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This leaves CSSValue, but removes everything else. R=ojan@chromium.org Review URL: https://codereview.chromium.org/780483002
137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
/*
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* Copyright (C) 2007, 2008, 2012 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/css/StyleKeyframe.h"
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#include "sky/engine/core/css/StylePropertySet.h"
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#include "sky/engine/core/css/parser/BisonCSSParser.h"
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#include "sky/engine/wtf/text/StringBuilder.h"
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namespace blink {
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StyleKeyframe::StyleKeyframe()
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{
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}
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StyleKeyframe::~StyleKeyframe()
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{
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}
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String StyleKeyframe::keyText() const
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{
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if (m_keyText.isNull()) {
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// Keys are always set when these objects are created.
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ASSERT(m_keys && !m_keys->isEmpty());
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StringBuilder keyText;
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for (unsigned i = 0; i < m_keys->size(); ++i) {
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if (i)
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keyText.append(',');
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keyText.append(String::number(m_keys->at(i) * 100));
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keyText.append('%');
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}
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m_keyText = keyText.toString();
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}
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ASSERT(!m_keyText.isNull());
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return m_keyText;
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}
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void StyleKeyframe::setKeyText(const String& keyText)
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{
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// FIXME: Should we trim whitespace?
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// FIXME: Should we leave keyText unchanged when attempting to set to an
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// invalid string?
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ASSERT(!keyText.isNull());
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m_keyText = keyText;
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m_keys.clear();
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}
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const Vector<double>& StyleKeyframe::keys() const
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{
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if (!m_keys) {
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// Keys can only be cleared by setting the key text from JavaScript
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// and this can never be null.
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ASSERT(!m_keyText.isNull());
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m_keys = BisonCSSParser(strictCSSParserContext()).parseKeyframeKeyList(m_keyText);
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}
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// If an invalid key string was set, m_keys may be empty.
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ASSERT(m_keys);
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return *m_keys;
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}
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void StyleKeyframe::setKeys(PassOwnPtr<Vector<double> > keys)
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{
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ASSERT(keys && !keys->isEmpty());
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m_keys = keys;
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m_keyText = String();
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ASSERT(m_keyText.isNull());
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}
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MutableStylePropertySet& StyleKeyframe::mutableProperties()
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{
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if (!m_properties->isMutable())
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m_properties = m_properties->mutableCopy();
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return *toMutableStylePropertySet(m_properties.get());
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}
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void StyleKeyframe::setProperties(PassRefPtr<StylePropertySet> properties)
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{
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ASSERT(properties);
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m_properties = properties;
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}
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String StyleKeyframe::cssText() const
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{
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StringBuilder result;
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result.append(keyText());
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result.appendLiteral(" { ");
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String decls = m_properties->asText();
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result.append(decls);
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if (!decls.isEmpty())
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result.append(' ');
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result.append('}');
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return result.toString();
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}
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PassOwnPtr<Vector<double> > StyleKeyframe::createKeyList(CSSParserValueList* keys)
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{
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OwnPtr<Vector<double> > keyVector = adoptPtr(new Vector<double>(keys->size()));
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for (unsigned i = 0; i < keys->size(); ++i) {
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ASSERT(keys->valueAt(i)->unit == blink::CSSPrimitiveValue::CSS_NUMBER);
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double key = keys->valueAt(i)->fValue;
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if (key < 0 || key > 100) {
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// As per http://www.w3.org/TR/css3-animations/#keyframes,
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// "If a keyframe selector specifies negative percentage values
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// or values higher than 100%, then the keyframe will be ignored."
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keyVector->clear();
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break;
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}
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keyVector->at(i) = key / 100;
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}
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return keyVector.release();
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}
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} // namespace blink
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