Adam Barth 21d7575716 Add Paragraph#getPositionForOffset
We'll use this function to position the caret when the user taps a text
input control.

Very little of the code in this patch is actually new. Most of it is
restoring code that we previously removed from the engine. I've made
some small changes to the restored code to handle the lack of a DOM. The
only major change is to RenderObject::createPositionWithAffinity, which
now just returns the values it captures instead of trying to compute a
DOM position.

TextAffinity and TextPosition are lifted from package:flutter. Once this
patch rolls into package:flutter, I'll remove the declarations there.
2016-01-29 23:07:51 -08:00

218 lines
8.8 KiB
C++

/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2009, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERTEXT_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERTEXT_H_
#include <vector>
#include "sky/engine/core/rendering/RenderObject.h"
#include "sky/engine/platform/LengthFunctions.h"
#include "sky/engine/platform/text/TextPath.h"
#include "sky/engine/wtf/Forward.h"
#include "sky/engine/wtf/PassRefPtr.h"
namespace blink {
class InlineTextBox;
class TextBox;
class RenderText : public RenderObject {
public:
// FIXME: If the node argument is not a Text node or the string argument is
// not the content of the Text node, updating text-transform property
// doesn't re-transform the string.
RenderText(PassRefPtr<StringImpl>);
#if ENABLE(ASSERT)
virtual ~RenderText();
#endif
virtual const char* renderName() const override;
void extractTextBox(InlineTextBox*);
void attachTextBox(InlineTextBox*);
void removeTextBox(InlineTextBox*);
const String& text() const { return m_text; }
virtual unsigned textStartOffset() const { return 0; }
InlineTextBox* createInlineTextBox();
void dirtyLineBoxes(bool fullLayout);
void appendAbsoluteTextBoxesForRange(std::vector<TextBox>&, unsigned startOffset = 0, unsigned endOffset = INT_MAX);
virtual void absoluteQuads(Vector<FloatQuad>&) const override final;
void absoluteQuadsForRange(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = INT_MAX, bool useSelectionHeight = false);
enum ClippingOption { NoClipping, ClipToEllipsis };
void absoluteQuads(Vector<FloatQuad>&, ClippingOption = NoClipping) const;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override;
bool is8Bit() const { return m_text.is8Bit(); }
const LChar* characters8() const { return m_text.impl()->characters8(); }
const UChar* characters16() const { return m_text.impl()->characters16(); }
bool hasEmptyText() const { return m_text.isEmpty(); }
String substring(unsigned position, unsigned length) const { return m_text.substring(position, length); }
UChar characterAt(unsigned) const;
UChar uncheckedCharacterAt(unsigned) const;
UChar operator[](unsigned i) const { return uncheckedCharacterAt(i); }
unsigned textLength() const { return m_text.length(); } // non virtual implementation of length()
void positionLineBox(InlineBox*);
virtual float width(unsigned from, unsigned len, const Font&, float xPos, TextDirection, HashSet<const SimpleFontData*>* fallbackFonts = 0, GlyphOverflow* = 0) const;
virtual float width(unsigned from, unsigned len, float xPos, TextDirection, bool firstLine = false, HashSet<const SimpleFontData*>* fallbackFonts = 0, GlyphOverflow* = 0) const;
float minLogicalWidth() const;
float maxLogicalWidth() const;
void trimmedPrefWidths(float leadWidth,
float& firstLineMinWidth, bool& hasBreakableStart,
float& lastLineMinWidth, bool& hasBreakableEnd,
bool& hasBreakableChar, bool& hasBreak,
float& firstLineMaxWidth, float& lastLineMaxWidth,
float& minWidth, float& maxWidth, bool& stripFrontSpaces,
TextDirection);
virtual IntRect linesBoundingBox() const;
LayoutRect linesVisualOverflowBoundingBox() const;
FloatPoint firstRunOrigin() const;
float firstRunX() const;
float firstRunY() const;
virtual void setText(PassRefPtr<StringImpl>, bool force = false);
void setTextWithOffset(PassRefPtr<StringImpl>, unsigned offset, unsigned len, bool force = false);
