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This updates the Win32 desktop embedder to support input method (abbreviated IM or IME) composing regions. In contrast to languages such as English, where keyboard input is managed keystroke-by-keystroke, languages such as Japanese require a multi-step input process wherein the user begins a composing sequence, during which point their keystrokes are captured by a system input method and converted into a text sequence. During composing, the user is able to edit the composing range and manage the conversion from keyboard input to text before eventually committing the text to the underlying text input field. To illustrate this, in Japanese, this sequence might look something like the following: 1. User types 'k'. The character 'k' is added to the composing region. Typically, the text 'k' will be inserted inline into the underlying text field but the composing range will be highlighted in some manner, frequently with a highlight or underline. 2. User types 'a'. The composing range is replaced with the phonetic kana character 'か' (ka). The composing range continues to be highlighted. 3. User types 'k'. The character 'k' is appended to the composing range such that the highlighted text is now 'かk' 4. User types 'u'. The trailing 'k' is replaced with the phonetic kana character 'く' (ku) such that the composing range now reads 'かく' The composing range continues to be highlighted. 5. The user presses the space bar to convert the kana characters to kanji. The composing range is replaced with '書く' (kaku: to write). 6. The user presses the space bar again to show other conversions. The user's configured input method (for example, ibus) pops up a completions menu populated with alternatives such as 各 (kaku: every), 描く (kaku: to draw), 核 (kaku: pit of a fruit, nucleus), 角 (kaku: angle), etc. 7. The user uses the arrow keys to navigate the completions menu and select the alternative to input. As they do, the inline composing region in the text field is updated. It continues to be highlighted or underlined. 8. The user hits enter to commit the composing region. The text is committed to the underlying text field and the visual highlighting is removed. 9. If the user presses another key, a new composing sequence begins. If a selection is present when composing begins, it is preserved until the first keypress of input is received, at which point the selection is deleted. If a composing sequence is aborted before the first keypress, the selection is preserved. Creating a new selection (with the mouse, for example) aborts composing and the composing region is automatically committed. A composing range and selection, both with an extent, are not permitted to co-exist. During composing, keyboard navigation via the arrow keys, or home and end (or equivalent shortcuts) is restricted to the composing range, as are deletions via backspace and the delete key. This patch adds two new private convenience methods, `editing_range` and `text_range`. The former returns the range for which editing is currently active -- the composing range, if composing, otherwise the full range of the text. The latter, returns a range from position 0 (inclusive) to `text_.length()` exclusive. Windows IME support revolves around two main UI windows: the composition window and the candidate window. The composition window is a system window overlaid within the current window bounds which renders the composing string. Flutter already renders this string itself, so we request that this window be hidden. The candidate window is a system-rendered dropdown that displays all possible conversions for the text in the composing region. Since the contents of this window are specific to the particular IME in use, and because the user may have installed one or more third-party IMEs, Flutter does not attempt to render this as a widget itself, but rather delegates to the system-rendered window. The lifecycle of IME composing begins follows the following event order: 1. WM_IME_SETCONTEXT: on window creation this event is received. We strip the ISC_SHOWUICOMPOSITIONWINDOW bit from the event lparam before passing it to DefWindowProc() in order to hide the composition window, which Flutter already renders itself. 2. WM_IME_STARTCOMPOSITION: triggered whenever the user begins inputting new text. We use this event to set Flutter's TextInputModel into composing mode. 3. WM_IME_COMPOSITION: triggered on each keypress as the user adds, replaces, or deletes text in the composing region, navigates with their cursor within the composing region, or selects a new conversion candidate from the candidates list. 4. WM_IME_ENDCOMPOSITION: triggered when the user has finished editing the text in the composing region and decides to commit or abort the composition. Additionally, the following IME-related events are emitted but not yet handled: * WM_INPUTLANGCHANGE: triggered whenever the user selects a new language using the system language selection menu. Since there some language-specific behaviours to IMEs, we may want to make use of this in the future. * WM_IME_NOTIFY: triggered to notify of various status events such as opening or closing the candidate window, setting the conversion mode, etc. None of these are relevant to Flutter at the moment. * WM_IME_REQUEST: triggered to notify of various commands/requests such as triggering reconversion of text, which should begin composition mode, insert the selected text into the composing region, and allow the user to select new alternative candidates for the text in question before re-committing their new selection. This patch doesn't support this feature, but it's an important feature that we should support in future.
