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Use bilinear instead of nearest filter to draw surface texture Related Issues: https://github.com/flutter/flutter/issues/53080 Tests: - TextureLayerTest
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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#include "flutter/flow/layers/layer.h"
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#include "third_party/skia/include/core/SkFilterQuality.h"
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#include "third_party/skia/include/core/SkPoint.h"
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#include "third_party/skia/include/core/SkSize.h"
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namespace flutter {
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class TextureLayer : public Layer {
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public:
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TextureLayer(const SkPoint& offset,
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const SkSize& size,
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int64_t texture_id,
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bool freeze,
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SkFilterQuality filter_quality);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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private:
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SkPoint offset_;
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SkSize size_;
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int64_t texture_id_;
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bool freeze_;
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SkFilterQuality filter_quality_;
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FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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