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The old way of allocating images meant that one would have to make sure that Scenic and Flutter were using exactly the same pixel formats. This patch removes the old image allocation and replaces it with a sysmem API that uses buffer collections instead. This permits a smooth negotiation of formats between the two systems.
369 lines
11 KiB
C++
369 lines
11 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "vulkan_device.h"
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#include <limits>
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#include <map>
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#include <vector>
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#include "third_party/skia/include/gpu/vk/GrVkBackendContext.h"
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#include "vulkan_proc_table.h"
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#include "vulkan_surface.h"
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#include "vulkan_utilities.h"
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namespace vulkan {
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constexpr auto kVulkanInvalidGraphicsQueueIndex =
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std::numeric_limits<uint32_t>::max();
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static uint32_t FindGraphicsQueueIndex(
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const std::vector<VkQueueFamilyProperties>& properties) {
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for (uint32_t i = 0, count = static_cast<uint32_t>(properties.size());
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i < count; i++) {
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if (properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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return i;
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}
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}
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return kVulkanInvalidGraphicsQueueIndex;
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}
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VulkanDevice::VulkanDevice(VulkanProcTable& p_vk,
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VulkanHandle<VkPhysicalDevice> physical_device,
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bool enable_validation_layers)
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: vk(p_vk),
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physical_device_(std::move(physical_device)),
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graphics_queue_index_(std::numeric_limits<uint32_t>::max()),
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valid_(false),
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enable_validation_layers_(enable_validation_layers) {
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if (!physical_device_ || !vk.AreInstanceProcsSetup()) {
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return;
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}
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graphics_queue_index_ = FindGraphicsQueueIndex(GetQueueFamilyProperties());
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if (graphics_queue_index_ == kVulkanInvalidGraphicsQueueIndex) {
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FML_DLOG(INFO) << "Could not find the graphics queue index.";
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return;
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}
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const float priorities[1] = {1.0f};
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const VkDeviceQueueCreateInfo queue_create = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.queueFamilyIndex = graphics_queue_index_,
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.queueCount = 1,
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.pQueuePriorities = priorities,
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};
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const char* extensions[] = {
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#if OS_ANDROID
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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#endif
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#if OS_FUCHSIA
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VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
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VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME,
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VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME,
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VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME,
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VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME,
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VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME,
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#endif
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};
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auto enabled_layers =
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DeviceLayersToEnable(vk, physical_device_, enable_validation_layers_);
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const char* layers[enabled_layers.size()];
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for (size_t i = 0; i < enabled_layers.size(); i++) {
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layers[i] = enabled_layers[i].c_str();
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}
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const VkDeviceCreateInfo create_info = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.queueCreateInfoCount = 1,
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.pQueueCreateInfos = &queue_create,
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.enabledLayerCount = static_cast<uint32_t>(enabled_layers.size()),
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.ppEnabledLayerNames = layers,
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.enabledExtensionCount = sizeof(extensions) / sizeof(const char*),
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.ppEnabledExtensionNames = extensions,
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.pEnabledFeatures = nullptr,
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};
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VkDevice device = VK_NULL_HANDLE;
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if (VK_CALL_LOG_ERROR(vk.CreateDevice(physical_device_, &create_info, nullptr,
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&device)) != VK_SUCCESS) {
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FML_DLOG(INFO) << "Could not create device.";
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return;
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}
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device_ = {device,
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[this](VkDevice device) { vk.DestroyDevice(device, nullptr); }};
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if (!vk.SetupDeviceProcAddresses(device_)) {
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FML_DLOG(INFO) << "Could not setup device proc addresses.";
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return;
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}
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VkQueue queue = VK_NULL_HANDLE;
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vk.GetDeviceQueue(device_, graphics_queue_index_, 0, &queue);
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if (queue == VK_NULL_HANDLE) {
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FML_DLOG(INFO) << "Could not get the device queue handle.";
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return;
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}
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queue_ = queue;