302 lines
11 KiB
C++
302 lines
11 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_VIEW_H_
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#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_VIEW_H_
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#include <windowsx.h>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/plugin_registrar.h"
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#include "flutter/shell/platform/common/cpp/geometry.h"
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#include "flutter/shell/platform/embedder/embedder.h"
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#include "flutter/shell/platform/windows/angle_surface_manager.h"
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#include "flutter/shell/platform/windows/cursor_handler.h"
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#include "flutter/shell/platform/windows/flutter_windows_engine.h"
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#include "flutter/shell/platform/windows/key_event_handler.h"
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#include "flutter/shell/platform/windows/keyboard_hook_handler.h"
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#include "flutter/shell/platform/windows/platform_handler.h"
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#include "flutter/shell/platform/windows/public/flutter_windows.h"
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#include "flutter/shell/platform/windows/text_input_plugin.h"
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#include "flutter/shell/platform/windows/text_input_plugin_delegate.h"
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#include "flutter/shell/platform/windows/window_binding_handler.h"
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#include "flutter/shell/platform/windows/window_binding_handler_delegate.h"
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#include "flutter/shell/platform/windows/window_state.h"
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namespace flutter {
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// ID for the window frame buffer.
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inline constexpr uint32_t kWindowFrameBufferID = 0;
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// An OS-windowing neutral abstration for flutter
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// view that works with win32 hwnds and Windows::UI::Composition visuals.
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class FlutterWindowsView : public WindowBindingHandlerDelegate,
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public TextInputPluginDelegate {
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public:
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// Creates a FlutterWindowsView with the given implementor of
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// WindowBindingHandler.
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//
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// In order for object to render Flutter content the SetEngine method must be
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// called with a valid FlutterWindowsEngine instance.
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FlutterWindowsView(std::unique_ptr<WindowBindingHandler> window_binding);
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virtual ~FlutterWindowsView();
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// Configures the window instance with an instance of a running Flutter
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// engine.
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void SetEngine(std::unique_ptr<FlutterWindowsEngine> engine);
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// Creates rendering surface for Flutter engine to draw into.
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// Should be called before calling FlutterEngineRun using this view.
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void CreateRenderSurface();
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// Destroys current rendering surface if one has been allocated.
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void DestroyRenderSurface();
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// Return the currently configured WindowsRenderTarget.
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WindowsRenderTarget* GetRenderTarget() const;
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// Returns the engine backing this view.
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FlutterWindowsEngine* GetEngine();
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// Callbacks for clearing context, settings context and swapping buffers,
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// these are typically called on an engine-controlled (non-platform) thread.
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bool ClearContext();
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bool MakeCurrent();
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bool MakeResourceCurrent();
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bool SwapBuffers();
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// Send initial bounds to embedder. Must occur after engine has initialized.
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void SendInitialBounds();
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// Returns the frame buffer id for the engine to render to.
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uint32_t GetFrameBufferId(size_t width, size_t height);
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// |WindowBindingHandlerDelegate|
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void OnWindowSizeChanged(size_t width, size_t height) override;
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// |WindowBindingHandlerDelegate|
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void OnPointerMove(double x, double y) override;
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// |WindowBindingHandlerDelegate|
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void OnPointerDown(double x,
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double y,
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FlutterPointerMouseButtons button) override;
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// |WindowBindingHandlerDelegate|
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void OnPointerUp(double x,
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double y,
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FlutterPointerMouseButtons button) override;
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// |WindowBindingHandlerDelegate|
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void OnPointerLeave() override;
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// |WindowBindingHandlerDelegate|
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void OnText(const std::u16string&) override;
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// |WindowBindingHandlerDelegate|
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bool OnKey(int key,
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int scancode,
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int action,
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char32_t character,
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bool extended) override;
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// |WindowBindingHandlerDelegate|
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void OnComposeBegin() override;
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// |WindowBindingHandlerDelegate|
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void OnComposeEnd() override;
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// |WindowBindingHandlerDelegate|
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void OnComposeChange(const std::u16string& text, int cursor_pos) override;
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// |WindowBindingHandlerDelegate|
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void OnScroll(double x,
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double y,
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double delta_x,
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double delta_y,
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int scroll_offset_multiplier) override;
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// |TextInputPluginDelegate|
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void OnCursorRectUpdated(const Rect& rect) override;
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protected:
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// Called to create the keyboard hook handlers.
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virtual void RegisterKeyboardHookHandlers(
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flutter::BinaryMessenger* messenger);
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// Used by RegisterKeyboardHookHandlers to add a new keyboard hook handler.
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void AddKeyboardHookHandler(
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std::unique_ptr<flutter::KeyboardHookHandler> handler);
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private:
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// Struct holding the mouse state. The engine doesn't keep track of which
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// mouse buttons have been pressed, so it's the embedding's responsibility.
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struct MouseState {
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// True if the last event sent to Flutter had at least one mouse button.
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// pressed.
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bool flutter_state_is_down = false;
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// True if kAdd has been sent to Flutter. Used to determine whether
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// to send a kAdd event before sending an incoming mouse event, since
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// Flutter expects pointers to be added before events are sent for them.
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bool flutter_state_is_added = false;
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// The currently pressed buttons, as represented in FlutterPointerEvent.
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uint64_t buttons = 0;
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};
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// States a resize event can be in.
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enum class ResizeState {
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// When a resize event has started but is in progress.
