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Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes. Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively. Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676 This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FML_SHELL_COMMON_TASK_RUNNER_MERGER_H_
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#define FML_SHELL_COMMON_TASK_RUNNER_MERGER_H_
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#include <condition_variable>
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#include <mutex>
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/message_loop_task_queues.h"
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namespace fml {
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class MessageLoopImpl;
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enum class RasterThreadStatus {
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kRemainsMerged,
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kRemainsUnmerged,
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kUnmergedNow
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};
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class RasterThreadMerger
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: public fml::RefCountedThreadSafe<RasterThreadMerger> {
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public:
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// Merges the raster thread into platform thread for the duration of
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// the lease term. Lease is managed by the caller by either calling
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// |ExtendLeaseTo| or |DecrementLease|.
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// When the caller merges with a lease term of say 2. The threads
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// are going to remain merged until 2 invocations of |DecreaseLease|,
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// unless an |ExtendLeaseTo| gets called.
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//
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// If the task queues are the same, we consider them statically merged.
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// When task queues are statically merged this method becomes no-op.
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void MergeWithLease(size_t lease_term);
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// Un-merges the threads now, and resets the lease term to 0.
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//
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// Must be executed on the raster task runner.
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//
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// If the task queues are the same, we consider them statically merged.
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// When task queues are statically merged, we never unmerge them and
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// this method becomes no-op.
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void UnMergeNow();
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// If the task queues are the same, we consider them statically merged.
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// When task queues are statically merged this method becomes no-op.
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void ExtendLeaseTo(size_t lease_term);
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// Returns |RasterThreadStatus::kUnmergedNow| if this call resulted in
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// splitting the raster and platform threads. Reduces the lease term by 1.
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//
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// If the task queues are the same, we consider them statically merged.
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// When task queues are statically merged this method becomes no-op.
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RasterThreadStatus DecrementLease();
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bool IsMerged();
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// Waits until the threads are merged.
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//
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// Must run on the platform task runner.
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void WaitUntilMerged();
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RasterThreadMerger(fml::TaskQueueId platform_queue_id,
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fml::TaskQueueId gpu_queue_id);
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// Returns true if the current thread owns rasterizing.
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// When the threads are merged, platform thread owns rasterizing.
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// When un-merged, raster thread owns rasterizing.
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bool IsOnRasterizingThread() const;
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// Returns true if the current thread is the platform thread.
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bool IsOnPlatformThread() const;
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// Enables the thread merger.
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void Enable();
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// Disables the thread merger. Once disabled, any call to
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// |MergeWithLease| or |UnMergeNow| results in a noop.
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void Disable();
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// Whether the thread merger is enabled. By default, the thread merger is
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// enabled. If false, calls to |MergeWithLease| or |UnMergeNow| results in a
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// noop.
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bool IsEnabled();
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// Registers a callback that can be used to clean up global state right after
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// the thread configuration has changed.
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//
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// For example, it can be used to clear the GL context so it can be used in
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// the next task from a different thread.
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void SetMergeUnmergeCallback(const fml::closure& callback);
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private:
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static const int kLeaseNotSet;
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fml::TaskQueueId platform_queue_id_;
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fml::TaskQueueId gpu_queue_id_;
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fml::RefPtr<fml::MessageLoopTaskQueues> task_queues_;
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std::atomic_int lease_term_;
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std::condition_variable merged_condition_;
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std::mutex lease_term_mutex_;
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fml::closure merge_unmerge_callback_;
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bool enabled_;
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bool IsMergedUnSafe() const;
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bool IsEnabledUnSafe() const;
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// The platform_queue_id and gpu_queue_id are exactly the same.
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// We consider the threads are always merged and cannot be unmerged.
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bool TaskQueuesAreSame() const;
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FML_FRIEND_REF_COUNTED_THREAD_SAFE(RasterThreadMerger);
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FML_FRIEND_MAKE_REF_COUNTED(RasterThreadMerger);
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FML_DISALLOW_COPY_AND_ASSIGN(RasterThreadMerger);
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};
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} // namespace fml
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#endif // FML_SHELL_COMMON_TASK_RUNNER_MERGER_H_
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