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347 lines
11 KiB
C++
347 lines
11 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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#define FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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#include <vector>
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#include "flutter/flow/surface_frame.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/raster_thread_merger.h"
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#include "flutter/fml/synchronization/sync_switch.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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#include "third_party/skia/include/core/SkPath.h"
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#include "third_party/skia/include/core/SkPoint.h"
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#include "third_party/skia/include/core/SkRRect.h"
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#include "third_party/skia/include/core/SkRect.h"
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#include "third_party/skia/include/core/SkSize.h"
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#include "third_party/skia/include/core/SkSurface.h"
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namespace flutter {
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// TODO(chinmaygarde): Make these enum names match the style guide.
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enum MutatorType { clip_rect, clip_rrect, clip_path, transform, opacity };
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// Stores mutation information like clipping or transform.
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//
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// The `type` indicates the type of the mutation: clip_rect, transform and etc.
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// Each `type` is paired with an object that supports the mutation. For example,
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// if the `type` is clip_rect, `rect()` is used the represent the rect to be
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// clipped. One mutation object must only contain one type of mutation.
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class Mutator {
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public:
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Mutator(const Mutator& other) {
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type_ = other.type_;
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switch (other.type_) {
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case clip_rect:
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rect_ = other.rect_;
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break;
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case clip_rrect:
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rrect_ = other.rrect_;
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break;
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case clip_path:
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path_ = new SkPath(*other.path_);
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break;
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case transform:
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matrix_ = other.matrix_;
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break;
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case opacity:
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alpha_ = other.alpha_;
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break;
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default:
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break;
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}
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}
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explicit Mutator(const SkRect& rect) : type_(clip_rect), rect_(rect) {}
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explicit Mutator(const SkRRect& rrect) : type_(clip_rrect), rrect_(rrect) {}
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explicit Mutator(const SkPath& path)
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: type_(clip_path), path_(new SkPath(path)) {}
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explicit Mutator(const SkMatrix& matrix)
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: type_(transform), matrix_(matrix) {}
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explicit Mutator(const int& alpha) : type_(opacity), alpha_(alpha) {}
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const MutatorType& GetType() const { return type_; }
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const SkRect& GetRect() const { return rect_; }
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const SkRRect& GetRRect() const { return rrect_; }
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const SkPath& GetPath() const { return *path_; }
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const SkMatrix& GetMatrix() const { return matrix_; }
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const int& GetAlpha() const { return alpha_; }
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float GetAlphaFloat() const { return (alpha_ / 255.0); }
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bool operator==(const Mutator& other) const {
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if (type_ != other.type_) {
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return false;
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}
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switch (type_) {
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case clip_rect:
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return rect_ == other.rect_;
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case clip_rrect:
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return rrect_ == other.rrect_;
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case clip_path:
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return *path_ == *other.path_;
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case transform:
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return matrix_ == other.matrix_;
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case opacity:
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return alpha_ == other.alpha_;
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}
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return false;
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}
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bool operator!=(const Mutator& other) const { return !operator==(other); }
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bool IsClipType() {
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return type_ == clip_rect || type_ == clip_rrect || type_ == clip_path;
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}
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~Mutator() {
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if (type_ == clip_path) {
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delete path_;
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}
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};
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private:
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MutatorType type_;
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union {
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SkRect rect_;
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SkRRect rrect_;
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SkMatrix matrix_;
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SkPath* path_;
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int alpha_;
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};
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}; // Mutator
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// A stack of mutators that can be applied to an embedded platform view.
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//
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// The stack may include mutators like transforms and clips, each mutator
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// applies to all the mutators that are below it in the stack and to the
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// embedded view.
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//
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// For example consider the following stack: [T1, T2, T3], where T1 is the top
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// of the stack and T3 is the bottom of the stack. Applying this mutators stack
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// to a platform view P1 will result in T1(T2(T3(P1))).
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class MutatorsStack {
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public:
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MutatorsStack() = default;
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void PushClipRect(const SkRect& rect);
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void PushClipRRect(const SkRRect& rrect);
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void PushClipPath(const SkPath& path);
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void PushTransform(const SkMatrix& matrix);
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void PushOpacity(const int& alpha);
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// Removes the `Mutator` on the top of the stack
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// and destroys it.
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void Pop();
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// Returns a reverse iterator pointing to the top of the stack, which is the
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// mutator that is furtherest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator Top()
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const;
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// Returns a reverse iterator pointing to the bottom of the stack, which is
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// the mutator that is closeset from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator Bottom()
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const;
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// Returns an iterator pointing to the begining of the mutator vector, which
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// is the mutator that is furtherest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_iterator Begin() const;
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// Returns an iterator pointing to the end of the mutator vector, which is the
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// mutator that is closest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_iterator End() const;
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bool is_empty() const { return vector_.empty(); }
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bool operator==(const MutatorsStack& other) const {
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if (vector_.size() != other.vector_.size()) {
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return false;
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}
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for (size_t i = 0; i < vector_.size(); i++) {
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if (*vector_[i] != *other.vector_[i]) {
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return false;
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}
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}
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return true;
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}
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bool operator==(const std::vector<Mutator>& other) const {
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if (vector_.size() != other.size()) {
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return false;
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}
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for (size_t i = 0; i < vector_.size(); i++) {
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if (*vector_[i] != other[i]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const MutatorsStack& other) const {
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return !operator==(other);
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}
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bool operator!=(const std::vector<Mutator>& other) const {
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return !operator==(other);
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}
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private:
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std::vector<std::shared_ptr<Mutator>> vector_;
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}; // MutatorsStack
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class EmbeddedViewParams {
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public:
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EmbeddedViewParams() = default;
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EmbeddedViewParams(SkMatrix matrix,
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SkSize size_points,
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MutatorsStack mutators_stack)
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: matrix_(matrix),
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size_points_(size_points),
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mutators_stack_(mutators_stack) {
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SkPath path;
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SkRect starting_rect = SkRect::MakeSize(size_points);
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path.addRect(starting_rect);
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path.transform(matrix);
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final_bounding_rect_ = path.getBounds();
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}
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EmbeddedViewParams(const EmbeddedViewParams& other) {
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size_points_ = other.size_points_;
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mutators_stack_ = other.mutators_stack_;
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matrix_ = other.matrix_;
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final_bounding_rect_ = other.final_bounding_rect_;
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};
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// The original size of the platform view before any mutation matrix is
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// applied.