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const VkCommandPoolCreateInfo command_pool_create_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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.queueFamilyIndex = 0,
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};
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VkCommandPool command_pool = VK_NULL_HANDLE;
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if (VK_CALL_LOG_ERROR(vk.CreateCommandPool(device_, &command_pool_create_info,
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nullptr, &command_pool)) !=
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VK_SUCCESS) {
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FML_DLOG(INFO) << "Could not create the command pool.";
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return;
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}
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command_pool_ = {command_pool, [this](VkCommandPool pool) {
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vk.DestroyCommandPool(device_, pool, nullptr);
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}};
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valid_ = true;
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}
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VulkanDevice::~VulkanDevice() {
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FML_ALLOW_UNUSED_LOCAL(WaitIdle());
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}
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bool VulkanDevice::IsValid() const {
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return valid_;
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}
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bool VulkanDevice::WaitIdle() const {
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return VK_CALL_LOG_ERROR(vk.DeviceWaitIdle(device_)) == VK_SUCCESS;
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}
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const VulkanHandle<VkDevice>& VulkanDevice::GetHandle() const {
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return device_;
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}
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void VulkanDevice::ReleaseDeviceOwnership() {
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device_.ReleaseOwnership();
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}
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const VulkanHandle<VkPhysicalDevice>& VulkanDevice::GetPhysicalDeviceHandle()
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const {
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return physical_device_;
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}
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const VulkanHandle<VkQueue>& VulkanDevice::GetQueueHandle() const {
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return queue_;
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}
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const VulkanHandle<VkCommandPool>& VulkanDevice::GetCommandPool() const {
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return command_pool_;
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}
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uint32_t VulkanDevice::GetGraphicsQueueIndex() const {
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return graphics_queue_index_;
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}
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bool VulkanDevice::GetSurfaceCapabilities(
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const VulkanSurface& surface,
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VkSurfaceCapabilitiesKHR* capabilities) const {
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#if OS_ANDROID
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if (!surface.IsValid() || capabilities == nullptr) {
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return false;
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}
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bool success =
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VK_CALL_LOG_ERROR(vk.GetPhysicalDeviceSurfaceCapabilitiesKHR(
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physical_device_, surface.Handle(), capabilities)) == VK_SUCCESS;
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if (!success) {
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return false;
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}
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// Check if the physical device surface capabilities are valid. If so, there
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// is nothing more to do.
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if (capabilities->currentExtent.width != 0xFFFFFFFF &&
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capabilities->currentExtent.height != 0xFFFFFFFF) {
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return true;
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}
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// Ask the native surface for its size as a fallback.
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SkISize size = surface.GetSize();
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if (size.width() == 0 || size.height() == 0) {
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return false;
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}
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capabilities->currentExtent.width = size.width();
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capabilities->currentExtent.height = size.height();
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return true;
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#else
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return false;
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#endif
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}
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bool VulkanDevice::GetPhysicalDeviceFeatures(
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VkPhysicalDeviceFeatures* features) const {
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if (features == nullptr || !physical_device_) {
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return false;
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}
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vk.GetPhysicalDeviceFeatures(physical_device_, features);
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return true;
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}
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bool VulkanDevice::GetPhysicalDeviceFeaturesSkia(uint32_t* sk_features) const {
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if (sk_features == nullptr) {
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return false;
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}
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VkPhysicalDeviceFeatures features;
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if (!GetPhysicalDeviceFeatures(&features)) {
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return false;
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}
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uint32_t flags = 0;
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if (features.geometryShader) {
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flags |= kGeometryShader_GrVkFeatureFlag;
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}
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if (features.dualSrcBlend) {
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flags |= kDualSrcBlend_GrVkFeatureFlag;
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}
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if (features.sampleRateShading) {
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flags |= kSampleRateShading_GrVkFeatureFlag;
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}
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*sk_features = flags;
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return true;
