mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
530 lines
21 KiB
Dart
530 lines
21 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
import 'dart:math' as math;
|
|
|
|
import 'package:flutter/animation.dart';
|
|
import 'package:flutter/foundation.dart';
|
|
import 'package:flutter/gestures.dart';
|
|
import 'package:flutter/scheduler.dart';
|
|
import 'package:vector_math/vector_math_64.dart';
|
|
|
|
import 'binding.dart';
|
|
import 'box.dart';
|
|
import 'object.dart';
|
|
import 'proxy_box.dart';
|
|
import 'semantics.dart';
|
|
import 'sliver.dart';
|
|
import 'viewport_offset.dart';
|
|
|
|
/// A base class for slivers that have a [RenderBox] child which scrolls
|
|
/// normally, except that when it hits the leading edge (typically the top) of
|
|
/// the viewport, it shrinks to a minimum size ([minExtent]).
|
|
///
|
|
/// This class primarily provides helpers for managing the child, in particular:
|
|
///
|
|
/// * [layoutChild], which applies min and max extents and a scroll offset to
|
|
/// lay out the child. This is normally called from [performLayout].
|
|
///
|
|
/// * [childExtent], to convert the child's box layout dimensions to the sliver
|
|
/// geometry model.
|
|
///
|
|
/// * hit testing, painting, and other details of the sliver protocol.
|
|
///
|
|
/// Subclasses must implement [performLayout], [minExtent], and [maxExtent], and
|
|
/// typically also will implement [updateChild].
|
|
abstract class RenderSliverPersistentHeader extends RenderSliver with RenderObjectWithChildMixin<RenderBox>, RenderSliverHelpers {
|
|
/// Creates a sliver that changes its size when scrolled to the start of the
|
|
/// viewport.
|
|
///
|
|
/// This is an abstract class; this constructor only initializes the [child].
|
|
RenderSliverPersistentHeader({ RenderBox child }) {
|
|
this.child = child;
|
|
}
|
|
|
|
/// The biggest that this render object can become, in the main axis direction.
|
|
///
|
|
/// This value should not be based on the child. If it changes, call
|
|
/// [markNeedsLayout].
|
|
double get maxExtent;
|
|
|
|
/// The smallest that this render object can become, in the main axis direction.
|
|
///
|
|
/// If this is based on the intrinsic dimensions of the child, the child
|
|
/// should be measured during [updateChild] and the value cached and returned
|
|
/// here. The [updateChild] method will automatically be invoked any time the
|
|
/// child changes its intrinsic dimensions.
|
|
double get minExtent;
|
|
|
|
/// The dimension of the child in the main axis.
|
|
@protected
|
|
double get childExtent {
|
|
if (child == null)
|
|
return 0.0;
|
|
assert(child.hasSize);
|
|
assert(constraints.axis != null);
|
|
switch (constraints.axis) {
|
|
case Axis.vertical:
|
|
return child.size.height;
|
|
case Axis.horizontal:
|
|
return child.size.width;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
bool _needsUpdateChild = true;
|
|
double _lastShrinkOffset = 0.0;
|
|
bool _lastOverlapsContent = false;
|
|
|
|
/// Update the child render object if necessary.
|
|
///
|
|
/// Called before the first layout, any time [markNeedsLayout] is called, and
|
|
/// any time the scroll offset changes. The `shrinkOffset` is the difference
|
|
/// between the [maxExtent] and the current size. Zero means the header is
|
|
/// fully expanded, any greater number up to [maxExtent] means that the header
|
|
/// has been scrolled by that much. The `overlapsContent` argument is true if
|
|
/// the sliver's leading edge is beyond its normal place in the viewport
|
|
/// contents, and false otherwise. It may still paint beyond its normal place
|
|
/// if the [minExtent] after this call is greater than the amount of space that
|
|
/// would normally be left.
|
|
///
|
|
/// The render object will size itself to the larger of (a) the [maxExtent]
|
|
/// minus the child's intrinsic height and (b) the [maxExtent] minus the
|
|
/// shrink offset.
|
|
///
|
|
/// When this method is called by [layoutChild], the [child] can be set,
|
|
/// mutated, or replaced. (It should not be called outside [layoutChild].)
