gaaclarke 6d14eb2129
[Reland] Implements UISceneDelegate dynamically w/ FlutterLaunchEngine (#168396) (#168914)
## **BREAKING CHANGE**

Adopting Apple's UISceneDelegate protocol shifts the initialization
order of apps. For the common cases we've made sure they will work
without change. The one case that will require a change is any app that
in `-[UIApplicateDelegate didFinishLaunchingWithOptions:]` assumes that
`UIApplicationDelegate.window.rootViewController` is a
`FlutterViewController` instance. This is sometimes done to register
platform channels directly on the `FlutterViewController`. Instead users
should use the `FlutterPluginRegistry` API's to create platform channels
in `-[UIApplicateDelegate didFinishLaunchingWithOptions:]`, like
`FlutterPlugin`s do.

An example can be seen here:
https://github.com/flutter/flutter/pull/168914/files#diff-9f59c5248b58124beca7e290a57646023cda3ca024607092c6c6932606ce16ee

## Changes since revert
Device lab tests have been migrated to using the FlutterPlugin API for
creating platform channels at process launch.

## Description
fixes: https://github.com/flutter/flutter/issues/167267

design doc:

https://docs.google.com/document/d/1ZfcQOs-UKRa9jsFG84-MTFeibZTLKCvPQLxF2eskx44/edit?tab=t.0

relands https://github.com/flutter/flutter/pull/168396

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
2025-05-21 22:01:28 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder