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Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build. Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_COMMON_SETTINGS_H_
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#define FLUTTER_COMMON_SETTINGS_H_
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#include <fcntl.h>
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "flutter/fml/closure.h"
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#include "flutter/fml/mapping.h"
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#include "flutter/fml/unique_fd.h"
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namespace blink {
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using TaskObserverAdd =
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std::function<void(intptr_t /* key */, fml::closure /* callback */)>;
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using TaskObserverRemove = std::function<void(intptr_t /* key */)>;
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using UnhandledExceptionCallback =
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std::function<bool(const std::string& /* error */,
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const std::string& /* stack trace */)>;
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// TODO(chinmaygarde): Deprecate all the "path" struct members in favor of the
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// callback that generates the mapping from these paths.
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// https://github.com/flutter/flutter/issues/26783
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using MappingCallback = std::function<std::unique_ptr<fml::Mapping>(void)>;
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struct Settings {
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Settings();
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Settings(const Settings& other);
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~Settings();
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// VM settings
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std::string vm_snapshot_data_path; // deprecated
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MappingCallback vm_snapshot_data;
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std::string vm_snapshot_instr_path; // deprecated
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MappingCallback vm_snapshot_instr;
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std::string isolate_snapshot_data_path; // deprecated
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MappingCallback isolate_snapshot_data;
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std::string isolate_snapshot_instr_path; // deprecated
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MappingCallback isolate_snapshot_instr;
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// Returns the Mapping to a kernel buffer which contains sources for dart:*
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// libraries.
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MappingCallback dart_library_sources_kernel;
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std::string application_library_path;
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std::string application_kernel_asset;
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std::string application_kernel_list_asset;
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std::string temp_directory_path;
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std::vector<std::string> dart_flags;
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// Isolate settings
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bool start_paused = false;
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bool trace_skia = false;
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bool trace_startup = false;
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bool trace_systrace = false;
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bool dump_skp_on_shader_compilation = false;
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bool endless_trace_buffer = false;
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bool enable_dart_profiling = false;
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bool disable_dart_asserts = false;
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// Used as the script URI in debug messages. Does not affect how the Dart code
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// is executed.
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std::string advisory_script_uri = "main.dart";
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// Used as the script entrypoint in debug messages. Does not affect how the
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// Dart code is executed.
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std::string advisory_script_entrypoint = "main";
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// Observatory settings
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bool enable_observatory = false;
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// Port on target will be auto selected by the OS. A message will be printed
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// on the target with the port after it has been selected.
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uint32_t observatory_port = 0;
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bool ipv6 = false;
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// Font settings
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bool use_test_fonts = false;
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// Engine settings
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TaskObserverAdd task_observer_add;
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TaskObserverRemove task_observer_remove;
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// The main isolate is current when this callback is made. This is a good spot
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// to perform native Dart bindings for libraries not built in.
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fml::closure root_isolate_create_callback;
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// The isolate is not current and may have already been destroyed when this
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// call is made.
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fml::closure root_isolate_shutdown_callback;
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// The callback made on the UI thread in an isolate scope when the engine
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// detects that the framework is idle. The VM also uses this time to perform
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// tasks suitable when idling. Due to this, embedders are still advised to be
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// as fast as possible in returning from this callback. Long running
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// operations in this callback do have the capability of introducing jank.
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std::function<void(int64_t)> idle_notification_callback;
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// A callback given to the embedder to react to unhandled exceptions in the
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// running Flutter application. This callback is made on an internal engine
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// managed thread and embedders must re-thread as necessary. Performing
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// blocking calls in this callback will cause applications to jank.
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UnhandledExceptionCallback unhandled_exception_callback;
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bool enable_software_rendering = false;
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bool skia_deterministic_rendering_on_cpu = false;
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bool verbose_logging = false;
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std::string log_tag = "flutter";
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// The icu_initialization_required setting does not have a corresponding
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// switch because it is intended to be decided during build time, not runtime.
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// Some companies apply source modification here because their build system
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// brings its own ICU data files.
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bool icu_initialization_required = true;
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std::string icu_data_path;
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MappingCallback icu_mapper;
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// Assets settings
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fml::UniqueFD::element_type assets_dir =
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fml::UniqueFD::traits_type::InvalidValue();
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std::string assets_path;
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std::string flx_path;
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std::string ToString() const;
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};
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} // namespace blink
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#endif // FLUTTER_COMMON_SETTINGS_H_
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