|
|
///
|
|
/// Any time this method would mutate the child, call [markNeedsLayout].
|
|
@protected
|
|
void updateChild(double shrinkOffset, bool overlapsContent) { }
|
|
|
|
@override
|
|
void markNeedsLayout() {
|
|
// This is automatically called whenever the child's intrinsic dimensions
|
|
// change, at which point we should remeasure them during the next layout.
|
|
_needsUpdateChild = true;
|
|
super.markNeedsLayout();
|
|
}
|
|
|
|
/// Lays out the [child].
|
|
///
|
|
/// This is called by [performLayout]. It applies the given `scrollOffset`
|
|
/// (which need not match the offset given by the [constraints]) and the
|
|
/// `maxExtent` (which need not match the value returned by the [maxExtent]
|
|
/// getter).
|
|
///
|
|
/// The `overlapsContent` argument is passed to [updateChild].
|
|
@protected
|
|
void layoutChild(double scrollOffset, double maxExtent, { bool overlapsContent: false }) {
|
|
assert(maxExtent != null);
|
|
final double shrinkOffset = math.min(scrollOffset, maxExtent);
|
|
if (_needsUpdateChild || _lastShrinkOffset != shrinkOffset || _lastOverlapsContent != overlapsContent) {
|
|
invokeLayoutCallback<SliverConstraints>((SliverConstraints constraints) {
|
|
assert(constraints == this.constraints);
|
|
updateChild(shrinkOffset, overlapsContent);
|
|
});
|
|
_lastShrinkOffset = shrinkOffset;
|
|
_lastOverlapsContent = overlapsContent;
|
|
_needsUpdateChild = false;
|
|
}
|
|
assert(minExtent != null);
|
|
assert(() {
|
|
if (minExtent <= maxExtent)
|
|
return true;
|
|
throw new FlutterError(
|
|
'The maxExtent for this $runtimeType is less than its minExtent.\n'
|
|
'The specified maxExtent was: ${maxExtent.toStringAsFixed(1)}\n'
|
|
'The specified minExtent was: ${minExtent.toStringAsFixed(1)}\n'
|
|
);
|
|
});
|
|
child?.layout(
|
|
constraints.asBoxConstraints(maxExtent: math.max(minExtent, maxExtent - shrinkOffset)),
|
|
parentUsesSize: true,
|
|
);
|
|
}
|
|
|
|
/// Returns the distance from the leading _visible_ edge of the sliver to the
|
|
/// side of the child closest to that edge, in the scroll axis direction.
|
|
///
|
|
/// For example, if the [constraints] describe this sliver as having an axis
|
|
/// direction of [AxisDirection.down], then this is the distance from the top
|
|
/// of the visible portion of the sliver to the top of the child. If the child
|
|
/// is scrolled partially off the top of the viewport, then this will be
|
|
/// negative. On the other hand, if the [constraints] describe this sliver as
|
|
/// having an axis direction of [AxisDirection.up], then this is the distance
|
|
/// from the bottom of the visible portion of the sliver to the bottom of the
|
|
/// child. In both cases, this is the direction of increasing
|
|
/// [SliverConstraints.scrollOffset].
|
|
///
|
|
/// Calling this when the child is not visible is not valid.
|
|
///
|
|
/// The argument must be the value of the [child] property.
|
|
///
|
|
/// This must be implemented by [RenderSliverPersistentHeader] subclasses.
|
|
///
|
|
/// If there is no child, this should return 0.0.
