d76206e9d15cd8c4db8743350e023 --date=short --no-merges --format=%ad %ae %s 2019-02-07 bsalomon@google.com Track separate texure binding states for each OpenGL texture target. 2019-01-18 halcanary@google.com SkQP: new tool: tools/skqp/find_commit_with_best_gold_results 2019-02-07 brianosman@google.com Check for single owner and abandoned context in createMipMapProxyFromBitmap 2019-02-07 recipe-roller@chromium.org Roll recipe dependencies (trivial). 2019-02-07 jvanverth@google.com Fix Metal bots. 2019-02-07 halcanary@google.com SkQP: update tools/skqp/gn_to_bp.py, add release script 2019-02-07 bsalomon@google.com Cache CPU memory buffers used for client side arrays. 2019-02-07 bungeman@google.com Don't include .cpp file in SampleCCPRGeometry.cpp 2019-02-07 brianosman@google.com Give ImGui the correct DeltaTime 2019-01-30 djsollen@google.com Remove colorspace restrictions for 565/FP16 configs in Android Codec. 2019-02-07 mtklein@google.com skvx wip 2019-02-07 bsalomon@google.com Default init GrGpuResource::UniqueID to invalid id. 2019-02-07 robertphillips@google.com Move "matches" from GrContextThreadSafeProxy to GrContext_Base 2019-02-07 robertphillips@google.com Make room for shifting GrContext to GrDirectContext 2019-02-07 recipe-roller@chromium.org Roll recipe dependencies (trivial). 2019-02-07 brianosman@google.com Support building mips when creating cross context images 2019-02-07 bsalomon@google.com Pin the quad index buffer in GrResourceProvider. The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff (fmalita@google.com), and stop the roller if necessary.
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.
If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.