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const SkSize& sizePoints() const { return size_points_; };
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// The mutators stack contains the detailed step by step mutations for this
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// platform view.
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const MutatorsStack& mutatorsStack() const { return mutators_stack_; };
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// The bounding rect of the platform view after applying all the mutations.
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//
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// Clippings are ignored.
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const SkRect& finalBoundingRect() const { return final_bounding_rect_; }
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bool operator==(const EmbeddedViewParams& other) const {
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return size_points_ == other.size_points_ &&
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mutators_stack_ == other.mutators_stack_ &&
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final_bounding_rect_ == other.final_bounding_rect_ &&
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matrix_ == other.matrix_;
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}
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private:
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SkMatrix matrix_;
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SkSize size_points_;
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MutatorsStack mutators_stack_;
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SkRect final_bounding_rect_;
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};
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enum class PostPrerollResult {
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// Frame has successfully rasterized.
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kSuccess,
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// Frame is submitted twice. This is currently only used when
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// thread configuration change occurs.
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kResubmitFrame,
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// Frame is dropped and a new frame with the same layer tree is
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// attempted. This is currently only used when thread configuration
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// change occurs.
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kSkipAndRetryFrame
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};
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// Facilitates embedding of platform views within the flow layer tree.
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//
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// Used on iOS, Android (hybrid composite mode), and on embedded platforms
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// that provide a system compositor as part of the project arguments.
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class ExternalViewEmbedder {
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// TODO(cyanglaz): Make embedder own the `EmbeddedViewParams`.
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public:
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ExternalViewEmbedder() = default;
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virtual ~ExternalViewEmbedder() = default;
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// Usually, the root canvas is not owned by the view embedder. However, if
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// the view embedder wants to provide a canvas to the rasterizer, it may
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// return one here. This canvas takes priority over the canvas materialized
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// from the on-screen render target.
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virtual SkCanvas* GetRootCanvas() = 0;
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// Call this in-lieu of |SubmitFrame| to clear pre-roll state and
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// sets the stage for the next pre-roll.
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virtual void CancelFrame() = 0;
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// Indicates the begining of a frame.
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//
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// The `raster_thread_merger` will be null if |SupportsDynamicThreadMerging|
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// returns false.
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virtual void BeginFrame(
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SkISize frame_size,
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GrDirectContext* context,
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double device_pixel_ratio,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) = 0;
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virtual void PrerollCompositeEmbeddedView(
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int view_id,
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std::unique_ptr<EmbeddedViewParams> params) = 0;
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// This needs to get called after |Preroll| finishes on the layer tree.
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// Returns kResubmitFrame if the frame needs to be processed again, this is
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// after it does any requisite tasks needed to bring itself to a valid state.
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// Returns kSuccess if the view embedder is already in a valid state.
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virtual PostPrerollResult PostPrerollAction(
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) {
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return PostPrerollResult::kSuccess;
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}
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virtual std::vector<SkCanvas*> GetCurrentCanvases() = 0;
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// Must be called on the UI thread.
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virtual SkCanvas* CompositeEmbeddedView(int view_id) = 0;
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// Implementers must submit the frame by calling frame.Submit().
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//
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// This method can mutate the root Skia canvas before submitting the frame.
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//
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// It can also allocate frames for overlay surfaces to compose hybrid views.
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virtual void SubmitFrame(
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GrDirectContext* context,
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std::unique_ptr<SurfaceFrame> frame,
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const std::shared_ptr<fml::SyncSwitch>& gpu_disable_sync_switch);
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// This method provides the embedder a way to do additional tasks after
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// |SubmitFrame|. For example, merge task runners if `should_resubmit_frame`
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// is true.
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//
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// For example on the iOS embedder, threads are merged in this call.
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// A new frame on the platform thread starts immediately. If the GPU thread
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// still has some task running, there could be two frames being rendered
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// concurrently, which causes undefined behaviors.
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//
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// The `raster_thread_merger` will be null if |SupportsDynamicThreadMerging|
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// returns false.
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virtual void EndFrame(
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bool should_resubmit_frame,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) {}
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// Whether the embedder should support dynamic thread merging.
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//
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// Returning `true` results a |RasterThreadMerger| instance to be created.
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// * See also |BegineFrame| and |EndFrame| for getting the
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// |RasterThreadMerger| instance.
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virtual bool SupportsDynamicThreadMerging();
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FML_DISALLOW_COPY_AND_ASSIGN(ExternalViewEmbedder);
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}; // ExternalViewEmbedder
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} // namespace flutter
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#endif // FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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