|
|
@override
|
|
double childMainAxisPosition(covariant RenderObject child) => super.childMainAxisPosition(child);
|
|
|
|
@override
|
|
bool hitTestChildren(HitTestResult result, { @required double mainAxisPosition, @required double crossAxisPosition }) {
|
|
assert(geometry.hitTestExtent > 0.0);
|
|
if (child != null)
|
|
return hitTestBoxChild(result, child, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition);
|
|
return false;
|
|
}
|
|
|
|
@override
|
|
void applyPaintTransform(RenderObject child, Matrix4 transform) {
|
|
assert(child != null);
|
|
assert(child == this.child);
|
|
applyPaintTransformForBoxChild(child, transform);
|
|
}
|
|
|
|
@override
|
|
void paint(PaintingContext context, Offset offset) {
|
|
if (child != null && geometry.visible) {
|
|
assert(constraints.axisDirection != null);
|
|
switch (applyGrowthDirectionToAxisDirection(constraints.axisDirection, constraints.growthDirection)) {
|
|
case AxisDirection.up:
|
|
offset += new Offset(0.0, geometry.paintExtent - childMainAxisPosition(child) - childExtent);
|
|
break;
|
|
case AxisDirection.down:
|
|
offset += new Offset(0.0, childMainAxisPosition(child));
|
|
break;
|
|
case AxisDirection.left:
|
|
offset += new Offset(geometry.paintExtent - childMainAxisPosition(child) - childExtent, 0.0);
|
|
break;
|
|
case AxisDirection.right:
|
|
offset += new Offset(childMainAxisPosition(child), 0.0);
|
|
break;
|
|
}
|
|
context.paintChild(child, offset);
|
|
}
|
|
}
|
|
|
|
/// Whether the [SemanticsNode]s associated with this [RenderSliver] should
|
|
/// be excluded from the semantic scrolling area.
|
|
///
|
|
/// [RenderSliver]s that stay on the screen even though the user has scrolled
|
|
/// past them (e.g. a pinned app bar) should set this to `true`.
|
|
@protected
|
|
bool get excludeFromSemanticsScrolling => _excludeFromSemanticsScrolling;
|
|
bool _excludeFromSemanticsScrolling = false;
|
|
set excludeFromSemanticsScrolling(bool value) {
|
|
if (_excludeFromSemanticsScrolling == value)
|
|
return;
|
|
_excludeFromSemanticsScrolling = value;
|
|
markNeedsSemanticsUpdate();
|
|
}
|
|
|
|
@override
|
|
SemanticsAnnotator get semanticsAnnotator => _excludeFromSemanticsScrolling ? _annotate : null;
|
|
|
|
void _annotate(SemanticsNode node) {
|
|
node.addTag(RenderSemanticsGestureHandler.excludeFromScrolling);
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder description) {
|
|
super.debugFillProperties(description);
|
|
description.add(new DoubleProperty.lazy('maxExtent', () => maxExtent));
|
|
description.add(new DoubleProperty.lazy('child position', () => childMainAxisPosition(child)));
|
|
}
|
|
}
|
|
|
|
/// A sliver with a [RenderBox] child which scrolls normally, except that when
|
|
/// it hits the leading edge (typically the top) of the viewport, it shrinks to
|
|
/// a minimum size before continuing to scroll.
|
|
///
|
|
/// This sliver makes no effort to avoid overlapping other content.
|
|
abstract class RenderSliverScrollingPersistentHeader extends RenderSliverPersistentHeader {
|
|
/// Creates a sliver that shrinks when it hits the start of the viewport, then
|
|
/// scrolls off.
|
|
RenderSliverScrollingPersistentHeader({
|
|
RenderBox child,
|
|
}) : super(child: child);
|
|
|
|
// Distance from our leading edge to the child's leading edge, in the axis
|
|
// direction. Negative if we're scrolled off the top.
|
|
double _childPosition;
|
|
|
|
@override
|
|
void performLayout() {
|
|
final double maxExtent = this.maxExtent;
|
|
layoutChild(constraints.scrollOffset, maxExtent);
|
|
final double paintExtent = maxExtent - constraints.scrollOffset;
|
|
geometry = new SliverGeometry(
|
|
scrollExtent: maxExtent,
|
|
paintOrigin: math.min(constraints.overlap, 0.0),
|
|
paintExtent: paintExtent.clamp(0.0, constraints.remainingPaintExtent),
|
|
maxPaintExtent: maxExtent,
|
|
hasVisualOverflow: true, // Conservatively say we do have overflow to avoid complexity.
