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https://github.com/flutter/flutter.git
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145 lines
7.0 KiB
C++
145 lines
7.0 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#include "flutter/sky/engine/core/rendering/ScrollAlignment.h"
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#include "flutter/sky/engine/platform/geometry/LayoutRect.h"
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namespace blink {
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const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentCenter, ScrollAlignmentClosestEdge };
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const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentClosestEdge, ScrollAlignmentClosestEdge };
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const ScrollAlignment ScrollAlignment::alignCenterAlways = { ScrollAlignmentCenter, ScrollAlignmentCenter, ScrollAlignmentCenter };
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const ScrollAlignment ScrollAlignment::alignTopAlways = { ScrollAlignmentTop, ScrollAlignmentTop, ScrollAlignmentTop };
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#define MIN_INTERSECT_FOR_REVEAL 32
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LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
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{
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// Determine the appropriate X behavior.
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ScrollAlignmentBehavior scrollX;
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LayoutRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(), visibleRect.height());
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LayoutUnit intersectWidth = intersection(visibleRect, exposeRectX).width();
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if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_FOR_REVEAL) {
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// If the rectangle is fully visible, use the specified visible behavior.
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// If the rectangle is partially visible, but over a certain threshold,
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// then treat it as fully visible to avoid unnecessary horizontal scrolling
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scrollX = getVisibleBehavior(alignX);
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} else if (intersectWidth == visibleRect.width()) {
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// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work.
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scrollX = getVisibleBehavior(alignX);
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if (scrollX == ScrollAlignmentCenter)
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scrollX = ScrollAlignmentNoScroll;
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} else if (intersectWidth > 0) {
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// If the rectangle is partially visible, but not above the minimum threshold, use the specified partial behavior
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scrollX = getPartialBehavior(alignX);
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} else {
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scrollX = getHiddenBehavior(alignX);
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}
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if (scrollX == ScrollAlignmentClosestEdge) {
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// Closest edge is the right in two cases:
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// (1) exposeRect to the right of and smaller than visibleRect
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// (2) exposeRect to the left of and larger than visibleRect
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if ((exposeRect.maxX() > visibleRect.maxX() && exposeRect.width() < visibleRect.width())
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|| (exposeRect.maxX() < visibleRect.maxX() && exposeRect.width() > visibleRect.width())) {
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scrollX = ScrollAlignmentRight;
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}
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}
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// Given the X behavior, compute the X coordinate.
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LayoutUnit x;
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if (scrollX == ScrollAlignmentNoScroll)
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x = visibleRect.x();
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else if (scrollX == ScrollAlignmentRight)
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x = exposeRect.maxX() - visibleRect.width();
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else if (scrollX == ScrollAlignmentCenter)
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x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2;
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else
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x = exposeRect.x();
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// Determine the appropriate Y behavior.
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ScrollAlignmentBehavior scrollY;
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LayoutRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(), exposeRect.height());
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LayoutUnit intersectHeight = intersection(visibleRect, exposeRectY).height();
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if (intersectHeight == exposeRect.height()) {
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// If the rectangle is fully visible, use the specified visible behavior.
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scrollY = getVisibleBehavior(alignY);
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} else if (intersectHeight == visibleRect.height()) {
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// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work.
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scrollY = getVisibleBehavior(alignY);
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if (scrollY == ScrollAlignmentCenter)
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scrollY = ScrollAlignmentNoScroll;
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} else if (intersectHeight > 0) {
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// If the rectangle is partially visible, use the specified partial behavior
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scrollY = getPartialBehavior(alignY);
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} else {
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scrollY = getHiddenBehavior(alignY);
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}
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if (scrollY == ScrollAlignmentClosestEdge) {
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// Closest edge is the bottom in two cases:
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// (1) exposeRect below and smaller than visibleRect
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// (2) exposeRect above and larger than visibleRect
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if ((exposeRect.maxY() > visibleRect.maxY() && exposeRect.height() < visibleRect.height())
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|| (exposeRect.maxY() < visibleRect.maxY() && exposeRect.height() > visibleRect.height())) {
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scrollY = ScrollAlignmentBottom;
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}
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}
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// Given the Y behavior, compute the Y coordinate.
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LayoutUnit y;
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if (scrollY == ScrollAlignmentNoScroll)
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y = visibleRect.y();
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else if (scrollY == ScrollAlignmentBottom)
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y = exposeRect.maxY() - visibleRect.height();
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else if (scrollY == ScrollAlignmentCenter)
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y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2;
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else
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y = exposeRect.y();
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return LayoutRect(LayoutPoint(x, y), visibleRect.size());
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}
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}; // namespace blink
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