virtual bool canBeSelectionLeaf() const override { return true; }
virtual void setSelectionState(SelectionState s) override final;
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) override;
LayoutUnit marginLeft() const { return minimumValueForLength(style()->marginLeft(), 0); }
LayoutUnit marginRight() const { return minimumValueForLength(style()->marginRight(), 0); }
InlineTextBox* firstTextBox() const { return m_firstTextBox; }
InlineTextBox* lastTextBox() const { return m_lastTextBox; }
virtual int caretMinOffset() const override;
virtual int caretMaxOffset() const override;
unsigned renderedTextLength() const;
virtual int previousOffset(int current) const override final;
virtual int previousOffsetForBackwardDeletion(int current) const override final;
virtual int nextOffset(int current) const override final;
bool containsReversedText() const { return m_containsReversedText; }
void checkConsistency() const;
bool isAllCollapsibleWhitespace() const;
bool canUseSimpleFontCodePath() const { return m_canUseSimpleFontCodePath; }
void removeAndDestroyTextBoxes();
protected:
virtual void willBeDestroyed() override;
virtual void styleWillChange(StyleDifference, const RenderStyle&) override final { }
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
virtual void setTextInternal(PassRefPtr<StringImpl>);
virtual UChar previousCharacter() const;
InlineTextBox* createTextBox();
private:
void computePreferredLogicalWidths(float leadWidth);
void computePreferredLogicalWidths(float leadWidth, HashSet<const SimpleFontData*>& fallbackFonts, GlyphOverflow&);
bool computeCanUseSimpleFontCodePath() const;
// Make length() private so that callers that have a RenderText*
// will use the more efficient textLength() instead, while
// callers with a RenderObject* can continue to use length().
virtual unsigned length() const override final { return textLength(); }
virtual void paint(PaintInfo&, const LayoutPoint&, Vector<RenderBox*>& layers) override final { ASSERT_NOT_REACHED(); }
virtual void layout() override final { ASSERT_NOT_REACHED(); }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&) override final { ASSERT_NOT_REACHED(); return false; }
void deleteTextBoxes();
bool containsOnlyWhitespace(unsigned from, unsigned len) const;
float widthFromCache(const Font&, int start, int len, float xPos, TextDirection, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow*) const;
bool isAllASCII() const { return m_isAllASCII; }
bool isText() const = delete; // This will catch anyone doing an unnecessary check.
// We put the bitfield first to minimize padding on 64-bit.
bool m_hasBreakableChar : 1; // Whether or not we can be broken into multiple lines.
bool m_hasBreak : 1; // Whether or not we have a hard break (e.g., <pre> with '\n').
bool m_hasTab : 1; // Whether or not we have a variable width tab character (e.g., <pre> with '\t').
bool m_hasBreakableStart : 1;
bool m_hasBreakableEnd : 1;
bool m_hasEndWhiteSpace : 1;
bool m_linesDirty : 1; // This bit indicates that the text run has already dirtied specific
// line boxes, and this hint will enable RenderParagraph::layoutChildren to avoid
// just dirtying everything when character data is modified (e.g., appended/inserted
// or removed).
bool m_containsReversedText : 1;
bool m_isAllASCII : 1;
bool m_canUseSimpleFontCodePath : 1;
mutable bool m_knownToHaveNoOverflowAndNoFallbackFonts : 1;
float m_minWidth;
float m_maxWidth;
float m_firstLineMinWidth;
float m_lastLineLineMinWidth;
String m_text;
InlineTextBox* m_firstTextBox;
InlineTextBox* m_lastTextBox;
};
inline UChar RenderText::uncheckedCharacterAt(unsigned i) const
{
ASSERT_WITH_SECURITY_IMPLICATION(i < textLength());
return is8Bit() ? characters8()[i] : characters16()[i];
}
inline UChar RenderText::characterAt(unsigned i) const
{
if (i >= textLength())
return 0;
return uncheckedCharacterAt(i);
}
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderText, isText());
#if !ENABLE(ASSERT)
inline void RenderText::checkConsistency() const
{
}
#endif
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERTEXT_H_