|
|
);
|
|
_childPosition = math.min(0.0, paintExtent - childExtent);
|
|
}
|
|
|
|
@override
|
|
double childMainAxisPosition(RenderBox child) {
|
|
assert(child == this.child);
|
|
return _childPosition;
|
|
}
|
|
}
|
|
|
|
/// A sliver with a [RenderBox] child which never scrolls off the viewport in
|
|
/// the positive scroll direction, and which first scrolls on at a full size but
|
|
/// then shrinks as the viewport continues to scroll.
|
|
///
|
|
/// This sliver avoids overlapping other earlier slivers where possible.
|
|
abstract class RenderSliverPinnedPersistentHeader extends RenderSliverPersistentHeader {
|
|
/// Creates a sliver that shrinks when it hits the start of the viewport, then
|
|
/// stays pinned there.
|
|
RenderSliverPinnedPersistentHeader({
|
|
RenderBox child,
|
|
}) : super(child: child);
|
|
|
|
@override
|
|
void performLayout() {
|
|
final double maxExtent = this.maxExtent;
|
|
final bool overlapsContent = constraints.overlap > 0.0;
|
|
excludeFromSemanticsScrolling = overlapsContent || (constraints.scrollOffset > maxExtent - minExtent);
|
|
layoutChild(constraints.scrollOffset, maxExtent, overlapsContent: overlapsContent);
|
|
geometry = new SliverGeometry(
|
|
scrollExtent: maxExtent,
|
|
paintOrigin: constraints.overlap,
|
|
paintExtent: math.min(childExtent, constraints.remainingPaintExtent),
|
|
layoutExtent: (maxExtent - constraints.scrollOffset).clamp(0.0, constraints.remainingPaintExtent),
|
|
maxPaintExtent: maxExtent,
|
|
maxScrollObstructionExtent: minExtent,
|
|
hasVisualOverflow: true, // Conservatively say we do have overflow to avoid complexity.
|
|
);
|
|
}
|
|
|
|
@override
|
|
double childMainAxisPosition(RenderBox child) => 0.0;
|
|
}
|
|
|
|
/// Specifies how a floating header is to be "snapped" (animated) into or out
|
|
/// of view.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [RenderSliverFloatingPersistentHeader.maybeStartSnapAnimation] and
|
|
/// [RenderSliverFloatingPersistentHeader.maybeStopSnapAnimation], which
|
|
/// start or stop the floating header's animation.
|
|
/// * [SliverAppBar], which creates a header that can be pinned, floating,
|
|
/// and snapped into view via the corresponding parameters.
|
|
class FloatingHeaderSnapConfiguration {
|
|
/// Creates an object that specifies how a floating header is to be "snapped"
|
|
/// (animated) into or out of view.
|
|
FloatingHeaderSnapConfiguration({
|
|
@required this.vsync,
|
|
this.curve: Curves.ease,
|
|
this.duration: const Duration(milliseconds: 300),
|
|
}) : assert(vsync != null),
|
|
assert(curve != null),
|
|
assert(duration != null);
|
|
|
|
/// The [TickerProvider] for the [AnimationController] that causes a
|
|
/// floating header to snap in or out of view.
|
|
final TickerProvider vsync;
|
|
|
|
/// The snap animation curve.
|
|
final Curve curve;
|
|
|
|
/// The snap animation's duration.
|
|
final Duration duration;
|
|
}
|
|
|
|
/// A sliver with a [RenderBox] child which shrinks and scrolls like a
|
|
/// [RenderSliverScrollingPersistentHeader], but immediately comes back when the
|
|
/// user scrolls in the reverse direction.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [RenderSliverFloatingPinnedPersistentHeader], which is similar but sticks
|
|
/// to the start of the viewport rather than scrolling off.
|
|
abstract class RenderSliverFloatingPersistentHeader extends RenderSliverPersistentHeader {
|
|
/// Creates a sliver that shrinks when it hits the start of the viewport, then
|
|
/// scrolls off, and comes back immediately when the user reverses the scroll
|
|
/// direction.
|
|
RenderSliverFloatingPersistentHeader({
|
|
RenderBox child,
|
|
FloatingHeaderSnapConfiguration snapConfiguration,
|
|
}) : _snapConfiguration = snapConfiguration, super(child: child);
|
|
|
|
AnimationController _controller;
|
|
Animation<double> _animation;
|
|
double _lastActualScrollOffset;
|
|
double _effectiveScrollOffset;
|
|
|
|
// Distance from our leading edge to the child's leading edge, in the axis
|
|
// direction. Negative if we're scrolled off the top.
