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flutter_flutter/engine/src/flutter/shell/gpu
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Adam Barth 6e603372ba Composite child views in proper paint order (flutter/engine#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
..
BUILD.gn
Update Skia and get using its BUILD.gn instead of maintaining own own copy. (flutter/engine#3233)
2016-11-17 12:36:16 -08:00
gpu_rasterizer.cc
Composite child views in proper paint order (flutter/engine#3243)
2016-11-18 12:54:54 -08:00
gpu_rasterizer.h
Make the PlatformView client rendering API agnostic. (flutter/engine#3099)
2016-10-06 15:06:21 -07:00
gpu_surface_gl.cc
Do not attach and detach the EGL context on each frame in the rasterizer thread (flutter/engine#3110)
2016-10-11 11:14:07 -07:00
gpu_surface_gl.h
Make the PlatformView client rendering API agnostic. (flutter/engine#3099)
2016-10-06 15:06:21 -07:00
gpu_surface_vulkan.cc
Make the PlatformView client rendering API agnostic. (flutter/engine#3099)
2016-10-06 15:06:21 -07:00
gpu_surface_vulkan.h
Make the PlatformView client rendering API agnostic. (flutter/engine#3099)
2016-10-06 15:06:21 -07:00
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