Adam Barth 693dd4822f Call DiscardableMemoryAllocator::SetInstance()
Apparently this can cause a crash when when we try to render an emoji at a
different size than the emoji font's native bitmap size. I'm not sure how to
reproduce the issue. I'll ask Hixie when he gets back.

Currently we just use regular memory. In the future, we should actually use
discarable memory.

Fixes #203
2015-07-30 12:55:20 -07:00
2015-07-28 17:07:44 -07:00
2015-07-28 11:05:28 -07:00
2015-07-16 10:16:42 -07:00
2015-07-16 10:16:42 -07:00
2015-07-27 16:54:30 -07:00
.gn
2015-07-16 10:16:42 -07:00
2015-07-17 23:34:38 -07:00
2015-07-24 12:24:05 -07:00
2015-07-29 15:55:40 -07:00
2015-07-28 08:42:57 -07:00
2015-07-16 10:16:42 -07:00
2015-07-28 11:05:28 -07:00

Sky

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.

Community

Join us on IRC at #sky on Freenode or join our mailing list, sky-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%