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30 lines
869 B
C++
30 lines
869 B
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "mojo/gpu/gl_texture.h"
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#include <GLES2/gl2.h>
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namespace mojo {
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GLTexture::GLTexture(const GLContext::Scope& gl_scope, const mojo::Size& size)
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: gl_context_(gl_scope.gl_context()), size_(size), texture_id_(0u) {
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glGenTextures(1, &texture_id_);
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glBindTexture(GL_TEXTURE_2D, texture_id_);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width, size_.height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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GLTexture::~GLTexture() {
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if (gl_context_->is_lost())
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return;
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GLContext::Scope gl_scope(gl_context_);
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glDeleteTextures(1, &texture_id_);
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}
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} // namespace mojo
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