|
|
double _childPosition;
|
|
|
|
@override
|
|
void detach() {
|
|
_controller?.dispose();
|
|
_controller = null; // lazily recreated if we're reattached.
|
|
super.detach();
|
|
}
|
|
|
|
/// Defines the parameters used to snap (animate) the floating header in and
|
|
/// out of view.
|
|
///
|
|
/// If [snapConfiguration] is null then the floating header does not snap.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [RenderSliverFloatingPersistentHeader.maybeStartSnapAnimation] and
|
|
/// [RenderSliverFloatingPersistentHeader.maybeStopSnapAnimation], which
|
|
/// start or stop the floating header's animation.
|
|
/// * [SliverAppBar], which creates a header that can be pinned, floating,
|
|
/// and snapped into view via the corresponding parameters.
|
|
FloatingHeaderSnapConfiguration get snapConfiguration => _snapConfiguration;
|
|
FloatingHeaderSnapConfiguration _snapConfiguration;
|
|
set snapConfiguration(FloatingHeaderSnapConfiguration value) {
|
|
if (value == _snapConfiguration)
|
|
return;
|
|
if (value == null) {
|
|
_controller?.dispose();
|
|
} else {
|
|
if (_snapConfiguration != null && value.vsync != _snapConfiguration.vsync)
|
|
_controller?.resync(value.vsync);
|
|
}
|
|
_snapConfiguration = value;
|
|
}
|
|
|
|
/// Updates [geometry], and returns the new value for [childMainAxisPosition].
|
|
///
|
|
/// This is used by [performLayout].
|
|
@protected
|
|
double updateGeometry() {
|
|
final double maxExtent = this.maxExtent;
|
|
final double paintExtent = maxExtent - _effectiveScrollOffset;
|
|
final double layoutExtent = maxExtent - constraints.scrollOffset;
|
|
geometry = new SliverGeometry(
|
|
scrollExtent: maxExtent,
|
|
paintOrigin: math.min(constraints.overlap, 0.0),
|
|
paintExtent: paintExtent.clamp(0.0, constraints.remainingPaintExtent),
|
|
layoutExtent: layoutExtent.clamp(0.0, constraints.remainingPaintExtent),
|
|
maxPaintExtent: maxExtent,
|
|
maxScrollObstructionExtent: maxExtent,
|
|
hasVisualOverflow: true, // Conservatively say we do have overflow to avoid complexity.
|
|
);
|
|
return math.min(0.0, paintExtent - childExtent);
|
|
}
|
|
|
|
/// If the header isn't already fully exposed, then scroll it into view.
|
|
void maybeStartSnapAnimation(ScrollDirection direction) {
|
|
if (snapConfiguration == null)
|
|
return;
|
|
if (direction == ScrollDirection.forward && _effectiveScrollOffset <= 0.0)
|
|
return;
|
|
if (direction == ScrollDirection.reverse && _effectiveScrollOffset >= maxExtent)
|
|
return;
|
|
|
|
final TickerProvider vsync = snapConfiguration.vsync;
|
|
final Duration duration = snapConfiguration.duration;
|
|
_controller ??= new AnimationController(vsync: vsync, duration: duration)
|
|
..addListener(() {
|
|
if (_effectiveScrollOffset == _animation.value)
|
|
return;
|
|
_effectiveScrollOffset = _animation.value;
|
|
markNeedsLayout();
|
|
});
|
|
|
|
// Recreating the animation rather than updating a cached value, only
|
|
// to avoid the extra complexity of managing the animation's lifetime.
|
|
_animation = new Tween<double>(
|
|
begin: _effectiveScrollOffset,
|
|
end: direction == ScrollDirection.forward ? 0.0 : maxExtent,
|
|
).animate(new CurvedAnimation(
|
|
parent: _controller,
|
|
curve: snapConfiguration.curve,
|
|
));
|
|
|
|
_controller.forward(from: 0.0);
|
|
}
|
|
|
|
/// If a header snap animation is underway then stop it.
