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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_SURFACE_FRAME_H_
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#define FLUTTER_FLOW_SURFACE_FRAME_H_
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#include <memory>
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#include "flutter/common/graphics/gl_context_switch.h"
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#include "flutter/fml/macros.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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#include "third_party/skia/include/core/SkSurface.h"
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namespace flutter {
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// This class represents a frame that has been fully configured for the
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// underlying client rendering API. A frame may only be submitted once.
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class SurfaceFrame {
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public:
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using SubmitCallback =
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std::function<bool(const SurfaceFrame& surface_frame, SkCanvas* canvas)>;
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SurfaceFrame(sk_sp<SkSurface> surface,
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bool supports_readback,
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const SubmitCallback& submit_callback);
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SurfaceFrame(sk_sp<SkSurface> surface,
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bool supports_readback,
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const SubmitCallback& submit_callback,
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std::unique_ptr<GLContextResult> context_result);
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~SurfaceFrame();
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bool Submit();
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bool IsSubmitted() const;
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SkCanvas* SkiaCanvas();
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sk_sp<SkSurface> SkiaSurface() const;
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bool supports_readback() { return supports_readback_; }
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private:
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bool submitted_ = false;
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sk_sp<SkSurface> surface_;
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bool supports_readback_;
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SubmitCallback submit_callback_;
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std::unique_ptr<GLContextResult> context_result_;
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bool PerformSubmit();
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FML_DISALLOW_COPY_AND_ASSIGN(SurfaceFrame);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_SURFACE_FRAME_H_
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