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Instead, make Layer::Paint take a new PaintContext that has just exactly the state that it needs, mirroring PrerollContext. Also, rename PaintContext to CompositorContext because it holds the context for the whole compositor.
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLOW_LAYERS_CONTAINER_LAYER_H_
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#define FLOW_LAYERS_CONTAINER_LAYER_H_
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#include <vector>
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#include "flow/layers/layer.h"
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namespace flow {
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class ContainerLayer : public Layer {
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public:
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ContainerLayer();
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~ContainerLayer() override;
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void Add(std::unique_ptr<Layer> layer);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void PrerollChildren(PrerollContext* context, const SkMatrix& matrix);
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void PaintChildren(PaintContext& context) const;
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void UpdateScene(mojo::gfx::composition::SceneUpdate* update,
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mojo::gfx::composition::Node* container) override;
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const std::vector<std::unique_ptr<Layer>>& layers() const { return layers_; }
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private:
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std::vector<std::unique_ptr<Layer>> layers_;
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DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
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};
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} // namespace flow
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#endif // FLOW_LAYERS_CONTAINER_LAYER_H_
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