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Attempts to reduce the allocation overhead of the stroke geometry generator, while also making it easier to debug and profile. Reverts the change to make PathBuilder::TakePath not move the path data, as this was regressing performance. * removes dynamic std::vector from cubic to linear component evaluation. * removes copy from path positions to UVs for texture filled paths * removes almost all stateful lambdas. Instead there is now a statefull interface that generates the vertices. Stack traces now have useful names. * Cap/Join procs are now static functions. Fixes https://github.com/flutter/flutter/issues/142873