flutter_flutter/flow/layers/texture_layer.h
amirh 7e0bb3bbe8
Allow freezing a texture. (#5938)
This is needed to avoid jank when resizing an embedded Android view.
See
https://github.com/flutter/flutter/issues/19572#issuecomment-410400724
2018-08-07 14:43:19 -07:00

42 lines
1.2 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
#include "flutter/flow/layers/layer.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/GrTexture.h"
#include "third_party/skia/include/gpu/GrTypes.h"
namespace flow {
class TextureLayer : public Layer {
public:
TextureLayer();
~TextureLayer() override;
void set_offset(const SkPoint& offset) { offset_ = offset; }
void set_size(const SkSize& size) { size_ = size; }
void set_texture_id(int64_t texture_id) { texture_id_ = texture_id; }
void set_freeze(bool freeze) { freeze_ = freeze; }
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
SkPoint offset_;
SkSize size_;
int64_t texture_id_;
bool freeze_;
FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_