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}
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std::vector<VkQueueFamilyProperties> VulkanDevice::GetQueueFamilyProperties()
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const {
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uint32_t count = 0;
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vk.GetPhysicalDeviceQueueFamilyProperties(physical_device_, &count, nullptr);
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std::vector<VkQueueFamilyProperties> properties;
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properties.resize(count, {});
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vk.GetPhysicalDeviceQueueFamilyProperties(physical_device_, &count,
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properties.data());
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return properties;
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}
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int VulkanDevice::ChooseSurfaceFormat(const VulkanSurface& surface,
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std::vector<VkFormat> desired_formats,
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VkSurfaceFormatKHR* format) const {
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#if OS_ANDROID
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if (!surface.IsValid() || format == nullptr) {
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return -1;
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}
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uint32_t format_count = 0;
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if (VK_CALL_LOG_ERROR(vk.GetPhysicalDeviceSurfaceFormatsKHR(
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physical_device_, surface.Handle(), &format_count, nullptr)) !=
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VK_SUCCESS) {
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return -1;
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}
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if (format_count == 0) {
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return -1;
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}
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std::vector<VkSurfaceFormatKHR> formats;
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formats.resize(format_count);
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if (VK_CALL_LOG_ERROR(vk.GetPhysicalDeviceSurfaceFormatsKHR(
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physical_device_, surface.Handle(), &format_count, formats.data())) !=
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VK_SUCCESS) {
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return -1;
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}
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std::map<VkFormat, VkSurfaceFormatKHR> supported_formats;
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for (uint32_t i = 0; i < format_count; i++) {
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supported_formats[formats[i].format] = formats[i];
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}
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// Try to find the first supported format in the list of desired formats.
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for (size_t i = 0; i < desired_formats.size(); ++i) {
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auto found = supported_formats.find(desired_formats[i]);
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if (found != supported_formats.end()) {
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*format = found->second;
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return static_cast<int>(i);
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}
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}
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#endif
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return -1;
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}
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bool VulkanDevice::ChoosePresentMode(const VulkanSurface& surface,
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VkPresentModeKHR* present_mode) const {
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if (!surface.IsValid() || present_mode == nullptr) {
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return false;
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}
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// https://github.com/LunarG/VulkanSamples/issues/98 indicates that
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// VK_PRESENT_MODE_FIFO_KHR is preferable on mobile platforms. The problems
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// mentioned in the ticket w.r.t the application being faster that the refresh
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// rate of the screen should not be faced by any Flutter platforms as they are
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// powered by Vsync pulses instead of depending the submit to block.
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// However, for platforms that don't have VSync providers setup, it is better
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// to fall back to FIFO. For platforms that do have VSync providers, there
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// should be little difference. In case there is a need for a mode other than
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// FIFO, availability checks must be performed here before returning the
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// result. FIFO is always present.
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*present_mode = VK_PRESENT_MODE_FIFO_KHR;
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return true;
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}
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bool VulkanDevice::QueueSubmit(
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std::vector<VkPipelineStageFlags> wait_dest_pipeline_stages,
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const std::vector<VkSemaphore>& wait_semaphores,
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const std::vector<VkSemaphore>& signal_semaphores,
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const std::vector<VkCommandBuffer>& command_buffers,
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const VulkanHandle<VkFence>& fence) const {
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if (wait_semaphores.size() != wait_dest_pipeline_stages.size()) {
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return false;
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}
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const VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = static_cast<uint32_t>(wait_semaphores.size()),
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.pWaitSemaphores = wait_semaphores.data(),
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.pWaitDstStageMask = wait_dest_pipeline_stages.data(),
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.commandBufferCount = static_cast<uint32_t>(command_buffers.size()),
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.pCommandBuffers = command_buffers.data(),
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.signalSemaphoreCount = static_cast<uint32_t>(signal_semaphores.size()),
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.pSignalSemaphores = signal_semaphores.data(),
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};
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if (VK_CALL_LOG_ERROR(vk.QueueSubmit(queue_, 1, &submit_info, fence)) !=
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VK_SUCCESS) {
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return false;
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}
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return true;
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}
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} // namespace vulkan
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