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kResizeStarted,
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// After a resize event starts and the framework has been notified to
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// generate a frame for the right size.
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kFrameGenerated,
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// Default state for when no resize is in progress. Also used to indicate
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// that during a resize event, a frame with the right size has been rendered
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// and the buffers have been swapped.
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kDone,
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};
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// Sends a window metrics update to the Flutter engine using current window
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// dimensions in physical
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void SendWindowMetrics(size_t width, size_t height, double dpiscale) const;
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// Reports a mouse movement to Flutter engine.
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void SendPointerMove(double x, double y);
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// Reports mouse press to Flutter engine.
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void SendPointerDown(double x, double y);
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// Reports mouse release to Flutter engine.
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void SendPointerUp(double x, double y);
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// Reports mouse left the window client area.
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//
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// Win32 api doesn't have "mouse enter" event. Therefore, there is no
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// SendPointerEnter method. A mouse enter event is tracked then the "move"
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// event is called.
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void SendPointerLeave();
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// Reports a keyboard character to Flutter engine.
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void SendText(const std::u16string&);
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// Reports a raw keyboard message to Flutter engine.
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bool SendKey(int key,
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int scancode,
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int action,
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char32_t character,
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bool extended);
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// Reports an IME compose begin event.
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//
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// Triggered when the user begins editing composing text using a multi-step
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// input method such as in CJK text input.
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void SendComposeBegin();
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// Reports an IME compose end event.
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//
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// Triggered when the user commits the composing text while using a multi-step
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// input method such as in CJK text input.
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void SendComposeEnd();
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// Reports an IME composing region change event.
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//
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// Triggered when the user edits the composing text while using a multi-step
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// input method such as in CJK text input.
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void SendComposeChange(const std::u16string& text, int cursor_pos);
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// Reports scroll wheel events to Flutter engine.
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void SendScroll(double x,
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double y,
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double delta_x,
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double delta_y,
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int scroll_offset_multiplier);
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// Sets |event_data|'s phase to either kMove or kHover depending on the
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// current primary mouse button state.
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void SetEventPhaseFromCursorButtonState(
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FlutterPointerEvent* event_data) const;
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// Sends a pointer event to the Flutter engine based on given data. Since
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// all input messages are passed in physical pixel values, no translation is
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// needed before passing on to engine.
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void SendPointerEventWithData(const FlutterPointerEvent& event_data);
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// Resets the mouse state to its default values.
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void ResetMouseState() { mouse_state_ = MouseState(); }
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// Updates the mouse state to whether the last event to Flutter had at least
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// one mouse button pressed.
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void SetMouseFlutterStateDown(bool is_down) {
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mouse_state_.flutter_state_is_down = is_down;
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}
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// Updates the mouse state to whether the last event to Flutter was a kAdd
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// event.
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void SetMouseFlutterStateAdded(bool is_added) {
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mouse_state_.flutter_state_is_added = is_added;
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}
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// Updates the currently pressed buttons.
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void SetMouseButtons(uint64_t buttons) { mouse_state_.buttons = buttons; }
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// Currently configured WindowsRenderTarget for this view used by
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// surface_manager for creation of render surfaces and bound to the physical
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// os window.
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std::unique_ptr<WindowsRenderTarget> render_target_;
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// An object used for intializing Angle and creating / destroying render
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// surfaces. Surface creation functionality requires a valid render_target.
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std::unique_ptr<AngleSurfaceManager> surface_manager_;
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// The engine associated with this view.
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std::unique_ptr<FlutterWindowsEngine> engine_;
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// Keeps track of mouse state in relation to the window.
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MouseState mouse_state_;
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// The plugin registrar managing internal plugins.
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std::unique_ptr<flutter::PluginRegistrar> internal_plugin_registrar_;
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// Handlers for keyboard events from Windows.
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std::vector<std::unique_ptr<flutter::KeyboardHookHandler>>
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keyboard_hook_handlers_;
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// Handler for the flutter/platform channel.
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std::unique_ptr<flutter::PlatformHandler> platform_handler_;
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// Handler for cursor events.
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std::unique_ptr<flutter::CursorHandler> cursor_handler_;
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// Currently configured WindowBindingHandler for view.
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std::unique_ptr<flutter::WindowBindingHandler> binding_handler_;
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// Resize events are synchronized using this mutex and the corresponding
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// condition variable.
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std::mutex resize_mutex_;
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std::condition_variable resize_cv_;
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// Indicates the state of a window resize event. Platform thread will be
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// blocked while this is not done. Guarded by resize_mutex_.
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ResizeState resize_status_ = ResizeState::kDone;
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// Target for the window width. Valid when resize_pending_ is set. Guarded by
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// resize_mutex_.
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size_t resize_target_width_ = 0;
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// Target for the window width. Valid when resize_pending_ is set. Guarded by
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// resize_mutex_.
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size_t resize_target_height_ = 0;
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};
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} // namespace flutter
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#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_VIEW_H_
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