|
|
void maybeStopSnapAnimation(ScrollDirection direction) {
|
|
_controller?.stop();
|
|
}
|
|
|
|
@override
|
|
void performLayout() {
|
|
final double maxExtent = this.maxExtent;
|
|
if (_lastActualScrollOffset != null && // We've laid out at least once to get an initial position, and either
|
|
((constraints.scrollOffset < _lastActualScrollOffset) || // we are scrolling back, so should reveal, or
|
|
(_effectiveScrollOffset < maxExtent))) { // some part of it is visible, so should shrink or reveal as appropriate.
|
|
double delta = _lastActualScrollOffset - constraints.scrollOffset;
|
|
final bool allowFloatingExpansion = constraints.userScrollDirection == ScrollDirection.forward;
|
|
if (allowFloatingExpansion) {
|
|
if (_effectiveScrollOffset > maxExtent) // We're scrolled off-screen, but should reveal, so
|
|
_effectiveScrollOffset = maxExtent; // pretend we're just at the limit.
|
|
} else {
|
|
if (delta > 0.0) // If we are trying to expand when allowFloatingExpansion is false,
|
|
delta = 0.0; // disallow the expansion. (But allow shrinking, i.e. delta < 0.0 is fine.)
|
|
}
|
|
_effectiveScrollOffset = (_effectiveScrollOffset - delta).clamp(0.0, constraints.scrollOffset);
|
|
} else {
|
|
_effectiveScrollOffset = constraints.scrollOffset;
|
|
}
|
|
final bool overlapsContent = _effectiveScrollOffset < constraints.scrollOffset;
|
|
excludeFromSemanticsScrolling = overlapsContent;
|
|
layoutChild(_effectiveScrollOffset, maxExtent, overlapsContent: overlapsContent);
|
|
_childPosition = updateGeometry();
|
|
_lastActualScrollOffset = constraints.scrollOffset;
|
|
}
|
|
|
|
@override
|
|
double childMainAxisPosition(RenderBox child) {
|
|
assert(child == this.child);
|
|
return _childPosition;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder description) {
|
|
super.debugFillProperties(description);
|
|
description.add(new DoubleProperty('effective scroll offset', _effectiveScrollOffset));
|
|
}
|
|
}
|
|
|
|
/// A sliver with a [RenderBox] child which shrinks and then remains pinned to
|
|
/// the start of the viewport like a [RenderSliverPinnedPersistentHeader], but
|
|
/// immediately grows when the user scrolls in the reverse direction.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [RenderSliverFloatingPersistentHeader], which is similar but scrolls off
|
|
/// the top rather than sticking to it.
|
|
abstract class RenderSliverFloatingPinnedPersistentHeader extends RenderSliverFloatingPersistentHeader {
|
|
/// Creates a sliver that shrinks when it hits the start of the viewport, then
|
|
/// stays pinned there, and grows immediately when the user reverses the
|
|
/// scroll direction.
|
|
RenderSliverFloatingPinnedPersistentHeader({
|
|
RenderBox child,
|
|
FloatingHeaderSnapConfiguration snapConfiguration,
|
|
}) : super(child: child, snapConfiguration: snapConfiguration);
|
|
|
|
@override
|
|
double updateGeometry() {
|
|
final double minExtent = this.minExtent;
|
|
final double maxExtent = this.maxExtent;
|
|
final double paintExtent = (maxExtent - _effectiveScrollOffset);
|
|
final double layoutExtent = (maxExtent - constraints.scrollOffset);
|
|
geometry = new SliverGeometry(
|
|
scrollExtent: maxExtent,
|
|
paintExtent: paintExtent.clamp(minExtent, constraints.remainingPaintExtent),
|
|
layoutExtent: layoutExtent.clamp(0.0, constraints.remainingPaintExtent - minExtent),
|
|
maxPaintExtent: maxExtent,
|
|
maxScrollObstructionExtent: maxExtent,
|
|
hasVisualOverflow: true, // Conservatively say we do have overflow to avoid complexity.
|
|
);
|
|
return 0.0;
|
|
}
|
|
}
|