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Currently we reset the entire descriptor pool(s) each frame. We can actually reuse the allocated descriptor sets, as that is safe to do as soon as the cmd buffer that references them has been submitted (AFAIK). This provides a minor speed up for a large amount of small drawing ops, but not much beyond that.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: