flutter_flutter/sky/engine/core/loader/CanvasImageDecoder.h
Adam Barth 1888eacb75 Drain data pipe for images no a background thread
Instead of joining the UI thread to copy data from the network into a buffer,
we now drain the data pipe for image decoding on a background thread.
2015-10-09 07:25:54 -07:00

44 lines
1.4 KiB
C++

// SKY_ENGINE_CORE_PAINTING_CANVASIMAGE_H_
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_LOADER_CANVASIMAGELOADER_H_
#define SKY_ENGINE_CORE_LOADER_CANVASIMAGELOADER_H_
#include "base/memory/weak_ptr.h"
#include "mojo/public/cpp/system/core.h"
#include "sky/engine/core/loader/ImageDecoderCallback.h"
#include "sky/engine/platform/SharedBuffer.h"
#include "sky/engine/tonic/dart_wrappable.h"
#include "sky/engine/tonic/uint8_list.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/text/AtomicString.h"
namespace blink {
class CanvasImageDecoder : public RefCounted<CanvasImageDecoder>,
public DartWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<CanvasImageDecoder> create(PassOwnPtr<ImageDecoderCallback> callback);
virtual ~CanvasImageDecoder();
void initWithConsumer(mojo::ScopedDataPipeConsumerHandle handle);
void initWithList(const Uint8List& list);
private:
explicit CanvasImageDecoder(PassOwnPtr<ImageDecoderCallback> callback);
void Decode(PassRefPtr<SharedBuffer> buffer);
void RejectCallback();
OwnPtr<ImageDecoderCallback> callback_;
base::WeakPtrFactory<CanvasImageDecoder> weak_factory_;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_LOADER_CANVASIMAGELOADER_H_